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[experiment]Ver 0.9.3p4 Patch Notes



[experiment] Ver 0.9.3p4
  1. Now you can set attack mode for survivors: Aggressive(attacks enemies when they come); Defensive(attacks enemies who are in view range); Ignore(ignores enemies)
  2. Fix the issue that hidden things on the ground disappear after reload.
  3. Now it's much harder for salt to corrupt.
  4. Adjust the effect of some early game food.
  5. Enhance the UI layout of plnat groth infomation.
  6. Add a new building, lemon battery light.



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