Update 4.3. Big rebalance enters the game!
Hello there, pilots! Update 4.3 has arrived and it's big. Like BIG big. The main theme is, of course, rebalance (more about it in the video). Also, don't forget robots-suppressors (Blitz, Rayker & Invader), new armory interface and some visual updates.
https://www.youtube.com/watch?v=hh_6tAc0oic
Components conversion will appear in Workshop 2.0 with update 4.5. If there are any changes, we will inform you asap, as usual.
The main changes are described in this four-minute video.
https://www.youtube.com/watch?v=R5gi8yQJNoU
For the detailed figures read this article https://warrobots.com/en/posts/274
In a nutshell:
These robots are based around the same mechanic — Suppression.
Suppression
Robot affected by Suppression deals much less damage from all weapons, which effectively removes it from the fight for a short duration. This is a great tool to create openings for your team. Doesn't matter who you face — with the right timing, you can render anyone powerless.
Although sharing the same mechanic, all three robots have very different fighting patterns.
Invader is a disruptive brawler. It can jump and (almost like Mercury) plummet right on the enemies' heads, suppressing everyone it the hitting zone.
Blitz is a knife-fighter too, but instead of strong initiation, it is focused on dueling. Blitzes' ability gives it a short speed burst (to close the distance), activates a small Aegis shield (to soak in the damage you're definitely going to attract) and then emits series of wide energy arcs that suppress everything on your way.
Rayker is a mid-range sharpshooter. This robot's suppressor beam affects only one target per hit but also has the longest range and stores multiple charges.
We've updated the armory - now the same type of equipment appears as a stack (finally!), the descriptions and icons became much more informative. The scrolling is faster and smoothier. Enjoy!
Thunder, Orkan and Punisher got a makeover. Nothing drastic - they just no longer look like weapons from 2014.
https://www.youtube.com/watch?v=hh_6tAc0oic
Important announcement
Components conversion will appear in Workshop 2.0 with update 4.5. If there are any changes, we will inform you asap, as usual.
Balance Update notes
The main changes are described in this four-minute video.
https://www.youtube.com/watch?v=R5gi8yQJNoU
For the detailed figures read this article https://warrobots.com/en/posts/274
In a nutshell:
- No more "ultimate" builds. We strive to increase variety on the battlefield so nerf robots and weapons that overshadow all the others (like Spectre or Shocktrain).
- Teamwork at the forefront. We're giving more viability for heavy, team-oriented builds. Weyland, Lancelot, Fury, Natasha - it is time.
- Second wind for heavy robots and weapons. Weapons like Ember, Nashorn, Redeemer and Exodus get extra damage; Carnage, Bulwark and others got buffed.
- New Falcon. When in the air, it now has 2 additional heavy slots instead of 2 additional medium slots.
- More usage for light weapons. We're tuning up Molot, Arbalest and light lock-down weapons. This should open more room for experiments.
New robots: Blitz, Rayker, Invader
These robots are based around the same mechanic — Suppression.
Suppression
Robot affected by Suppression deals much less damage from all weapons, which effectively removes it from the fight for a short duration. This is a great tool to create openings for your team. Doesn't matter who you face — with the right timing, you can render anyone powerless.
Although sharing the same mechanic, all three robots have very different fighting patterns.
Invader is a disruptive brawler. It can jump and (almost like Mercury) plummet right on the enemies' heads, suppressing everyone it the hitting zone.
Blitz is a knife-fighter too, but instead of strong initiation, it is focused on dueling. Blitzes' ability gives it a short speed burst (to close the distance), activates a small Aegis shield (to soak in the damage you're definitely going to attract) and then emits series of wide energy arcs that suppress everything on your way.
Rayker is a mid-range sharpshooter. This robot's suppressor beam affects only one target per hit but also has the longest range and stores multiple charges.
New armory interface
We've updated the armory - now the same type of equipment appears as a stack (finally!), the descriptions and icons became much more informative. The scrolling is faster and smoothier. Enjoy!
Visual updates
Thunder, Orkan and Punisher got a makeover. Nothing drastic - they just no longer look like weapons from 2014.