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[experiment]Ver 0.9.2p3 Patch Notes



[experiment] Ver 0.9.2p3
  1. Fix the issue that always the first survivor picks up things on the ground when select a group.
  2. Now supporting buildings (Stairs/Pillars) are marked [need repaired] when neccessary.
  3. Balance work about building time for buildings.
  4. Balanced the sell price of some items.
  5. Increase the mine procuct amount on island.
  6. Add effect and ui hint for buildings damage.



Check code:
lastwood2019
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[experiment]Ver 0.9.2p1 Patch Notes



[experiment] Ver 0.9.2p1
  1. Clicking on a single item also works in store pile mode.
  2. Fix the issue that survivors get stuck using barrels.
  3. Fix the issue that survivors behave strangely when cut down a tree.
  4. Now you could select by type in food select panel.
  5. Fix some UI error in different resolution.
  6. Remake the layout of food select panel.



Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

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Ver 0.9.1f1 Patch Notes



Ver 0.9.1f1
  1. Complete descriptions for character perks.
  2. Proofread English text in game.(great thanks to @Jagged :D)
  3. Now room type can be set manually.
  4. Balance work about room dependency.
  5. Performance optimazation.
  6. Balance work about unlock time for survival knowledge.
  7. Add an option to toggle auto load latest save file in title scene.
  8. Now you can check owners of rooms in room list panel.
  9. Remake some icons of achievements,
  10. Add a button on character panel to show his rooms.
  11. Rooms can be assgined to someone on room list panel.
  12. Panels can be changed depth.
  13. Fix the issue that tooltips following mouse don't disappear when a panel pops up.
  14. Remake of trade panel (amount input).
  15. Let a survivor cancel work will also cancel his/her locking target.
  16. Remake the option panel.
  17. Enhanced the effect of some bullets.
  18. Change the UI format of survived days.
  19. Now room list panel refreshes automatically.
  20. Fix the issue that rooms will break if one of its walls is built with fishman mineral.
  21. Delete direction panel for steam driven fans.
  22. Adjust the layout of some panels.
  23. Giant hermit is stronger now and can know back its enemy.
  24. Add a option to scale UI.
  25. Removed key binding settings for steam driven fan.
  26. Improved user experience about selecting a item on upper floor.
  27. Improved efficiency for survivors to take things in storage boxes.
  28. Balance work about food.
  29. Fix the issue that building tooltips not work on building list panel.
  30. Fix the issue that survivors may get stuck when attack storage boxes using bows.
  31. Add numeral description details for survival knowledge.
  32. Decreased memory usage.
  33. Fix the issue that floating rafts won't disappear.
  34. Simplify campfire and Buffet table.
  35. Add new building : Oven
  36. Add new building : Steam Refrigerator
  37. You can check crops growing speed on building panel.
  38. Fix the issue that key binding settings only accept capital characters.
  39. Improved the experience using key binding settings.
  40. Add a new building: Alcohol Distillator. Use it to craft medical alchol.
  41. Increse the reserch materials found on islands.
  42. Enhance the material tooltip of survival knowledge panel.
  43. Add a piles selection tool : to mark piles on the ground and tell survivors to pick up them first.
  44. Fix the issue that slider panel for steam-driven paddle not synchronizes when keybind settings change.
  45. Survivors now can pick up things on the ground when feeding buildings.
  46. Enchanced the ui layout of illness.
  47. Balanced the nutrition of all food.
  48. Balanced the craft cost of some armors.
  49. Keep-count-craft works now for free cook.
  50. Fix the issue that configuration for logistics disappears after a reload.
  51. Now crops grow slower at night. Added indicators for crops why grow slow.
  52. Add some cure for illness.
  53. Adjust the corrupt time of all food.
  54. Attack enemies from behind will have a chance to deal more damage now.
  55. Remake the modle of brewding barrel. Fix some building icons.



Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

[experiment]Ver 0.9.1p9 Patch Notes



[experiment] Ver 0.9.1p9
  1. Keep-count-craft works now for free cook.
  2. Fix the issue that configuration for logistics disappears after a reload.
  3. Now crops grow slower at night.
  4. Added indicators for crops why grow slow.
  5. Add some cure for illness.
  6. Adjust the corrupt time of all food.
  7. Attack enemies from behind will have a chance to deal more damage now.
  8. Remake the modle of brewding barrel. Fix some building icons.



Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

[experiment]Ver 0.9.1p8 Patch Notes



[experiment] Ver 0.9.1p8
  1. Add a piles selection tool : to mark piles on the ground and tell survivors to pick up them first.
  2. Fix the issue that slider panel for steam-driven paddle not synchronizes when keybind settings change.
  3. Survivors now can pick up things on the ground when feeding buildings.
  4. Enchanced the ui layout of illness.
  5. Balanced the nutrition of all food.
  6. Balanced the craft cost of some armors.



Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B