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  3. V0.8.19f2 Patch Notes

V0.8.19f2 Patch Notes



  1. Balance work for enemies.
  2. Balance work for traders.
  3. Balance work for food wealth.
  4. Survivors will feel sick when unequipped limbs.
  5. Add a keyhint for Z.
  6. Add an option for Maximum Window
  7. Survivors will supply water filters only when they are empty.
  8. Fix the issue that piles on the ground show when click a survivor when hide piles on the ground.
  9. Now it's OK to paste priority scheme to survivors with Crazy-like perks.
  10. No need for survivors to find an empty raft to eat or drink.
  11. Increase the limit of materials for automatic buildings.
  12. Click character card on priority panel will jump to the survivor.
  13. You could customize food scheme for survivors.
  14. Fix an issue might cause a hang when survivors find path.
  15. Fix the issue that icon of Luxury meat stew is white.
  16. You could force a survivor to eat certain kind of food now.
  17. Fix the issue that metal work bench always consumes materals even not working.
  18. Fix the issue that bold door is inside out.
  19. Now enemies on islands all have equipments.
  20. Now enemies are able to destroy your walls.
  21. Add a hint on priority panel that why priority item can't be dragged.
  22. You can select all / deselect all survivors on room panel.
  23. Fix an issue might cause it remains only one button on game over panel.
  24. Update translations on community.
  25. Balance work for crops grow time and yield.
  26. Fix an issue might cause survivors won't drink wines or read books themselves.

  27. Survivors won't supply waterpump with seawater manually now.
  28. Select a survivor will guide to the layer he is.
  29. It's much more effective for survivors to do supply work.
  30. It's easier now to recognize in-progress research item.
  31. Auto chop down will enable once you cut the first tree.
  32. Ropes need no more survival knowledge.
  33. Removed Wood Cutter and Bow Bench.
  34. Balance work for weapon bench and cloth bench.
  35. Barrel is now craftable.
  36. Balance work for fishnet, steam fish machine, fish tank.

  37. UI issues about room panel.
  38. Balance work about items could recover sanity.
  39. Balance work about enemies on islands.
  40. Click character card to select him/her, after which, click it to jump to him/her.
  41. Food scheme could be locked or unlocked all.
  42. Fix the issue that survivors won't drink when forced to do so.
  43. Balance work about health status.
  44. Add some new health status.
  45. Fix the issue that dead remain as assignee for rooms.
  46. Fix the issue about bandage.
  47. Improvement about trading with traders.
  48. Fix the issue that wrong effects on crafting of skill level.
  49. Balance work about sanity decrement of health status.
  50. Balance work about products of water filters.
  51. Fix the issue that Like quiet and Like lively don't work properly.
  52. Fix the issue that lemonade is regarded as uncooked.
  53. Correct wrong descriptions about fruit seed.

  54. Fix the issue that survivors won't supply metal soil rafts.
  55. Fix the issue that trees on other floors appear even when you hide them.
  56. Hammock could be put between pillars.
  57. Now left click to select the item nearest from camera (then a round-robin), right click to show focus list.
  58. Fix the issue that hover doesn't change when equipped a new limb.
  59. Fix an issue might cause metal bench not work.
  60. Now you could check history records of salvage.
  61. Fix the issue that region select only one survivor behaviors inproperly.
  62. Add research hints on craft tooltips.
  63. Fix the issue that no tooltips when mouse hover on item categories.
  64. Add building name on blueprint panel.
  65. Fix issues about materials of medicine.
  66. Balance work about seed generators.
  67. Now smelter could produce fishman iron bars.

  68. Priority panel now supports presets. You could set survivors as Chef, Fisher...etc. Or set your own presets.
  69. Scrap metal could be craft into iron bar now.
  70. Fix the bug that the guide of picking items on island would stuck.
  71. Add a new building: Metal Water Tank. It could store 50 units of water.
  72. Fix the display error of some seeds.
  73. Fix an issue might cause survivors cancel their work to blueprints.
  74. Balanced the diffculty of islanders.
  75. Fix the issue that buiding would still consume resouces, even the fuel runs out.
  76. Balanced the cost of Diarrhea Medicine.
  77. Fix the issue that survivors won't drop item when doing supply work.
  78. Fix the bug that suvivors would drop arrows when go home.
  79. Add support of keep crafting until the product reach certain amount.
  80. Surviovrs in command mode will automatically attack seagulls now.
  81. Balanced the debuff of not getting a proper shower or toliet.
  82. Fix the display error of some texts in priority panel.
  83. Remake the model of Clothes Bench.

  84. Fix the issue that arrows will also be supplied.
  85. Fix some issues about keep production.
  86. Fix the issue that some skill triggers couldn't be satisfied.
  87. Fix the issue that submarine doesn't hide near rafts when loading preview.
  88. Fix the issue replaced raft doesn't hide when there is a fishingnet or paddle.
  89. Fix the issue that it's too little for a metal water tank can store.
  90. Press the avatar on the character panel, camera will follow him/her.
  91. Add a delete button for priority presetting.
  92. Fix some minor UI issues about priority presetting.
  93. Fix the issue that thunder will break down buildings on islands.
  94. Fix the issue that survivors take only 1 arrow once.
  95. Fix an issue about save file list panel.
  96. Rearrange the category of some items.
  97. Adjust the tags of some items.
  98. Add a hint when a rain collector is blocked by up floor.
  99. Fix the storage error of metal water tank .




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