Developer Faq #4
Hey Smallfolk! Here's the next installment of our dev FAQ , keeping you folks in the loop! This week we're covering some plans for the future and addressing some QOL !
Will there be more Storage Management functionality, As in universal access to stored items while crafting?
This is something we'll be improving incrementally, we added the option to transfer all items of a type in the latest update. We are very much aware that a lot of players have created very intricate storage solutions in their bases, and making that process easier and more streamlined is definitely something we'll be working towards throughout Early Access.
Armour dying with bug juice?
More cosmetic options are absolutely something we want to add over time. While we can't confirm dyes will be one of them, they are definitely among the ideas being considered.
Is there going to be any sort of combat update?
The short answer is yes. We've been compiling player feedback regarding combat, and are currently building our plans to improve and refine this area. Some tweaks will be smaller and ongoing - as with the input buffers in the recent Giant's Fall update - while we work towards a more comprehensive combat overhaul.
Are you planning on adding more seasonal exclusive harvests, creatures and items?
like pretty pink blossoms in spring, fallen leaves and acorn at fall, Snowdrops flower in the winter?
Without spoiling any of our upcoming plans, we can say that seasonal events and surprises are absolutely something we are looking to implement. What form these will take, we can't reveal just yet!