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Mars Horizon News

Q&A Mars Horizon stream with the dev team ❔❓

What would you like to know about Mars Horizon?👨‍🚀 


Jem and Allie are going to be answering your questions about Mars Horizon as they carry on the Auroch Space Agency (ASA) playthrough. We've got the dev team on hand in mission control too ready to answer your questions.

Are there any hints or tips you'd like to know? Questions about the development or working with space agencies? Drop by and get your questions answered.

📆 Friday 27th November
⏰ 3.00 - 4.30pm GMT / 6.00 - 7.30pm CET / 9.00 - 10.30 am PT
🔗 twitch - irregularcorp

Chat to the Aurochnauts and send us your questions in the Auroch Discord:


Mars Horizon - 1.0.2.2 Patch Notes

We have pushed a new patch live for Mars Horizon!
It covers adjustments to the AI in the Hard and Very Hard modes, as well as improvements elsewhere in the game, especially in the styling of the auto-resolve feature.

Additionally, there are a myriad of fixes throughout the game included in this patch - all of which you can find detailed below!

We had this patch live on the experimental branch over the weekend and have now set it live for all to play, we do hope you enjoy the changes!

[h3]Improvements[/h3]
  • Adjusted the difficulty of “Hard” and “Very Hard” modes - these changes are as follows:
  • Modified AI behaviour so that they’re less aggressive in Eras 1 and 2 on Hard/Very Hard
  • Increased AI research costs on Hard / Very Hard
  • Reduced AI mission rewards on Hard / Very Hard
  • Reduced AI funding on Hard / Very Hard
  • Increased Player funding on Hard / Very Hard
  • Decreased the build cost of the Medium and Large launchpads.
  • Restyled the “Auto-resolve” button so that it is more clearly interactable.
  • Added background music to the Moon Landing cinematic.
  • Optimisations to the Base Scene cursor performance.
  • Improvements to the Pluto textures.
  • Increased weighting for Modular Space Station request missions so they appear more frequently.


[h3]Fixes[/h3]
  • Fixed an issue where the Vehicle construction approval popup would display the wrong completion times for a reusable Vehicle.
  • Fixes for Mission Gameplay tooltips not displaying correctly in languages other than English.
  • Fix for a “Modular Space Station” event spawning too early.
  • Fixed issues that prevented some achievements from being unlockable.
  • Fixed an issue that could prevent AI difficulty from changing mid-game.
  • Fix for Venus Orbit rule variations.
  • Some minor fixes to the Mission Payload reliability rolls.
  • Several fixes for German, French, Spanish localisations.
  • Fix for a typo in Spacepedia.
  • Fix for the “Milestone Challenge” displaying broken text.
  • Fixed an issue where an empty notification popup could block your progress.
  • Fix for the “new” icon remaining after viewing request missions.
  • Fixed an issue where Crew could get stuck in a “cannot be assigned” state.
  • Fixed an issue where the Moon was referred to as a planet in a narrative event.
  • Fixes to Building removal validations.
  • Fixed an issue where certain Vehicle combinations would not find the correct Vehicle preview texture.
  • Fixed an issue where the game some devices would conflict with game input.
  • Fix for rotating Buildings not correctly updating the UI.
  • Fixed an issue that could prevent localisations from loading correctly.
  • Fixes for keybindings.


Happy Launching!

Mars Horizon review - a modest leap for mankind

As my plucky yet oddly interchangeable astronaut plants the ESA's flag tall and proud on the moon's surface, I can't help but afford myself a smile. This is cool, and after a lot of hard work and a tense series of challenges to get my people to and from our celestial neighbour, I feel a real sense of achievement.


I'm also very aware of how hard it can be to capture the magic and wonder of space exploration. Mars Horizon, a turn-based management game about running a space programme and leading humanity to the stars, tries to strike a delicate balance between accessibility and visual splendour; and you can tell it's having to work to do justice to both.


When talking about developer Auroch Digital's own take on space exploration, it's impossible to ignore the elephant on the launch pad, Kerbal Space Program. The comparison is inevitable because there aren't many games that share their premise: space exploration, as defined by gritty hard science and engineering rather than the space fantasy of a Mass Effect.


Read the rest of the story...


RELATED LINKS:

Kerbal Space Program 2 is far off, but Mars Horizon will take you to the stars today

Mars Horizon is basically Kerbal Space Program Tycoon, and it hits Steam in November

Mars Horizon will hold a beta next month, and you can sign up now


Mars Horizon FAQ



Hi everyone, thanks so much for playing Mars Horizon - it's awesome to see so many people enjoying our game and running their agencies.

Good news, we've updated our FAQ to answer some of your most asked question in the last 24 hours.

Head on over if there's something you're stuck on. We've also got some links and info on how we created the game you might like to read too!

  • >> READ THE MARS HORIZON FAQ <<


We're very busy behind the scenes sorting issues for people, chatting on social, dropping into streams, and trying to make sure everyone has the best Mars Horizon experience possible.

Once again, a huge thanks from the Mars Horizon team.

Good luck with your mission to the red planet Commanders!


Kerbal Space Program 2 is far off, but Mars Horizon will take you to the stars today

Kerbal Space Program is a wonderful game about space and landing on the moon that is as inspiring as it is painfully inaccessible to people who don't understand how orbital mechanics work (so, everyone). It's the hero we need, but not the hero we deserve, and Mars Horizon is here to offer an alternative.


Released today, Mars Horizon is a game where you are in charge of a space agency at the dawn of humanity's journey into the stars. You need to research new vehicle parts to create more complex spacecraft, but you also need to research the missions these craft will be used on. There is also a more interactive base-building element, and you can research new building options to expand your space agency's facilities.


You'll be competing against other global agencies to achieve key milestones, such as the first EVA, first moon landing, and so on, with the ultimate goal of being the first agency to land a crewed mission on the surface of Mars. To get there, you'll have to make sure you're hitting enough research bonuses and generating enough revenue to get their first, although choosing to focus on tech as opposed to flashy missions is a legitimate way to go.


Read the rest of the story...


RELATED LINKS:

Mars Horizon review - a modest leap for mankind

Mars Horizon is basically Kerbal Space Program Tycoon, and it hits Steam in November

Mars Horizon will hold a beta next month, and you can sign up now