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Smalland: Survive the Wilds News

FAQ Friday #4

Hey everyone!

We're back with another FAQ Friday to give a bit of a deeper dive into some of the excellent questions raised by the community.

Let's get into it!

Could we get an idea of how big the map is? Maybe compared to other survival games?

It's big, it's huge, compared to other games is kind of hard as some games have detailed areas with lots to do and others are much bigger by comparison but have lots of less detailed areas to travel across. So a straight comparison isn't fair, but we could make a massive desert which would be hugely optimal but it wouldn't be fun, or a very small but detailed complex area that's great for gameplay.



However, we can confidently say it is very big, not just from your special perspective, but because exploration is a big focus, the map and areas to explore and discover has been a focus, and the feedback on how big the map is during our behind the scenes tests have come back really positive.

Will there be some easter eggs regarding media, old and new, regarding the game subject matter to find and linked to achievements? IE: 1: Honey I Shrunk The Kids. 2: Fantastic Voyage 3: Any B-rated cheezy black and white "Sci-Fi" with giant bugs.

Yeah hopefully, we looked at a lot of B-Movies as references such as Honey I Shrunk the Kids, Them, The Incredible Shrinking Man, and how they emphasise and build up certain elements. Easter Eggs and things to find that are just fun is something we think is important. Kev is a massive fan of B-Movies and Cult Movies, so it's been fun "educating" the rest of the team!



When you're playing multiplayer can you see the other players from a far distance, like their name above them?

Yes, but we go one step further. One of the unique things about Smalland, especially if you're in first person, is because everything is giant your brain is used to seeing things a certain way so it's sometimes harder to appreciate the depth of what you're looking at. So an object looks like it's 10 meters away, but really it's a 500 meters (as a very rough example).



Seeing players in the distance as tiny specs is important as you can help one another, and it gives you the reality of just how far away everything is and makes you feel tiny, so we need to push this more, and names above heads are great up close but not that kind of distance.

So, the characters of Smalland have evolved with Bat-like ears and insect-like antenna which have helped them survive. These antennae give off a glow at a distance so they make players and NPCs alike identifiable from very far away.

This is also one of the reasons they have been mistaken as faerie folk, as they look like Will-o'-the-Wisps from a distance. A Will-o'-the-Wisp is a name for a ghostly light that legend has it is seen in fields and forests and often lures travellers off their path, or, helpfully getting them back on their path. There are legends of these sprites, orbs, or ghostly flames in Asia, South America, the Netherlands, Wales, England, Scotland, and Ireland (and probably more).... so there has to be some truth to that, right?

Thanks again for some great questions and as always we're always on the lookout for some more to deep dive into!

Join us on Discord.

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Dev Diary #5 - Character Design

Hey Smallfolk!

We've shared a lot about the world of Smalland lately, so today we want to give you a special look at a hugely important part of Smalland, you, the player.

Lead Designer Kev is here to talk you through the character design in Smalland, enjoy!

[previewyoutube][/previewyoutube]

Join us on Discord and tell us what you think!

FAQ Friday #3

Hey everyone!

We're back to dig a little deeper into some more of your community questions. Thanks so much for the questions and do keep them coming.

Without further ado, here are some questions and answers for you!

Is there going to be buying and selling like an in-game store? Is it going to be player-driven or all set up prior to launch?

Buying and Selling between players isn't planned for Early Access but could be something we look into in the future. We will have contextual rewards and ideally resource sharing, as there are benefits to working with one another.


Anymore news on the pvp aspects?

Not yet, we have a big scope and are trying to get it into Early Access, so we’re currently looking at a simplified system and then a more dedicated PVP system that really suits Smalland. This is especially because of the way Smalland is designed to be PVE, meaning you can play solo or alongside friends and strangers.

Because of the scope and all the work related to PVP, we’re not sure if it will be for, or during, Early Access, but we’ll update you with details as soon as we can.


Will there be the possibility of raiding different servers?

Not at the minute, with the focus on PVE and setting everything up we have lots of systems and content that we’re planning for Early Access. But, this is what Early Access is for, to see what players like the most and we’ll do what we can to make everyone happy.


We'll keep an eye out for more of your great questions and be back for more with #4!

Join the Smallfolk on Discord.

Wishlist here!

Creature Feature #1 - Grasshopper


The pathfinders in Smalland were tasked with going out into the wide world above ground and cataloguing the wildlife that they found. They needed to study the creatures that inhabited the land to help their people navigate this enormous world.

The pathfinders have succesfully found a variety of weird and wonderful creatures never before seen or heard of, so we are going to share some of the expedition notes that the Pathfinders wrote down on their travels.

Here is the first journal entry on the grasshopper.

Today I have studied the Grass-Hopper (or Grasshopper?) They are docile and inquisitive, and seem reluctant to attack. We need not fear the grasshopper.

Some of the Sentinel Guards have attempted to tame a grasshopper as once tamed, the simple insect would transforms into a mighty steed. Sailing through the air, propelled by the grasshoppers powerful hind legs, we could cover much more ground and avoid the various perils of the land of the small.





We'll have more of the Pathfinders notes to share over the coming weeks! Let us know what creatures you want to hear about!

Join the Smallfolk on the offical Smalland Discord here

Add to your wishlist here.

Extended Q&A with Smalland's lead designer

A big thank you to Jade PG for inviting us to take part in this extended Q&A about Smalland! Be sure follow Jade's channel!

Smalland's lead designer, Kev Harrison, goes into more detail than ever on what Smalland is, how development is coming along and much more! I won't spoil too much here so please check out the video!

Whether you've been following Smalland's journey for a while or have just discovered the game you'll definitely want to check this out as there's an absolute wealth of information here.

Please come and join the amazing community (our Smallfolk!) over on Discord.

Wishlist on Steam here!

[previewyoutube][/previewyoutube]