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War Robots News

Update 4.5. Pantheon is here!

Hello there, pilots! Update 4.5 is here and it's fully loaded with goodies. Pantheon robots enter the battlefield; components conversion is available in Workshop; Christmas decorations and new paint jobs. Let's dig in!

https://www.youtube.com/watch?v=EEkQoD2-56Y

New robtos: Pantheon


Three robots with a new ability, Absorber shield. As long as the Absorber shield is active, Pantheon robots are almost invincible. The more damage they absorb with the shield, the harder their built-in weapons hit.

Nemesis is a slow, heavy and almost unkillable tank.

Hades is a balanced brawler, equally convenient for all jobs.

Ares is a hit-and-run assassin: lots of firepower, high speed, low durability

Components conversion & new Workshop interface


Now you can convert components of the same type (weapons ⟷ weapons, robots ⟷ robots). Conversion takes some amount of Silver and happens instantly.

Also, the whole Workshop interface was remade - it is now more convenient and clear. Ordering wrogn components is much less likely now, and even if that happened, you can cancel the order. Cancelling will return 100% of Silver spent.

Boosters clean-up


We left only half-hour boosters as long powerful options weren't so popular.

Robots & Weapons economy changes


This part is so big that we made a separate article on economy changes. You can read all about the rebalance and our reasoning for it here .

Bug Fixes
  • Fixed a bug causing grandfather (pre-July 5th) items to appear after newer ones in the list.
  • Fixed a bug causing Halo to lock down enemies too often.
  • Minor fixes.

Update 4.3. Big rebalance enters the game!

Hello there, pilots! Update 4.3 has arrived and it's big. Like BIG big. The main theme is, of course, rebalance (more about it in the video). Also, don't forget robots-suppressors (Blitz, Rayker & Invader), new armory interface and some visual updates.

https://www.youtube.com/watch?v=hh_6tAc0oic

Important announcement


Components conversion will appear in Workshop 2.0 with update 4.5. If there are any changes, we will inform you asap, as usual.

Balance Update notes


The main changes are described in this four-minute video.

https://www.youtube.com/watch?v=R5gi8yQJNoU

For the detailed figures read this article https://warrobots.com/en/posts/274

In a nutshell:

  • No more "ultimate" builds. We strive to increase variety on the battlefield so nerf robots and weapons that overshadow all the others (like Spectre or Shocktrain).
  • Teamwork at the forefront. We're giving more viability for heavy, team-oriented builds. Weyland, Lancelot, Fury, Natasha - it is time.
  • Second wind for heavy robots and weapons. Weapons like Ember, Nashorn, Redeemer and Exodus get extra damage; Carnage, Bulwark and others got buffed.
  • New Falcon. When in the air, it now has 2 additional heavy slots instead of 2 additional medium slots.
  • More usage for light weapons. We're tuning up Molot, Arbalest and light lock-down weapons. This should open more room for experiments.


New robots: Blitz, Rayker, Invader


These robots are based around the same mechanic — Suppression.

Suppression
Robot affected by Suppression deals much less damage from all weapons, which effectively removes it from the fight for a short duration. This is a great tool to create openings for your team. Doesn't matter who you face — with the right timing, you can render anyone powerless.

Although sharing the same mechanic, all three robots have very different fighting patterns.

Invader is a disruptive brawler. It can jump and (almost like Mercury) plummet right on the enemies' heads, suppressing everyone it the hitting zone.

Blitz is a knife-fighter too, but instead of strong initiation, it is focused on dueling. Blitzes' ability gives it a short speed burst (to close the distance), activates a small Aegis shield (to soak in the damage you're definitely going to attract) and then emits series of wide energy arcs that suppress everything on your way.

Rayker is a mid-range sharpshooter. This robot's suppressor beam affects only one target per hit but also has the longest range and stores multiple charges.

New armory interface


We've updated the armory - now the same type of equipment appears as a stack (finally!), the descriptions and icons became much more informative. The scrolling is faster and smoothier. Enjoy!

Visual updates


Thunder, Orkan and Punisher got a makeover. Nothing drastic - they just no longer look like weapons from 2014.

Update 4.2. Meet Workshop 2.0!

Welcome, pilots! Update 4.2 is here and it's piping hot. Workshop 2.0 (yeah, we've all waited for it), three new lock-down weapons (Halo, Glory, Corona) and new clan ranks and clan tasks. We've also implemented Steam cards, emojis and backgrounds. Yeay!

https://www.youtube.com/watch?v=6YM4-b_-Tk4&t=2s

Workshop 2.0: components for Silver


Produce almost any robots or weapons using Silver and nothing else! Pick an item, spend some grey coins and collect what you ordered later. It is that simple.

https://youtu.be/063ygWAArMU

If you have questions about Workshop 2.0 — you can ask in a special thread

New weapons: Halo, Corona, Glory


New lock-down weapons, Halo, Corona and Glory lock fast robots down and make their mobility a non-factor. Moreover, they let you immobilize several targets at once, so they shine at close distances and among large group of enemies.

Lock-down pack is now complete. Welcome to the family, gun!

Feature update: Clan Ranks


From now on, clan rank takes into account not just how much you play, but also how well you play. Every match you complete affects your clan's rating. So gaining or losing league points will affect clan rating as well.

The higher your clan's rank is, the more clan tasks become available to you. New clans receive one bonus task per day, while top-rated clans get 7 clan tasks every day. These tasks are refreshed daily. So if you finished 5 today, you'll get another 5 tomorrow.

