[experiment]Ver 0.9.3p4 Patch Notes
[experiment] Ver 0.9.3p4
- Now you can set attack mode for survivors: Aggressive(attacks enemies when they come); Defensive(attacks enemies who are in view range); Ignore(ignores enemies)
- Fix the issue that hidden things on the ground disappear after reload.
- Now it's much harder for salt to corrupt.
- Adjust the effect of some early game food.
- Enhance the UI layout of plnat groth infomation.
- Add a new building, lemon battery light.
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