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[experiment]Ver 0.9.4p4 Patch Notes



[experiment] Ver 0.9.4p4
  1. Increase the distance hooks can fetch flotsam.
  2. Balance work for the materials of beds.
  3. Improved the display for buildings like fertilizer pools.
  4. RainCollectors and water filters need leaves to run now.
  5. Improved the flowing speed for water in the pipe.
  6. Now water pumps and mechanical arms are turned on when build complete.



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[experiment]Ver 0.9.4p3 Patch Notes



[experiment] Ver 0.9.4p3
  1. Deleted steam pot and steam core.
  2. Deleted the craftable old reserch materials in steam work bench.
  3. Water can be supplied when it's rainning.
  4. Fix the issue that you can't batch add or remove items for the trader.
  5. It's easier to manage demands for survivors when playing adventure mode.
  6. More kinds of items can be moved now.
  7. Balance work for the appearence rate for floating survivors.
  8. Mats should be filled flax now.
  9. Balance work for the hp of meat fish.
  10. Fix the issue that meat fish behave unexceptionally.



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[experiment]Ver 0.9.4p2 Patch Notes



[experiment] Ver 0.9.4p2
  1. Fix the effect error of steam pot.
  2. Remake the model of bird & shark corpse.
  3. Flax don't requie seed to plant anymore.
  4. Fix the issue that sharks behave strangely when attack.
  5. Equipments and survival knowledge can help survivors to carry more things.
  6. You can zoom in/out by scrolling mouse wheel on map panel.



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[experiment]Ver 0.9.4p1 Patch Notes



[experiment] Ver 0.9.4p1
  1. Changed number of rot and soil when starting a new game.
  2. Add an animation for researching.
  3. Add a new kind of item: Hook. Survivors can use it to hook flotsam.
  4. Removed seeds when starting a new game.
  5. Changed rot floor. Now it can be built with soil and sustained with rot and water.
  6. Adjust all the reserach material requie.
  7. Adjust the UI layout of reserach panel.
  8. Balanced the growing speed of lemon trees.
  9. Balanced the effect of different quality beds.
  10. Add a new kind of attacking fish.
  11. School of fish would occasionally appear.



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Ver 0.9.3f3 Patch Notes



Ver 0.9.3f3
  1. Balance work for grow time of flax.
  2. Increased storage limitation for charcoal.
  3. Fix the issue that survivors behave strangely when ranged attack others on islands.
  4. Remake the model of barrel and leaking barrel.
  5. Remake the model of chest found while fishing.
  6. Flax now would produce seed if fully grown.
  7. Correct mistakes for English texts.
  8. Paddles and sails don't stop when survivors work on it alert.
  9. Survivors are less likely to refuse to work when they feel sick.
  10. Add glass wall and glass raft.
  11. Improved the skill trail panel.
  12. Improved baskit guide.
  13. Now certain kinds of items don't corrupt when there is heavy rain.
  14. Fix the issue that tooltips disappear when building.
  15. Fix the model error of woman hairstyle.
  16. Survivors feel sick when touch diry items.
  17. Add a new building: Septic Tank. It could convert feces into rot.
  18. Fix the UI error when open help panel pressing F1.
  19. Now you can set attack mode for survivors: Aggressive(attacks enemies when they come); Defensive(attacks enemies who are in view range); Ignore(ignores enemies)
  20. Fix the issue that hidden things on the ground disappear after reload.
  21. Now it's much harder for salt to corrupt.
  22. Adjust the effect of some early game food.
  23. Enhance the UI layout of plnat groth infomation.
  24. Add a new building, lemon battery light.
  25. Reduce the scope for defensive mode.
  26. Fix the model error of barrels.
  27. Improved UI for character panel.
  28. Update translation text.
  29. Tooltips following the mouse won't hide if [Show keyhint] turned off in option panel.
  30. Survivors entering alert mode will behave like aggressvie mode.
  31. Add more information when an equipment corrupts (whose equipment and where he/she is).
  32. An item can sustain extra one time attack when its hp is zero.
  33. Balance work about effeciency for fertilizer pool.
  34. Fix the issue that icon for alert mode blocks selecting survivors.
  35. Fix the issue that buildings get stuck when workers on it go to alert mode.
  36. Add more tooltips for priority panel.
  37. Add more ways to change priority without draging icons.
  38. Fix the issue that survivosr might hang when crafting.
  39. Improved text for social between survivors.
  40. Fix the issue that trees left alone when survivors working on it stop work.
  41. Remake the model and animation of Metal Workbench.
  42. Fix the model error of Aalcohol Distillator.
  43. Balacnced the cook time of some food.
  44. Fix some typos.
  45. Now walls can support rafts on upper floor.
  46. Add a key guide: how to hide all the key guides.
  47. Fix the hierarchy and size error of some UI.
  48. Fix the animation error of Karken in the special event.
  49. Add a shortcut key for copying buildings.
  50. You can set not prompt for certain dialogs.
  51. Fix the display issue for queue item in craft queue panel.
  52. When an item in a crafting queue in higher priority is not satisfied, survivors will try the items in lower priority.
  53. Fix an issue might cause tooltips following mouse always hide.
  54. Now you can turn the tooltips following mouse off or on in the option panel.
  55. Jobs won't be canceled when you force the survivor working on a tree to do other work.



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