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V0.8.24f3 Patch Notes



  1. Survivors supply seawater more effectively.
  2. Built-in jobs can be changed names and deleted.
  3. No need to set a job before renaming it.
  4. Fix some display errors on the character creation panel.
  5. Polish UI.
  6. Add translations.

  7. Now storage boxes are movable.(More kinds of buildings can be moved later when this feature is stable).
  8. You can set an interval day count for auto-saving.
  9. New buildings: Machine gun turret and harpoon turret.
  10. You can set a global temporary job for everyone.
  11. Add a new building: Cannon
  12. Fix some translation errors.

  13. Remake the model of the metal wall.
  14. Add 4 new window buildings.
  15. Fix the display bug of tech hunter.
  16. A switch to toggle weather effect.
  17. Survivors can salvage automatically now. (Categoried to Nautics priority)
  18. More buildings can be moved.
  19. Improved mouse hover predication.

  20. Add a panel to check the reply for previous bug reports.
  21. You can view and change jobs for survivors on the survivor panel.
  22. Adjust the mass and durability of windows.
  23. Enhanced the models or corner walls.
  24. Remake for character creation panel.

  25. Improved some user experiences on the character creation panel.
  26. Fix the issue that perks of survivors conflict sometimes.
  27. Fix an issue that might cause a huge lag when survivors are stuck on an isolated raft.
  28. Adjust the wealth and beauties of some buildings.
  29. Add a new building: Fish Man Workbench. It could only craft energy bow for now. It would be able to craft more fish-man tech items in the future.
  30. Add a new weapon: Energy Bow
  31. Fix the issue about auto salvaging

  32. Optimization for memory usage.
  33. Optimization for some lag under certain situations.
  34. Fix the wrong model offset of bow and energy bow.
  35. Add a switch to toggle decorative effects.

  36. Add a new weapon, Fish Iron Baton
  37. Add a new armor set: Fish Iron Helmet and Fish Iron Armor.
  38. Fix the tag bug of energy bow.
  39. Optimization for memory usage.

  40. Add 3 structures: Fishiron wall, Fishiron raft, and Fishiron stairs.
  41. Fix the bug that survivor's head will glow when shit by seagulls.
  42. Optimization work on memory usage (again).
  43. Optimization work on lags (again).
  44. Increased Ai for survivors when eat or drink, they will take enough things to get somewhere to eat or drink.
  45. Changed some descriptions about social.
  46. Add a toggle on the storage panel, which can be used to hide all entries whose corresponding item not exists in that building.
  47. Fix some resolution-ratio issues for some UI.

  48. Fix a display issue about the storage panel.
  49. Fix the issue that floating survivors may have too many perks or traits.
  50. Balanced the wealth of some steam buildings.
  51. Fix the overexposure of fish iron products.
  52. Fix the bug that survivors will glitch when dropping piles.
  53. Balance work about consumption speed for the wood of steam-driven machines.
  54. Increased storage limit for wood and water for steam-driven machines.
  55. Fix an issue that might cause room hard to be selected.
  56. Fix the issue that floating survivors may have unreasonable perks or traits.
  57. Fix a display issue might cause mouse hints to keep showing.
  58. Now you can configure a number to keep autosave files at a certain count.

  59. Merge translations from the community.
  60. Fix display issues about the storage panel.
  61. Add a sort button on the priority panel.
  62. Fix the issue that sometimes it's hard to select a thing if there are buildings above it.
  63. Fill some text for status.

  64. Optimization work on memory usage (again).
  65. Fix some UI issues about system(ESC) panel
  66. Add a new kind of inclined wall.
  67. Fix the model error of the fish workbench.
  68. Adjust the wealth of fish tech equipment.
  69. Add 2 new weapons: Fish Iron Sword & Fish Iron Hammer.

  70. Add a new mini-boss: Giant Hermit
  71. Balanced the crafting time of some recipes.
  72. Now water pumps need to be operated by survivors.
  73. Auto harvest button is always shown now.
  74. Trident of Ice and Trident of Flame are ranged weapons now.
  75. Now Bandages can be equipped on tool slot.
  76. Fix an issue that might cause sharks to fly.
  77. Balance work about sharks.
  78. Fix the issue that the game will freeze when closing.

  79. Add a new sea creature: Metal Eater.
  80. Balanced the battle status of some sea creatures.
  81. Fix the gamma error of metal structures.
  82. CrabMan and giants won't be stun now.
  83. Fix an issue that might cause BGM to disappear sometimes.
  84. Improved experience when BGM switches.
  85. Fix an issue that might cause a memory leak.

  86. Add 4 new tools: Gathering Knife, Fish Iron Knife, Pickaxes, Fish Iron Pickaxes
  87. Balanced the fishing speed of the fishing rod.
  88. Fix the error that bandages would disappear when equipped.
  89. Fix an issue might cause all texts are blank in some languages.
  90. Metal sharks damage metal rafts more.
  91. Fix some text errors on guidance.

  92. Fix an issue might cause save failed.
  93. Now window can be maximum in window mode.
  94. Fix an issue might cause game fail to start under certain timezone.
  95. Now the damage of cannon and other attack buildings depends on height and distance.
  96. Seaweed and fishnet can be demolished directly now.
  97. Add a new building: Characol Kiln. Steam buildings now consume water and charcoal instead of water and wood.
  98. Add 2 new tools: Metal FishingRod, Fish Iron Harpoon
  99. Adjust the wealth and mass of tools.

  100. Add a [Open Save File Folder] button on the system panel.
  101. Add indicators to show pipe building connection state.
  102. Now survivors are smarter to select a route to land an island.
  103. Enemies now will do more kinds of things after killing survivors.
  104. A new building: Steam Propeller
  105. Crab man now would drop a special material: Crab Shell
  106. Adjust the building time of some buildings.

  107. Fix the issue that survivors won't use bandages.
  108. Increased storage limit for materials of automatic buildings.
  109. Fix the issue that tools will disappear after a reload.
  110. Fix the bug that the steam fan could not be selected.
  111. Fix the display error of some building locations.
  112. Increase the wood storage volume of charcoal.

  113. Survivors are smarter to supply things.
  114. Increased experience in selecting survivors.
  115. Attached a tool to decode and encode save files in game installing directory.
  116. Fix the bug that the water pump doesn't consume charcoal.
  117. Fix the bug that fish-man workbench has 3 same fishing-rod recipes.
  118. Adjust the build UI hierarchy of some buildings.

  119. Increased experience on report panel.
  120. Now some kinds of items can be only sold under a certain price.
  121. Mutants now are stronger than normal human being enemies.
  122. All kinds of floatage can trigger the flotage guide.
  123. Add attack effect for crab man, giant and relic giant.
  124. Crab man now will drop a new material: crab egg.
  125. Add a new building: Mini Hermit. It's a hermit turret.







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