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Smalland: Survive the Wilds News

Smalland: A Sneak Peek at What’s Ahead!

[p]Hi, Smallfolk! [/p][p]It’s been an exciting year for Smalland! We’ve rolled out a bunch of big updates that expanded not just the world itself, but the ways you can enjoy it with friends. From deeper customization and sharper combat to crossplay adventures, our goal has always been to take our little world and make it feel wonderfully, wonderfully bigger.[/p][p]With the updates from our last roadmap now behind us, it’s time to lift the veil and give you a sneak peek at what’s next for both the Overlands, and the mysterious Underlands, of Smalland.[/p][p][/p][h2]Halloween Update[/h2][p]This October Smalland is getting a spooktacular makeover! Our Halloween-themed update brings a cauldron full of goodies: new building options, magical spells, handy quality-of-life improvements, and more. We’re even introducing a brand-new spell selector UI, so you can cast your favorite spells with ease.[/p][p]We’re also tinkering with some of your favorite mechanics. Grappling hooks are getting smoother, merchants are getting smarter, and who knows what other surprises await?[/p][p]And speaking of surprises… spooky encounters are creeping their way into Smalland! We don’t want to give too much away just yet, but let’s just say this update is packed with Halloween thrills. Keep your eyes peeled and your torches ready. More details are coming soon![/p][h2]Yuletide Update[/h2][p]Our most recent update invited you to explore the mysterious Underlands, and by the end of the year, our Yuletide update will take your subterranean adventures even further! A brand-new cavern chamber will open up, giving you even more nooks, crannies, and secrets to discover beneath the surface.[/p][p]We’re also giving the existing caverns a little polish, making your journeys underground smoother and more thrilling than ever.[/p][p]And as if that wasn’t enough, the Yuletide update will introduce summoned encounters — mysterious visitors that are sure to keep your adventures lively and unpredictable.[/p][h2]Spring Update[/h2][p]Looking ahead, we’ve got an exciting update planned for this Spring, packed with even more gameplay improvements and exciting additions — but we’re keeping the details under wraps for now![/p][p]As always, a huge thank-you goes out to all of you for your feedback, bug reports, screenshots, and videos. Every bit of your input helps us make Smalland an even more fun and engaging place to explore—and we can’t wait for what’s coming next![/p]

Hotfix: QoL Updates, HUD Improvements & More

[p]Hey Smallfolk,[/p][p]Today’s hotfix adds a number of requested quality-of-life features, HUD updates, and system improvements across the game, alongside bug fixes and balance tweaks.[/p][h3]Hotfix Notes[/h3][p]HUD & Interface[/p]
  • [p]Added mana cost and ammo count display on HUD.[/p]
  • [p]Added follow state and aggression indicators for party on HUD.[/p]
  • [p]Character screen now shows an indicator for unspent attribute points.[/p]
[p]Gameplay & Systems[/p]
  • [p]Added game settings templates/difficulties.[/p]
  • [p]Party member follow state now also toggleable from the Companions menu.[/p]
  • [p]Holding interact/loot now also extracts resources from nodes.[/p]
  • [p]Melee attacks now take player pitch into account.[/p]
  • [p]Harvesting tools now deal an additional random damage.[/p]
  • [p]Mana potions now describe the amount of mana restored.[/p]
  • [p]Increased overall building structural support by 20%.[/p]
  • [p]Added construction plane lock option for easier placement of building parts.[/p]
  • [p]Added a global notification when a player tries to sleep.[/p]
  • [p]Ladybugs now drop Chitin.[/p]
  • [p]Wood stable now requires wood instead of bark.[/p]
[p]Animation & AI[/p]
  • [p]Revised gliding and grappling animations.[/p]
  • [p]Added slight delay to out-of-stamina gliding behavior.[/p]
  • [p]Improved flying AI behavior in Incubator events.[/p]
  • [p]Reworked creature audio vocalizations to repeat less often.[/p]
[p]Fixes & Stability[/p]
  • [p]Fixed honey crumble nodes in the Oak Forest.[/p]
  • [p]Fixed audio issue in caverns on PS5.[/p]
  • [p]Fixed issue with transparent surfaces appearing abnormally bright.[/p]
  • [p]Fixed issue where locally hosted servers would not be name-searchable.[/p]
  • [p]When spawning in a tree encampment (start or respawn), party members now spawn on the platform and remain until called.[/p]
[p]Thanks for all the continued feedback and reports — it helps us polish every corner of Smalland![/p]

