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Update 4.7. Faster upgrades, Dragons & Lunar New Year!

Hey, pilots! Update 4.7 brings Lunar New Year event along with new dragon robots, exclusive weapons, balance changes and upgrade timers reduction. Let's jump in!

Reminder! We reverse the renewed graphics with this update, as stated in this announcement.


https://www.youtube.com/watch?v=OSuEwZ7xMIY

Lunar New Year


Our new even starts soon. More about it in the video. Stay tuned!

https://www.youtube.com/watch?v=fBNcTVf1OFI

New robots: Dragons
Available with the Lunar New Year event

Dragons' ability allows them to fly. When Dragons are on the maximum height, they activate an extra weapon that keeps shooting as long as you're flying.

Red Ao Qin is an affordable robot for middle leagues. When flying, it activates a long-range energy beam that automatically sticks to the target in range.

Green Ao Guang is the most reliable Dragon. When flying, it takes significantly less damage from all sources. Equipped with homing missiles for mid-range shootouts.

White Ao Jun is made for high-risk high-reward attacks. Built-in flamethrower works best for fighting up-close, and Stealth that activates in the flight mode lets Ao Jun cover large distances safely.

https://www.youtube.com/watch?v=Ml_8RiGdHuE

Balance changes


Buffs for robots:
  • Invader Damage resistance +33% (while in the air + for 5 seconds upon landing)
  • Rayker Ability charges 2 → 3, ability cooldown 8 → 10 sec
  • Natasha Movement speed (at level 12): 36 → 38 kph, durability: +5%
  • Butch Movement speed (at level 12): 39 → 43 kph, durability: +10%
  • Raven Movement speed (at level 12): 44 → 47 kph, durability: +6,5%
  • Lancelot Movement speed (at level 12): 30 → 33 kph, side shields durability: +12,5%
  • Stalker Movement speed: 66 kph at all levels
  • Gepard Durability: +10%
  • Bulwark Physical shield: +10%


Buffs for weapons:
  • Shredder Bullet spread reduced
  • Sting, Wasp Damage +10%
  • Redeemer, Thunder Damage +5%
  • Ion Damage +7.5%


Hellburner nerf


Ability duration: 7 → 5 sec, Ability cooldown: 3 → 5 sec
- reduces the speed advantage (Hellburner now has to close the distance more carefully)
- gives skilled Hellburner players more control over their explosions (as the delay before explosion is lower now)

Self-inflicted damage (on ability use): 15000 → 12.5% of max durability
- makes mistakes more costly on higher levels

Ability damage upon death: 59750 → 29875
- makes dying on Hellburner less rewarding

Upgrade timers reduction


At some levels upgrade timers stretch for too long. We want exciting milestones to happen more often, so we cut down upgrade times across the whole weapons/robots list.

You can find all the details here

Module tweaks


  • Destrier, Cossack, Vityaz, Patton, Gareth, Jesse, Golem, Boa: Module slots removed
  • Gepard, Stalker, Rogatka, Bolt: 2 passive slots → 1 active slot
  • Leo, Griffin, Natasha, Doc, Fujin: 2 passive slots → 1 passive slot, 1 active slot


Community paint jobs


Medic Mender & Reanimator Weyland (by Red Rooster) as well as Urban Raptor Inquisitor (by Battledrone 82) enter the game. Thank you, guys - great work!

Bug fixes


For the full list, visit our website.