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Smalland: Survive the Wilds News

Hotfix: Underlands & Audio Improvements

[p]Hey Smallfolk,[/p][p]We’ve deployed a new hotfix focusing on Underlands polish, audio balance, and a few stability fixes.[/p][h3]Hotfix Notes[/h3]
  • [p]Underlands level improvements and visibility fixes.[/p]
  • [p]Reduced creature vocalization frequency.[/p]
  • [p]Reduced insect wing volume.[/p]
  • [p]Fixed player character vocalization occasionally disappearing after death.[/p]
  • [p]Fixed some duplicated resources in the Underlands.[/p]
  • [p]Increased crystal drop chance from crystal creatures.[/p]
  • [p]Visual and material improvements.[/p]
  • [p]Fixed precipitation occasionally showing in the Underlands.[/p]
  • [p]Fixed WilloWisp showing twice.[/p]
  • [p]Respawning in a tree encampment bed now moves creature followers to the encampment totem (recall them using the Follow command in quick actions).[/p]
[p]Thanks again for your reports and feedback — they’ve been key in helping us track down these issues.[/p][p]– The Smalland Team[/p]

Hotfix: Overland Lighting & Creature Fixes

[p]We’ve released another hotfix focused on stability, bug fixes, and quality-of-life improvements across the Overlands, Caverns, and Underlands.[/p][h3]Hotfix Notes[/h3]
  • [p]Fixed an issue that could cause lighting to fail in the Overlands.[/p]
  • [p]Chairs and beds are now usable again.[/p]
  • [p]Cavern mushrooms now have proper collision.[/p]
  • [p]Projectile spells should now consistently deal damage as a client.[/p]
  • [p]Crystal walls that have been opened now appear open for clients from farther away.[/p]
  • [p]Fixed a crash related to Mantis armor when hit by an enemy.[/p]
  • [p]Fixed some creature charge attacks not dealing any damage.[/p]
  • [p]Fixed some duplicate resource node entries in the Underlands.[/p]
  • [p]Fixed some creature loot table entries.[/p]
[p]As always, thank you for sending in your reports and helping us track down these bugs. Your feedback keeps Smalland moving forward![/p][p]– The Smalland Team[/p]

Hot Fix Available: Cavern Improvements & Stability Updates

[p]Hey Smallfolk,[/p][p]We’ve just deployed a new hotfix focused on polishing up the desert caverns, fixing visual issues, and improving multiplayer stability.[/p][h3]Hotfix Notes[/h3]
  • [p]Fixed an issue where the desert cavern could disappear while inside of it.[/p]
  • [p]Fixed entrances to the desert cavern showing as holes in the world.[/p]
  • [p]Fixed an issue where resources in the caverns could disappear for clients.[/p]
  • [p]Adjusted creature balancing.[/p]
  • [p]Fixed dying in the caverns causing a lighting revert for a few seconds.[/p]
  • [p]Fixed resonator firing VFX showing twice for clients.[/p]
  • [p]Added more environmental dressing to the caverns.[/p]
  • [p]Fixed desert/orange chamber appearing invisible from the main tree chamber.[/p]
  • [p]Improvements on cavern level streaming to help reduce multiplayer co-op crashes.[/p]
[p]If crashes still occur, please share as much detail as possible (location in the game, what you were doing, etc.) so we can investigate further. [/p][p]We are still tracking a few known issues, and hope to have another hot fix available to address these as soon as possible. Here is a list of what we are investigating. [/p][h3]Known Issues (still in progress)[/h3]
  • [p]Lighting in the overlands at night or in cloudy weather.[/p]
  • [p]Chairs and beds are currently not usable.[/p]
  • [p]Some mushrooms in the caverns lack collision.[/p]
  • [p]Spellcasting may not always deal damage for clients.[/p]
  • [p]Previously opened crystal walls may appear blocked until you approach them.[/p]
[p]Thanks again for your continued feedback and reports — they help us track down these tricky issues.[/p]

Descend Into the Depths – The Underlands Update is Here!

[p]Smallfolk, it’s time to dig deep. [/p][p]The world of Smalland just got a whole lot bigger—and more dangerous. Our latest update introduces The Underlands, an underground world filled with new wonders waiting to be uncovered. [/p][p][/p][previewyoutube][/previewyoutube][h2]🔦 Explore a World Beneath the Surface [/h2][p]Embark on a subterranean journey in a unique cavernous area spanning the forest, swamp, and desert, expanding the world map with new points of interest, quests, and base-building opportunities. These winding passageways hide secrets for only the bravest explorers to find. [/p][h2]🪲 Face Creatures of the Underlands [/h2][p]But danger lurks in the dark. New enemies make the underground their home. Stay alert as you fight for survival.  [/p][h2]🔮  Unearth Crystals and Harness their Power [/h2][p]As you delve deeper, keep an eye out for shimmering crystals. These powerful resources can be used to unlock new equipment and abilities that will reshape how you survive in Smalland. [/p][p]Download the update now and start exploring the depths! [/p][h2]Full Patch Notes [/h2]
  • [p]New area: the Underlands,[/p]
  • [p]New resources,[/p]
  • [p]New consumables,[/p]
  • [p]New bossfights,[/p]
  • [p]New quests,[/p]
  • [p]New crafting table,[/p]
  • [p]New stat: the Wyrd,[/p]
  • [p]New ranged weapon,[/p]
  • [p]New armour set variants,[/p]
  • [p]New creatures and creature variants (crystallized),[/p]
  • [p]New building structures,[/p]
  • [p]Reworked "Grappling Gun" functionality:,[/p]
  • [p]"Hooks" as ammunition are not needed anymore,[/p]
  • [p]Each shot consumes durability on the "Grappling Gun", until durability is depleted, any number of Hooks may be shot.[/p]
  • [p]Rebalanced enemies' weaknesses to "Frostbitten" and "Scortched" status effects,[/p]
  • [p]Minor bug fixes,[/p]
[h3] Known Issues [/h3]
  • [p]There is a known issue when entering the Red Crystal Chamber that causes a visual glitch where parts of the cavern will disappear while you are inside of it. We are working on a hotfix and will have it available as soon as possible. [/p]
  • [p]Some missing localisations,[/p]
  • [p]Overlands icons are present in Underlands map layer,[/p]

Smalland Hotfix – July 11 Patch Notes

[p]Hi, Smallfolk! We have released another hotfix to address a few lingering issues that have been reported since our last update. Here’s a look at what’s included in today’s patch:[/p]
  • [p]Fixed an issue where chat would soft-lock the game when a player closed it. [/p]
  • [p]Fixed a lot of issues that caused stuttering. [/p]
  • [p]Armor stand gamepad fixes. [/p]
  • [p]The grappling hook will no longer cancel gliding when hitting non-grappleable surfaces.[/p]
  • [p]Fixed Faction tiers being available even when greyed out.[/p]
  • [p]Wasp Queen now drops one head per player.[/p]
  • [p]It is now harder to die from accidentally air-dashing into something.[/p]
  • [p]Fixed an issue where air dash could lead to an unintended surge.[/p]
[p]Thanks to all the players who have left feedback on the latest update! We will continue to improve the game as we work towards our next update.[/p]