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Last Wood News

V0.8.14 Patch Notes

  • You could select a batch of rot floors or crops to switch auto chop or not.
  • Sand will also be produced as a by-product by WaterFilter.
  • Fix an issue might cause survivors dyspepsia don't recover.
  • Feeding materials to cook buildings is now categorised in Cook priority.
  • Increase carry count for survivors.
  • Click an item on the left panel, the camera will automatically go where it is (either carried on a survivor, stored in a building, or on the ground)
  • Fix an issue might cause survivors won't supply seawater.
  • Fix an issue might cause a crash under a certain rare case.
  • Increase the probability an automata drops steam core.
  • Add displays for beauty on building panel.
  • UI enhancement on priority panel.
  • You could forbid survivors to eat uncooked food or recover hp food on priority panel.


Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

V0.8.13 Patch Notes

  • Balanced some item's value.
  • Increased the spawn rate of Mr.Clockwork and increase its drop rate of scrap metal.
  • Balanced all building's beauty, wealth, space value.
  • Updated some community localization.
  • Survivors could be commanded to go home wherever they are on an island.
  • Fix the display bug of values on room panel.
  • Fix the issue that torch is lit even when lacking wood supply.
  • Now all resources harvested on islands will go to survivor's backpack.
  • Right-click on an island will auto navigate through doors. No need to right-click doors anymore.
  • Fix the bug that survivors would supply wood for torches.
  • Fix the bug that some survivors' animation would get stuck.
  • Fix the bug that survivors might teleport to the other side of a wall when chatting and fighting.
  • Decrease the cost of water for all steam-powered buildings.
  • Fix the display delay of blueprint panel's tooltip.
  • Fix the bug that unequip weapon will make survivors drop all the backpack items.
  • The influenced of waves will alter depends on the size of raft now.
  • Islands are less fragmented now.


Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

V0.8.12 Patch Notes

  • Now animation of an anchor is consistent with its state.
  • Progress of rain collectors in building panel updates itself now.
  • Correction of some texts.
  • Fix some minor bugs in survivor assign panel / priority panel / option panel / craft panel.
  • Add a new weapon: Skull Hammer
  • Rationalize wealth of some item.
  • Fix the issue might cause survivors not willing to repair rafts.


Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

V0.8.11 Patch Notes

  • There is no need to click a paddle before survivors use it anymore.
  • Add a new priority entry : Clean. Survivors wipe the floors, scavenge bodies, throw piles.
  • Refinement on salvage panel.
  • You could get more information about what you are crafting now.
  • Pick All command now is always on the top.
  • Fix an issue might cause coconut tree unclickable.
  • Survivors won't find a random place to eat or drink or get equipment on an island.
  • Add a new difficulty level : Peaceful.
    Change the easy difficulty to "Adventure", in which mode, care survival things less, care combat things more.
    Change the normal difficulty to "Survival", as it says, care survival things more, care combat things a bit less.
    Change the hard difficulty to "Challange".
  • Traders stay longer now.
  • You could put some weapons into Auto Attack Robot.
  • Refinement of storage UI.
  • Fix the issue that a survivor with perk "broaden trade" leads to much more things in trading.
  • Fix an issue might cause a room displays "NaN" in beauty or wealth. Not works on old save files.
  • Change the not translated yet text in English in some language packs.
  • Seed generators could generate more types of seeds.
  • Increase the capacity of Steam Elevator.
  • Survivors could fetch floating item more far.
  • Item panel on the left support scroll view.
  • More details about equipments.
  • Decrease the price of purifier and fish oil.
  • Remake of seed generator.
  • Add tips on how to expand a building icon.
  • Fix the issue that when there are too much things in the survivor assign panel.
  • Count changes real time in the survivor equip panel.
  • Fix an issue might cause barrels are put into a mushroom log.
  • Improve the performance when survivors supply or tidy things.
  • Lots of UI bugs fixed.


Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B

Translation in Last Wood is mostly done by our lovely community. If you like this game and want it known by more players, join us to translate it in your language!

Last Wood Official Translation Sheet:
https://docs.google.com/spreadsheets/d/1j5wRlD7c6hCGjBgLYPCxz1oU5OFBwosXXmOCD8WQcCg

V0.8.10 Patch Notes

  • Add some new traders : Collector/Tecromancer/Bone master/Forester/Scavenger
  • Character card list could be scrolled now.
  • UI refinement.
  • Fix some resolution-fit issues.
  • Refine the backgroud picture of map panel.
  • Detailed descriptions about priority.
  • Improved the performance of AI.
  • Fix an issue might cause survivors couldn't work on Metal Workbench.
  • Clear current selected when changed to Build/Repair/Demolish mode.
  • Things out of your raft will always show independs whatever level display mode is.
  • Fix the issue that wood limit too low in campfire.
  • Decrease the probability of getting a baby whether from a shark body or survivors.
  • Fix an issue might cause vegetables could not be put into Pickles barrels.
  • Fix an issue might cause survivors feel sick event after they ate cooked food.
  • Things on the ground could be traded now.
  • Fix the issue that some types of buildings always consume material.
  • There is no more woodtar or charcoal when survivors do free cook.
  • Fix an issue might cause a fault display when view skill tab of a survivor.
  • Command a survivor to pick up something, he won't drop then anymore on his original raft.
  • It will take longer time to raise a baby.
  • Fix an issue might cause memory leak when reload a game.
  • Fix an issue might cause generating invalid backstories for babies out from a shark body.
  • Survivors will take less time to social with each other.
  • Fix an issue might cause a hang when the second start game due to weird timezone settings.
  • Survivors could trade with other residents without any storage boxes near water anymore.
  • Fix an issue might cause trader not appear when your raft is too big.
  • Add a clean button in building group operate panel.
  • Fix an issue might cause trader not willing to trade.


Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B