Hotfix: Underlands & Audio Improvements

[p]Hey Smallfolk,[/p][p]We’ve deployed a new hotfix focusing on Underlands polish, audio balance, and a few stability fixes.[/p][h3]Hotfix Notes[/h3]
  • [p]Underlands level improvements and visibility fixes.[/p]
  • [p]Reduced creature vocalization frequency.[/p]
  • [p]Reduced insect wing volume.[/p]
  • [p]Fixed player character vocalization occasionally disappearing after death.[/p]
  • [p]Fixed some duplicated resources in the Underlands.[/p]
  • [p]Increased crystal drop chance from crystal creatures.[/p]
  • [p]Visual and material improvements.[/p]
  • [p]Fixed precipitation occasionally showing in the Underlands.[/p]
  • [p]Fixed WilloWisp showing twice.[/p]
  • [p]Respawning in a tree encampment bed now moves creature followers to the encampment totem (recall them using the Follow command in quick actions).[/p]
[p]Thanks again for your reports and feedback — they’ve been key in helping us track down these issues.[/p][p]– The Smalland Team[/p]

Hotfix: Overland Lighting & Creature Fixes

[p]We’ve released another hotfix focused on stability, bug fixes, and quality-of-life improvements across the Overlands, Caverns, and Underlands.[/p][h3]Hotfix Notes[/h3]
  • [p]Fixed an issue that could cause lighting to fail in the Overlands.[/p]
  • [p]Chairs and beds are now usable again.[/p]
  • [p]Cavern mushrooms now have proper collision.[/p]
  • [p]Projectile spells should now consistently deal damage as a client.[/p]
  • [p]Crystal walls that have been opened now appear open for clients from farther away.[/p]
  • [p]Fixed a crash related to Mantis armor when hit by an enemy.[/p]
  • [p]Fixed some creature charge attacks not dealing any damage.[/p]
  • [p]Fixed some duplicate resource node entries in the Underlands.[/p]
  • [p]Fixed some creature loot table entries.[/p]
[p]As always, thank you for sending in your reports and helping us track down these bugs. Your feedback keeps Smalland moving forward![/p][p]– The Smalland Team[/p]

Hot Fix Available: Cavern Improvements & Stability Updates

[p]Hey Smallfolk,[/p][p]We’ve just deployed a new hotfix focused on polishing up the desert caverns, fixing visual issues, and improving multiplayer stability.[/p][h3]Hotfix Notes[/h3]
  • [p]Fixed an issue where the desert cavern could disappear while inside of it.[/p]
  • [p]Fixed entrances to the desert cavern showing as holes in the world.[/p]
  • [p]Fixed an issue where resources in the caverns could disappear for clients.[/p]
  • [p]Adjusted creature balancing.[/p]
  • [p]Fixed dying in the caverns causing a lighting revert for a few seconds.[/p]
  • [p]Fixed resonator firing VFX showing twice for clients.[/p]
  • [p]Added more environmental dressing to the caverns.[/p]
  • [p]Fixed desert/orange chamber appearing invisible from the main tree chamber.[/p]
  • [p]Improvements on cavern level streaming to help reduce multiplayer co-op crashes.[/p]
[p]If crashes still occur, please share as much detail as possible (location in the game, what you were doing, etc.) so we can investigate further. [/p][p]We are still tracking a few known issues, and hope to have another hot fix available to address these as soon as possible. Here is a list of what we are investigating. [/p][h3]Known Issues (still in progress)[/h3]
  • [p]Lighting in the overlands at night or in cloudy weather.[/p]
  • [p]Chairs and beds are currently not usable.[/p]
  • [p]Some mushrooms in the caverns lack collision.[/p]
  • [p]Spellcasting may not always deal damage for clients.[/p]
  • [p]Previously opened crystal walls may appear blocked until you approach them.[/p]
[p]Thanks again for your continued feedback and reports — they help us track down these tricky issues.[/p]