Ver 0.9.3f3 Patch Notes
Ver 0.9.3f3
- Balance work for grow time of flax.
- Increased storage limitation for charcoal.
- Fix the issue that survivors behave strangely when ranged attack others on islands.
- Remake the model of barrel and leaking barrel.
- Remake the model of chest found while fishing.
- Flax now would produce seed if fully grown.
- Correct mistakes for English texts.
- Paddles and sails don't stop when survivors work on it alert.
- Survivors are less likely to refuse to work when they feel sick.
- Add glass wall and glass raft.
- Improved the skill trail panel.
- Improved baskit guide.
- Now certain kinds of items don't corrupt when there is heavy rain.
- Fix the issue that tooltips disappear when building.
- Fix the model error of woman hairstyle.
- Survivors feel sick when touch diry items.
- Add a new building: Septic Tank. It could convert feces into rot.
- Fix the UI error when open help panel pressing F1.
- Now you can set attack mode for survivors: Aggressive(attacks enemies when they come); Defensive(attacks enemies who are in view range); Ignore(ignores enemies)
- Fix the issue that hidden things on the ground disappear after reload.
- Now it's much harder for salt to corrupt.
- Adjust the effect of some early game food.
- Enhance the UI layout of plnat groth infomation.
- Add a new building, lemon battery light.
- Reduce the scope for defensive mode.
- Fix the model error of barrels.
- Improved UI for character panel.
- Update translation text.
- Tooltips following the mouse won't hide if [Show keyhint] turned off in option panel.
- Survivors entering alert mode will behave like aggressvie mode.
- Add more information when an equipment corrupts (whose equipment and where he/she is).
- An item can sustain extra one time attack when its hp is zero.
- Balance work about effeciency for fertilizer pool.
- Fix the issue that icon for alert mode blocks selecting survivors.
- Fix the issue that buildings get stuck when workers on it go to alert mode.
- Add more tooltips for priority panel.
- Add more ways to change priority without draging icons.
- Fix the issue that survivosr might hang when crafting.
- Improved text for social between survivors.
- Fix the issue that trees left alone when survivors working on it stop work.
- Remake the model and animation of Metal Workbench.
- Fix the model error of Aalcohol Distillator.
- Balacnced the cook time of some food.
- Fix some typos.
- Now walls can support rafts on upper floor.
- Add a key guide: how to hide all the key guides.
- Fix the hierarchy and size error of some UI.
- Fix the animation error of Karken in the special event.
- Add a shortcut key for copying buildings.
- You can set not prompt for certain dialogs.
- Fix the display issue for queue item in craft queue panel.
- When an item in a crafting queue in higher priority is not satisfied, survivors will try the items in lower priority.
- Fix an issue might cause tooltips following mouse always hide.
- Now you can turn the tooltips following mouse off or on in the option panel.
- Jobs won't be canceled when you force the survivor working on a tree to do other work.
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