V0.8.10 Patch Notes
- Add some new traders : Collector/Tecromancer/Bone master/Forester/Scavenger
- Character card list could be scrolled now.
- UI refinement.
- Fix some resolution-fit issues.
- Refine the backgroud picture of map panel.
- Detailed descriptions about priority.
- Improved the performance of AI.
- Fix an issue might cause survivors couldn't work on Metal Workbench.
- Clear current selected when changed to Build/Repair/Demolish mode.
- Things out of your raft will always show independs whatever level display mode is.
- Fix the issue that wood limit too low in campfire.
- Decrease the probability of getting a baby whether from a shark body or survivors.
- Fix an issue might cause vegetables could not be put into Pickles barrels.
- Fix an issue might cause survivors feel sick event after they ate cooked food.
- Things on the ground could be traded now.
- Fix the issue that some types of buildings always consume material.
- There is no more woodtar or charcoal when survivors do free cook.
- Fix an issue might cause a fault display when view skill tab of a survivor.
- Command a survivor to pick up something, he won't drop then anymore on his original raft.
- It will take longer time to raise a baby.
- Fix an issue might cause memory leak when reload a game.
- Fix an issue might cause generating invalid backstories for babies out from a shark body.
- Survivors will take less time to social with each other.
- Fix an issue might cause a hang when the second start game due to weird timezone settings.
- Survivors could trade with other residents without any storage boxes near water anymore.
- Fix an issue might cause trader not appear when your raft is too big.
- Add a clean button in building group operate panel.
- Fix an issue might cause trader not willing to trade.
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