Update 5.7. Lunar New Year and Phase Shift nerf!
Good day, Commanders! Update 5.7 is here: celebrate Lunar New Year, meet Ravana and Nightingale and don't forget to try modules on your Titans. Here we go!
https://youtu.be/uti2mqFfsw0
A heavy well-protected brawler that can sacrifice its firepower for a temporary speed boost and full protection against all damage and negative effects
Recommended equipment: 3x Cryo / 3x Storm
ABILITY: Transcendence
When activated, robot speeds up, becomes invulnerable and immune to all negative effects, but cannot deal damage. Activation consumes one ability charge.
Cooldown: 16 sec. per charge Duration: 3 sec. Max charges: 2
A fast, flying support robot that can repair nearby allies while in flight.
Recommended equipment: Rime + 2x Cryo / Halo + 2x Corona / Gust + 2x Storm
ABILITY: Air Support
A robot takes off and switches from its equipped weapons to a built-in weapon that lowers enemies’ damage*. While airborne, the robot is in stealth and repairs itself and nearby allies.
Cooldown: 16 sec. Active: 18 sec. Built-in weapons’ range: 500 m.
*Suppression. Temporarily reduces the damage of all enemies hit by the weapon (75%)
Created together with the War Robots Community in 2019.
A fast assault robot that can temporarily neutralize the enemy. Equipped with a unique built-in energy cannon and an Aegis energy shield.
Recommended equipment: 1x Redeemer + 2x Taran / 1x Calamity + 2x Scourge
ABILITY: Blackout
Cerberus hits the target with 3 energy charges that inflict damage and negatively affect the enemy robot's subsystems*.
Cooldown: 10 sec. Built-in weapon's range: 350 m.
*Lock-down. Temporarily immobilizes the enemy
Suppression. Temporarily reduces the enemy's damage (50%)
DoT. Inflicts damage over time to the enemy’s hull
For now, we aren’t introducing new module mechanics for Titans, as there’s still plenty of new to try and discover. However, in this update we unlock their module menu, allowing you to experiment with existing basic modules.
Also, updated versions both of Reactor and Armor Kit modules are now available. They work exactly like damage and durability modules for regular robots.
[REWORK] Halo, Corona, Glory
Lock-down now procs after certain number of hits instead of random chance.
[BUFF] Sting, Wasp
Projectile dispersion reduced
[NERF] Phase Shift
Cooldown: 40 → 35 sec
Duration: 5 → 3 sec
https://youtu.be/uti2mqFfsw0
Event: Lunar New Year
- Hongbao Lottery. Complete daily tasks, get tokens, open envelopes with powerful loot!
- New Special Editions: Arachnid Invader, Dragon Dragoon
- New Legendary Pilot: Yang Lee (Ao Jun)
- New paint jobs: Komainu Behemoth, Kylan Raven
- 3 unique event Skirmishes and 1 Arena will open every weekend in this order: Skirmish - Skirmish - Arena - Skirmish
New Robot: Ravana
Coming with Lunar New Year EventA heavy well-protected brawler that can sacrifice its firepower for a temporary speed boost and full protection against all damage and negative effects
Recommended equipment: 3x Cryo / 3x Storm
ABILITY: Transcendence
When activated, robot speeds up, becomes invulnerable and immune to all negative effects, but cannot deal damage. Activation consumes one ability charge.
Cooldown: 16 sec. per charge Duration: 3 sec. Max charges: 2
New Robot: Nightingale
Coming with Lunar New Year EventA fast, flying support robot that can repair nearby allies while in flight.
Recommended equipment: Rime + 2x Cryo / Halo + 2x Corona / Gust + 2x Storm
ABILITY: Air Support
A robot takes off and switches from its equipped weapons to a built-in weapon that lowers enemies’ damage*. While airborne, the robot is in stealth and repairs itself and nearby allies.
Cooldown: 16 sec. Active: 18 sec. Built-in weapons’ range: 500 m.
*Suppression. Temporarily reduces the damage of all enemies hit by the weapon (75%)
New Robot: Cerberus
Coming with Operation 4 (mid-February)Created together with the War Robots Community in 2019.
A fast assault robot that can temporarily neutralize the enemy. Equipped with a unique built-in energy cannon and an Aegis energy shield.
Recommended equipment: 1x Redeemer + 2x Taran / 1x Calamity + 2x Scourge
ABILITY: Blackout
Cerberus hits the target with 3 energy charges that inflict damage and negatively affect the enemy robot's subsystems*.
Cooldown: 10 sec. Built-in weapon's range: 350 m.
*Lock-down. Temporarily immobilizes the enemy
Suppression. Temporarily reduces the enemy's damage (50%)
DoT. Inflicts damage over time to the enemy’s hull
Unlocked: Titan Modules
For now, we aren’t introducing new module mechanics for Titans, as there’s still plenty of new to try and discover. However, in this update we unlock their module menu, allowing you to experiment with existing basic modules.
Also, updated versions both of Reactor and Armor Kit modules are now available. They work exactly like damage and durability modules for regular robots.
Balance Update
[REWORK] Halo, Corona, Glory
Lock-down now procs after certain number of hits instead of random chance.
[BUFF] Sting, Wasp
Projectile dispersion reduced
[NERF] Phase Shift
Cooldown: 40 → 35 sec
Duration: 5 → 3 sec
Tweaks and Fixes
- Skirmishes are back! Woo-hoo!
- Multiple Titan-related bugfixes
- Cryo reload animation now works properly
- Multiple robots shouldn't pile up in the same hangar slot anymore
- Titan upgrade animation is much faster now
We have also resolved multiple performance-dropping issues. The game should run significantly smoother on certain devices.