Battle Rewards changes


In:

  • Halo components (Bronze+)
  • Glory components (Silver+)
  • Pursuer components (Gold+)
  • Corona components (Champion)


Boosters in:

  • Gold: +100% Honor Points (30m) x5
  • Diamond: +40% Silver (30m) x5
  • Expert: +200% Keys (60m) x5
  • Master: +10% HP (24h) x5
  • Champion: -10% Ability cooldowns (120h) x1


War Robots Steam cards, emojis and backgrounds


Pretty self-explanatory. We've made Steam cards and now you can craft yourself a War Robots badge or use a themed background!

Update 4.1. Lock-down!

Hello, pilots from all over the world! Update 4.1 is already here, bringing brand-new weapon mechanic (lock-down) along with 2 lock-down weapons (Shredder and Pulsar), Leo visual update, a couple of bug fixes and Black Market changes. Time to drill into the details!

https://www.youtube.com/watch?v=UmS6y9kgJD8&feature=youtu.be

New weapon mechanic: Lock-down


Basically, it works like this: every bullet you shoot has a certain chance to immobilize a target for a few seconds. Lock-downed enemies can't move or jump but can fire and use abilities.

New weapon: Shredder


An auto-cannon that shoots in short wide bursts, which makes it best for "knife fights" at an extremely close range. Unlike other automatic weapons, Shredder deals energy damage bypassing all energy barriers.

New weapon: Pulsar


Pulsar (which you might also call "energy Molot") has longer range, reliable speed and works great for suppressing enemies from safer distances.

Rebalance: Kang Dae

  • Maximum distance: 1100m → 800m
  • Reload time: 14 sec → 6 sec


Black Market changes


Bronze Chest

  • Out: 15,000 Ag, Tulumbas
  • In: Black Market Keys Booster (15 min), Robot Speed Booster (1 day)

Bronze chest now includes boosters both for speeding up your robots or your resource acquiring (keys).

Silver Chest

  • Out: 150,000 Ag, 50 Au
  • In: 75% Honor Points Booster (30 min), HP Booster (2 hrs), 250 Pulsar Components, 250 Shredder Components

Top-tier stuff is now available in silver chests (Pulsar, Shredder) along with possibilities to boost your robots' HP or receive more resources (more Honor Points).

Gold Chest

  • Out: 75,000 Royale Tokens, 600 Au
  • In: 60% Ag Booster (1 hr), Damage Booster (5 days), 2000 Pulsar Components, 2000 Shredder Components

Ag boosters in Gold Chests will help those hungry for silver, damage boosters can support getting higher in the league. And don't forget about new stuff.

Super Chest

  • In: 5000 Pulsar Components, 5000 Shredder Components

Super chests have become even more super-duper.

Visual update: Leo


Our old buddy Leo got a redesign. New paint, better metal, some polishing here and there - prepare to hear his mighty roar on the battlefield.

Bug fixes

  • Plasma weapons like Taran and Redeemer hit the targets more reliably. Yeay!
  • Previously Weyland sometimes became invincible at 0 HP. He reconsidered his behaviour and doesn't do that anymore.

Update 4.0 — fight new way!

Greetings, pilots! Update 4.0 brings totally new gameplay to War Robots, introducing repair robots (Mender and Weyland), new map Rome, boosters and clan tasks. Bear with us to know more!

https://www.youtube.com/watch?v=3Hugpc1JC2E

Repair robot: Mender

A quick quirky robot, basically a mobile ambulance. By activating the ability, Mender speeds up, gaining damage resistance. After some delay, it launches a wave that repairs a fixed amount of HP to all allied robots nearby.

Repair robot: Weyland

Four-legged spiderbot, when activating stationary mode Weyland slowly restores HP for all allies around. Weyland’s strength lies in securing backlines and establishing a strong defence on critical points.

New weapon: Chimera

Heavy weapon that completes Spiral + Hydra line. Similarly, it is a homing missile launcher made for wearing enemies down from a safety of low cover and 600 meters range.

New weapon: Avenger

The heaviest weapon in Punisher family. Shield-shattering capabilities, tons of sustain damage — with Avenger you get everything you like about chainguns turned up to 11.

New map: Rome

https://www.youtube.com/watch?v=f7GmtPfFQJo

A medium-sized arena map — just like Dead City, Valley or Moon.

Battle Rewards and Supply Drops

  • In 4.0 Battle Rewards will contain components for Mender, Weyland, Chimera and Avenger. Bulwark, Falcon, Flux and Exodus will be out from rotation.
  • Number of keys in Supply Drops decreased roughly by quarter. The exact numbers depend on the league.


Boosters

Boosters are timed effects giving you buffs that can long for multiple matches.

Currently, there are two sorts of boosters: combat boosters (slight boosts of fighting power) and resource boosters (to increase your Silver, Keys and/or Honor income).

You can acquire whole packs of free boosters every week for completing new tasks. And for those of you who always want more, you can purchase additional boosters using gold.

Clan Tasks

Clan Tasks are available for all clan players. They work similar to regular tasks: you get a new one each day, receive rewards for completion. There's one key difference: you can complete clan tasks together when playing in the same team with your clan mates (not necessarily in a squad).

Everything you do counts towards everyone's progress and vice versa. So grab your clanmates and start right now!