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Smalland: Survive the Wilds News

Creature Feature #3 - Bee


Hey Smallfolk!

We're back to uncover another of the first pathfinders' journals and read their findings on the creatures inhabiting Smalland.

Although they have a distinctive look and sound, the Bees are very much like the Ants in terms of their goals and approach to survival. They work alone to collect pollen for the good of their species, but when attacked they rally in unison like Ants. Unlike Ants, Bees in one area are indifferent to Bees in another area. While faction allegiance does not cross over, certain totems have shown them that I mean no harm and could be a potential ally.

Bees do not eat in the wild, they take pollen back to their hive which surely must contain more secrets that we could benefit from. They are passive but will retaliate if attacked, using their powerful sting in combat creates the ultimate sacrifice, which they are willing to do for the greater cause of their species. Is this a noble act, or blind obedience? I believe the answer lies inside of their hives.


Check back next time to uncover more of the wildlife of Smalland.

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FAQ Friday #7

Hey Smallfolk!

We've dived into our 'ask your questions' channel on the Smalland Discord and pulled out some great questions to answer!

How many players can play at the same time in one world, is the game lobby-oriented, or server-oriented? Will I be able to build a common town with my entire group of friends?

Currently, we are looking at both options and weighing them up. The aim is approximately ten players in a game at once for now. We’re making it as flexible as possible for everyone to play solo, with friends or strangers, to play as a group, or just be in the same world occupied by other people that you can bump into occasionally. Everything has been designed around these principles and we’re aiming for as many players as possible per game.

Are there going to be different animals and insects during the day and the night in the game?
Yes, Day and Night will affect things, as well as the weather and the seasons, some of these effects will be very minor, others more important to strategy



How will the weather system work in smalland?

The weather changes per season as does the temperature which also fluctuates. So the chances of rain, snow are all more likely to be heavier and lower or raise the temperature making it too cold or hot. This is set up to be organic and less scripted, so we create the feeling of a living breathing world, rather than being a repeating and totally reliable process.

As always, thanks for the questions!

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Dev Diary #6 - The Engineer

Hey Smallfolk!

It's time for another dev diary! Lead Designer Kev is back and this time he's here to introduce you to one of our NPC's.

The NPC's of Smalland have a range of different perspectives on the world above and its creature inhabitants. The Engineer comes from a place of science and approaches her work with a sense of discovery and love for nature.

Please like the video & share with your friends!

Without further ado, here's more from Kev... Enjoy!

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Creature Feature #2 - Brown Ant


Hey Smallfolk!

We have uncovered another of the pathfinders' journals detailing their findings of the various creatures that inhabit the land above.

Here is a journal entry for the industrious brown ant.

Watching from afar, the Brown Ants are fantastically efficient workers which ensure their survival within the Land of the Small.

There are a few types of ants and each type works together in unison, attack one and they will all retaliate, or befriend one and others will also help.

There is much to be learned from studying these patient, unified creatures, working together as one to survive.




We'll continue to explore the pathfinders' journals for their findings on what you may encounter when you traverse the Land of the Small.

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FAQ Friday #6

Hey Smallfolk!

Back at it with some more answers to community questions! There are lots of new people finding the community so we love the questions and the opportunity to provide some new or expanded information for you!

What other sorts of travel options are you guys working on? I saw this and in the other channel some talk about the wings on the armour. I mean, I may be late to the party and missed it, but I'd think the game looks like it should lend itself to some sort of grapple hook or stamina based climbing. Although I figure both of those have likely been answered already.

Each mount for travel behaves differently and feels different to control with positives and negatives based on its size and its hierarchy within the food chain. These are very powerful and provide a huge amount of freedom in-game, allowing you to venture and explore areas that you may not be prepared for yet.

Armour also comes with various abilities, mimicking the traits of the Creature or faction it is based on. Some of these are traversal based so there is more planned than just insect wings for gliding. It's up to you to select the right combination of armour and mount which complement one another for the task at hand.

There are also some other elements that can be used for Travel, so watch this space.



How complex will the crafting/building system be? Is it a big part of the game or is it more like a side thing?

It’s a big part of the game, building makes your chances of survival stronger. Not only do you need shelter from the elements, but putting time into construction will provide various benefits. It is also your main goal, your role as a Vanguard is to secure a safe place for your people so they can begin to leave the undercity and settle in the Land of the Small where they truly belong.

Will all materials in the world be collectable/useable? (i.e. will grass be collectable and actually have a use? or rocks or even, say, metals from the items found around the big world)?

Yes and no, there is a wide range of natural resources as you’d expect in a survival game. But the trees are huge and you can't just start cutting down trees, they are too thick. Instead, you harvest bark and twigs rather than the main bulk of the tree. Various plants have properties that can be put to good use such as bindings and oils. There are also special items that can be discovered via Quests too which make more unique crafting opportunities.

Will you have to pay to get multiplayer?

Nope, Smalland is designed to be a PVE game, you can play solo or with friends, or just bump into strangers, joining them or ignoring them in your shared world, its entirely up to you. There is a better chance of survival in larger numbers, and more opportunities for rewards, but how you play is up to you; solo, team, looking for a team, and there is no additional cost.

Keep those questions coming, we're around on the Steam forum and of course in our official Discord server!

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