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Creature Feature #5 - The Snail


Hey Smallfolk!

Let's explore another of the early Pathfinder reports of the creatures waiting to be discovered in Smalland.

The Snail The Snail is a curious creature, they graze slowly and then move slowly around. To where I do not know, it seems they take life at their own pace. Unfortunately, they act as a keen source of food for some of the bigger Creatures as they are unable to retreat with any kind of haste, not that they seem overly panicked when confronted.

I have successfully befriended a Snail where it followed me around for several days, at a very slow pace of course, but other than that they are seemingly content with their lot in life and don't appear to be too concerned about appearing near the bottom of the food chain.




As always we look forward to sharing more snippets of life in Smalland with you, stay tuned for more!

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FAQ Friday #9

Hey there Smallfolk!

Back at it with some more answers to your questions for FAQ Friday #9!

Here we go...

Can you say anything about "tiers of resources"?
Yeah, that's an in-game term we use, but to explain it… the player has complete freedom of the world, so if you can fight, sneak, glide, fly, jump or however you want to get past the various dangers, you can. So you can get into areas that you are not prepared for.

Some of these Creatures roaming in certain areas are bigger and deadlier because of their size, others carry venoms that can kill you quickly if you are not prepared. The more deadly the area though, the better the resources, so you could do a lot of grinding in a relatively safe area and have the freedom to build and craft what you like. Or, you could be a little more adventurous as the rewards match the dangers, you find a better quality of resources in these more dangerous/higher tier areas which saves you a lot of time. Entirely up to you, as you have the freedom and your progression is non-linear, it's your choice (and how brave you are feeling).

Will there be multiple different types of weapons such as spears, daggers and maces like Conan or will it just be swords and bows

We have a range of different weapons that have different classes, and each class has a particular style. For instance, we have Swords which are good all-rounders and Hammers are not ideal against multiple enemies and swarms but are great at delivering a big hit on a creature that outweighs the Smallfolk.

Then there are different types of Bow that suit different purposes, or should I say Creature attacks.



Is every creature faction going to have its own armour or are only some going to have armour and others have weapons and other items?

No, not every creature has its own armour, but also there are Pathfinders that give you valuable knowledge, if you can find them, that also provide Quests and armours. Some Pathfinders allow you to form an alliance with a Creature and then you can learn about its behaviour and how it survives, and how that can benefit the Smallfolk. Some give you armour or armours, some give weapons, some give both.

As always, we love the questions and look forward to reading more of them!

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Smalland Demo coming October!

Hey Smallfolk!

We are incredibly excited to share that there will be a Smalland demo available in October!

It's been such an amazing journey bringing the game towards the early access launch and we'll share more on when you can expect that soon.

Whether you strike out on your own, or with other tiny allies there's an enormous world out there waiting to be explored. Will you head out into the wilds hunting various creepy crawlies, introduce yourself to the various factions making a living out in the world, or stake a claim and build your own little corner of Smalland? The choice is yours and we can't wait to see what you do out there!

Here's the latest teaser trailer for Smalland, to give you an idea of what challenges lies in wait...
[previewyoutube][/previewyoutube]

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Creature Feature #4 - Ladybug


Hey Smallfolk!

We have another entry from the Pathfinders' journals to share some more information about a creature you may have seen pop up in some of of the materials we've shared so far, the humble Ladybug

Today I was approached by a Ladybug; a small creature often preyed upon by others, but this does nothing to dampen its plucky demeanour. Watching it I noticed that it will inquisitively seek out anything it finds interesting with mischievous glee. It seems that all Ladybugs are armoured and can withstand certain types of damage due to their armoured shell, the markings on the shell can also ward off potential roaming attackers.

As I broke camp it watched in earnest and then my new faithful companion followed me as we entered the grasslands. But it was here that we heard footsteps approaching, giving away the movements of a large predator manoeuvring through the tall grass. As we ran for our lives my new friend fell behind, and as I made it into the open, weapon drawn to defend myself, my companion was nowhere to be seen, yet the movement of the grass rustling in the opposite direction showed something lumbering slowly away, obviously content with a small meal.


We'll be back next time to take a look at another of the fascinating creatures of Smalland.

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FAQ Friday #8

Hey there Smallfolk!

We've been pouring over your questions and have got some answers ready for FAQ Friday #8!

Without further ado...

Since there's going to be quests, are there going to be bosses?
Yes, there are Bosses, one of which you can see in our last trailer; a very large battle-scarred Spider that has a history with one of the Pathfinders in the game...



Will we be able to use items from the house, just like in the movie Arrietty? Like needles for swords, sugar cubes for sweetening tea, etc.
There are crafted items as the Smallfolk are skilled but have limited resources, and it's your job as their Vanguard to find more resources. But yes there will also be special items to find too. We rely on things growing within the world that you can use efficiently to craft, but then there are very special and unique items used to craft very special and unique rewards, and these are found via working with Factions.

This way we don't create an infinite number of say needles, or just one which would make it a race to get there as only one player can get it. This way we can make it feel special and rewarding.

How many variants of armour will there be? Will it be more than what we have seen or is that it?
No, definitely more. Armour is very powerful in the game, so it takes time to earn and has lore attached, making it more meaningful

Keep those questions coming!

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