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Smalland: Survive the Wilds News

Dev Diary #7 - The Elder

Hey Smallfolk!

We are delighted to welcome concept artist, Sasha Sanfok, to the Smalland Dev Diary series!

Sasha has been a key component of the character design in Smalland, so who better to introduce you to The Elder.

Getting the design of The Elder just right was really important to us, so join Sasha to have a look at the process behind his character design.

As always, be sure to let us know what you think!
[previewyoutube][/previewyoutube]

Follow Sasha's work here:
Instagram Behance

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FAQ Friday #10

Hey there Smallfolk!

We have some great questions to dive into this week! Let's get into it...

Will you be able to pick a certain map to play on? Because we saw a pool, some gnomes, a forest, and a desert. So can you pick which one to play on?
Smalland is one big map, no loading between areas. The biomes are quite diverse for different reasons but make up a bigger sandbox game world for you to play in. It takes a while but all the areas you’ve called out are connected, you just have to work out how you’re going to get to each one safely.



Is there a way you can give a brief summary of how our inventory is going to function?
We have three categories; Your Quest and Logs which is all the info about what you are doing and why as you create your own narrative. Then there’s everything about your Character, so info such as the current state of your weapons, armour, health, hunger, temperature, dehydration. And then there’s everything Crafting related.

We have a unified theme but have also tried to distinguish each category at a glance so that each looks and feels intuitive.


With the building of shelters and homes being a large part of the player's role in Smalland, what sort of games have inspired the system you guys want to use for building? E.g in Sims and the forest you can place down and extend walls, but in Ark you place them piece by piece (as far as I'm aware)
It's a bit of everything really, so different games make their decisions on different gameplay loops, which may look similar but are actually done for very different reasons. For us, the example above is more like Ark, as it's about detail and personalisation, not getting things down quickly. We have camp items that you need for survival that are quick to use, and your overall goal is to build a place for your people in the safety of the trees which takes longer. But you can also build whatever you like wherever is deemed safe. So this all fits within your goals and progression.

One thing to mention is that we have never liked elements that hinder progression with no risk and reward. A great example of this is putting a wall down in the wrong place, it disrupts the flow but also costs resources to remove and re-build. It’s not fun (in our opinion), and as we have a heavy focus on exploration, collecting the resources is where the core gameplay lies, and building is more focused on personalisation with progression elements. So if you destroy something you have built, you get a full refund of resources.

Initially, we were worried that this may not go down to well with hardcore survival players, but we think is a much better experience….and then Valheim came along and had the same idea, and everyone likes it, which is great, everyone wins :)


Thanks, everyone, we'll go and find some more of your excellent questions for next time!

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Creature Feature #5 - The Snail


Hey Smallfolk!

Let's explore another of the early Pathfinder reports of the creatures waiting to be discovered in Smalland.

The Snail The Snail is a curious creature, they graze slowly and then move slowly around. To where I do not know, it seems they take life at their own pace. Unfortunately, they act as a keen source of food for some of the bigger Creatures as they are unable to retreat with any kind of haste, not that they seem overly panicked when confronted.

I have successfully befriended a Snail where it followed me around for several days, at a very slow pace of course, but other than that they are seemingly content with their lot in life and don't appear to be too concerned about appearing near the bottom of the food chain.




As always we look forward to sharing more snippets of life in Smalland with you, stay tuned for more!

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FAQ Friday #9

Hey there Smallfolk!

Back at it with some more answers to your questions for FAQ Friday #9!

Here we go...

Can you say anything about "tiers of resources"?
Yeah, that's an in-game term we use, but to explain it… the player has complete freedom of the world, so if you can fight, sneak, glide, fly, jump or however you want to get past the various dangers, you can. So you can get into areas that you are not prepared for.

Some of these Creatures roaming in certain areas are bigger and deadlier because of their size, others carry venoms that can kill you quickly if you are not prepared. The more deadly the area though, the better the resources, so you could do a lot of grinding in a relatively safe area and have the freedom to build and craft what you like. Or, you could be a little more adventurous as the rewards match the dangers, you find a better quality of resources in these more dangerous/higher tier areas which saves you a lot of time. Entirely up to you, as you have the freedom and your progression is non-linear, it's your choice (and how brave you are feeling).

Will there be multiple different types of weapons such as spears, daggers and maces like Conan or will it just be swords and bows

We have a range of different weapons that have different classes, and each class has a particular style. For instance, we have Swords which are good all-rounders and Hammers are not ideal against multiple enemies and swarms but are great at delivering a big hit on a creature that outweighs the Smallfolk.

Then there are different types of Bow that suit different purposes, or should I say Creature attacks.



Is every creature faction going to have its own armour or are only some going to have armour and others have weapons and other items?

No, not every creature has its own armour, but also there are Pathfinders that give you valuable knowledge, if you can find them, that also provide Quests and armours. Some Pathfinders allow you to form an alliance with a Creature and then you can learn about its behaviour and how it survives, and how that can benefit the Smallfolk. Some give you armour or armours, some give weapons, some give both.

As always, we love the questions and look forward to reading more of them!

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Smalland Demo coming October!

Hey Smallfolk!

We are incredibly excited to share that there will be a Smalland demo available in October!

It's been such an amazing journey bringing the game towards the early access launch and we'll share more on when you can expect that soon.

Whether you strike out on your own, or with other tiny allies there's an enormous world out there waiting to be explored. Will you head out into the wilds hunting various creepy crawlies, introduce yourself to the various factions making a living out in the world, or stake a claim and build your own little corner of Smalland? The choice is yours and we can't wait to see what you do out there!

Here's the latest teaser trailer for Smalland, to give you an idea of what challenges lies in wait...
[previewyoutube][/previewyoutube]

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