V0.8.24f3 Patch Notes
- Survivors supply seawater more effectively.
- Built-in jobs can be changed names and deleted.
- No need to set a job before renaming it.
- Fix some display errors on the character creation panel.
- Polish UI.
- Add translations.
- Now storage boxes are movable.(More kinds of buildings can be moved later when this feature is stable).
- You can set an interval day count for auto-saving.
- New buildings: Machine gun turret and harpoon turret.
- You can set a global temporary job for everyone.
- Add a new building: Cannon
- Fix some translation errors.
- Remake the model of the metal wall.
- Add 4 new window buildings.
- Fix the display bug of tech hunter.
- A switch to toggle weather effect.
- Survivors can salvage automatically now. (Categoried to Nautics priority)
- More buildings can be moved.
- Improved mouse hover predication.
- Add a panel to check the reply for previous bug reports.
- You can view and change jobs for survivors on the survivor panel.
- Adjust the mass and durability of windows.
- Enhanced the models or corner walls.
- Remake for character creation panel.
- Improved some user experiences on the character creation panel.
- Fix the issue that perks of survivors conflict sometimes.
- Fix an issue that might cause a huge lag when survivors are stuck on an isolated raft.
- Adjust the wealth and beauties of some buildings.
- Add a new building: Fish Man Workbench. It could only craft energy bow for now. It would be able to craft more fish-man tech items in the future.
- Add a new weapon: Energy Bow
- Fix the issue about auto salvaging
- Optimization for memory usage.
- Optimization for some lag under certain situations.
- Fix the wrong model offset of bow and energy bow.
- Add a switch to toggle decorative effects.
- Add a new weapon, Fish Iron Baton
- Add a new armor set: Fish Iron Helmet and Fish Iron Armor.
- Fix the tag bug of energy bow.
- Optimization for memory usage.
- Add 3 structures: Fishiron wall, Fishiron raft, and Fishiron stairs.
- Fix the bug that survivor's head will glow when shit by seagulls.
- Optimization work on memory usage (again).
- Optimization work on lags (again).
- Increased Ai for survivors when eat or drink, they will take enough things to get somewhere to eat or drink.
- Changed some descriptions about social.
- Add a toggle on the storage panel, which can be used to hide all entries whose corresponding item not exists in that building.
- Fix some resolution-ratio issues for some UI.
- Fix a display issue about the storage panel.
- Fix the issue that floating survivors may have too many perks or traits.
- Balanced the wealth of some steam buildings.
- Fix the overexposure of fish iron products.
- Fix the bug that survivors will glitch when dropping piles.
- Balance work about consumption speed for the wood of steam-driven machines.
- Increased storage limit for wood and water for steam-driven machines.
- Fix an issue that might cause room hard to be selected.
- Fix the issue that floating survivors may have unreasonable perks or traits.
- Fix a display issue might cause mouse hints to keep showing.
- Now you can configure a number to keep autosave files at a certain count.
- Merge translations from the community.
- Fix display issues about the storage panel.
- Add a sort button on the priority panel.
- Fix the issue that sometimes it's hard to select a thing if there are buildings above it.
- Fill some text for status.
- Optimization work on memory usage (again).
- Fix some UI issues about system(ESC) panel
- Add a new kind of inclined wall.
- Fix the model error of the fish workbench.
- Adjust the wealth of fish tech equipment.
- Add 2 new weapons: Fish Iron Sword & Fish Iron Hammer.
- Add a new mini-boss: Giant Hermit
- Balanced the crafting time of some recipes.
- Now water pumps need to be operated by survivors.
- Auto harvest button is always shown now.
- Trident of Ice and Trident of Flame are ranged weapons now.
- Now Bandages can be equipped on tool slot.
- Fix an issue that might cause sharks to fly.
- Balance work about sharks.
- Fix the issue that the game will freeze when closing.
- Add a new sea creature: Metal Eater.
- Balanced the battle status of some sea creatures.
- Fix the gamma error of metal structures.
- CrabMan and giants won't be stun now.
- Fix an issue that might cause BGM to disappear sometimes.
- Improved experience when BGM switches.
- Fix an issue that might cause a memory leak.
- Add 4 new tools: Gathering Knife, Fish Iron Knife, Pickaxes, Fish Iron Pickaxes
- Balanced the fishing speed of the fishing rod.
- Fix the error that bandages would disappear when equipped.
- Fix an issue might cause all texts are blank in some languages.
- Metal sharks damage metal rafts more.
- Fix some text errors on guidance.
- Fix an issue might cause save failed.
- Now window can be maximum in window mode.
- Fix an issue might cause game fail to start under certain timezone.
- Now the damage of cannon and other attack buildings depends on height and distance.
- Seaweed and fishnet can be demolished directly now.
- Add a new building: Characol Kiln. Steam buildings now consume water and charcoal instead of water and wood.
- Add 2 new tools: Metal FishingRod, Fish Iron Harpoon
- Adjust the wealth and mass of tools.
- Add a [Open Save File Folder] button on the system panel.
- Add indicators to show pipe building connection state.
- Now survivors are smarter to select a route to land an island.
- Enemies now will do more kinds of things after killing survivors.
- A new building: Steam Propeller
- Crab man now would drop a special material: Crab Shell
- Adjust the building time of some buildings.
- Fix the issue that survivors won't use bandages.
- Increased storage limit for materials of automatic buildings.
- Fix the issue that tools will disappear after a reload.
- Fix the bug that the steam fan could not be selected.
- Fix the display error of some building locations.
- Increase the wood storage volume of charcoal.
- Survivors are smarter to supply things.
- Increased experience in selecting survivors.
- Attached a tool to decode and encode save files in game installing directory.
- Fix the bug that the water pump doesn't consume charcoal.
- Fix the bug that fish-man workbench has 3 same fishing-rod recipes.
- Adjust the build UI hierarchy of some buildings.
- Increased experience on report panel.
- Now some kinds of items can be only sold under a certain price.
- Mutants now are stronger than normal human being enemies.
- All kinds of floatage can trigger the flotage guide.
- Add attack effect for crab man, giant and relic giant.
- Crab man now will drop a new material: crab egg.
- Add a new building: Mini Hermit. It's a hermit turret.
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