V0.8.19f2 Patch Notes
- Balance work for enemies.
- Balance work for traders.
- Balance work for food wealth.
- Survivors will feel sick when unequipped limbs.
- Add a keyhint for Z.
- Add an option for Maximum Window
- Survivors will supply water filters only when they are empty.
- Fix the issue that piles on the ground show when click a survivor when hide piles on the ground.
- Now it's OK to paste priority scheme to survivors with Crazy-like perks.
- No need for survivors to find an empty raft to eat or drink.
- Increase the limit of materials for automatic buildings.
- Click character card on priority panel will jump to the survivor.
- You could customize food scheme for survivors.
- Fix an issue might cause a hang when survivors find path.
- Fix the issue that icon of Luxury meat stew is white.
- You could force a survivor to eat certain kind of food now.
- Fix the issue that metal work bench always consumes materals even not working.
- Fix the issue that bold door is inside out.
- Now enemies on islands all have equipments.
- Now enemies are able to destroy your walls.
- Add a hint on priority panel that why priority item can't be dragged.
- You can select all / deselect all survivors on room panel.
- Fix an issue might cause it remains only one button on game over panel.
- Update translations on community.
- Balance work for crops grow time and yield.
- Fix an issue might cause survivors won't drink wines or read books themselves.
- Survivors won't supply waterpump with seawater manually now.
- Select a survivor will guide to the layer he is.
- It's much more effective for survivors to do supply work.
- It's easier now to recognize in-progress research item.
- Auto chop down will enable once you cut the first tree.
- Ropes need no more survival knowledge.
- Removed Wood Cutter and Bow Bench.
- Balance work for weapon bench and cloth bench.
- Barrel is now craftable.
- Balance work for fishnet, steam fish machine, fish tank.
- UI issues about room panel.
- Balance work about items could recover sanity.
- Balance work about enemies on islands.
- Click character card to select him/her, after which, click it to jump to him/her.
- Food scheme could be locked or unlocked all.
- Fix the issue that survivors won't drink when forced to do so.
- Balance work about health status.
- Add some new health status.
- Fix the issue that dead remain as assignee for rooms.
- Fix the issue about bandage.
- Improvement about trading with traders.
- Fix the issue that wrong effects on crafting of skill level.
- Balance work about sanity decrement of health status.
- Balance work about products of water filters.
- Fix the issue that Like quiet and Like lively don't work properly.
- Fix the issue that lemonade is regarded as uncooked.
- Correct wrong descriptions about fruit seed.
- Fix the issue that survivors won't supply metal soil rafts.
- Fix the issue that trees on other floors appear even when you hide them.
- Hammock could be put between pillars.
- Now left click to select the item nearest from camera (then a round-robin), right click to show focus list.
- Fix the issue that hover doesn't change when equipped a new limb.
- Fix an issue might cause metal bench not work.
- Now you could check history records of salvage.
- Fix the issue that region select only one survivor behaviors inproperly.
- Add research hints on craft tooltips.
- Fix the issue that no tooltips when mouse hover on item categories.
- Add building name on blueprint panel.
- Fix issues about materials of medicine.
- Balance work about seed generators.
- Now smelter could produce fishman iron bars.
- Priority panel now supports presets. You could set survivors as Chef, Fisher...etc. Or set your own presets.
- Scrap metal could be craft into iron bar now.
- Fix the bug that the guide of picking items on island would stuck.
- Add a new building: Metal Water Tank. It could store 50 units of water.
- Fix the display error of some seeds.
- Fix an issue might cause survivors cancel their work to blueprints.
- Balanced the diffculty of islanders.
- Fix the issue that buiding would still consume resouces, even the fuel runs out.
- Balanced the cost of Diarrhea Medicine.
- Fix the issue that survivors won't drop item when doing supply work.
- Fix the bug that suvivors would drop arrows when go home.
- Add support of keep crafting until the product reach certain amount.
- Surviovrs in command mode will automatically attack seagulls now.
- Balanced the debuff of not getting a proper shower or toliet.
- Fix the display error of some texts in priority panel.
- Remake the model of Clothes Bench.
- Fix the issue that arrows will also be supplied.
- Fix some issues about keep production.
- Fix the issue that some skill triggers couldn't be satisfied.
- Fix the issue that submarine doesn't hide near rafts when loading preview.
- Fix the issue replaced raft doesn't hide when there is a fishingnet or paddle.
- Fix the issue that it's too little for a metal water tank can store.
- Press the avatar on the character panel, camera will follow him/her.
- Add a delete button for priority presetting.
- Fix some minor UI issues about priority presetting.
- Fix the issue that thunder will break down buildings on islands.
- Fix the issue that survivors take only 1 arrow once.
- Fix an issue about save file list panel.
- Rearrange the category of some items.
- Adjust the tags of some items.
- Add a hint when a rain collector is blocked by up floor.
- Fix the storage error of metal water tank .
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