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Smalland: Survive the Wilds News

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Announcement regarding 1.0 release date



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The launch of Smalland: Survive the Wilds 1.0 on PC and console will now be coming in Q1 2024.

The strategic action to release in Q1 will create the best possible result from a content and competitive environment standpoint and gives the team a timeline to implement even more features, giving new and existing Smallfolk the quality experience they expect.

Multiplayer is a vital aspect of Smalland, and we're pleased to confirm that we are now in the process of implementing server support to dramatically improve online play, alongside other performance-enhancing improvements. We will be refining and perfecting the new 1.0 content and post-launch roadmap, both of which we cannot wait to share with you all.

As an indie survival game, we live and breathe our community and couldn't be here without you - which is why we are committed to delivering an excellent experience from Early Access to 1.0 and beyond. A new release date will be revealed soon. We are incredibly thankful for all your support thus far and look forward to sharing the full 1.0 experience soon.

Best,
The Smalland: Survive the Wilds Team

Hotfix #8

Hello Smallfolk! A Small hotfix has just gone out!

- Various world fixes
- Character movement fixes in the equipment screen
- Removed quality from consumables( as they didn't have an affect and were just cluttering inventory with different quality levels)
- Fixed creature info window showing the wrong max level
- Clients can now recognize disabled turrets from further away
- Fixed turret spawning an additional captain if the first one died outside of the activation range
- Fixed item durability not loading properly on upgraded items
- Slight performance increase
- Updated localization.

New Crafting and Enhancement Systems Explained



One of the biggest under-the-hood improvements made to Smalland: Survive the Wilds in the Amber Valleys update is an overhaul of the crafting system. Here's what has changed and how it works...

Item Quality
At the point of crafting a weapon or armour, your intelligence stat is taken into account and may affect the quality of the item. Intelligence doesn't translate directly to a specific quality tier being crafted, instead the more points you have in intelligence, the greater the chance of crafting higher quality items.

Item Enhancement
At the workbench, there is now a new tab to Enhance weapons and armour. For a cost, any weapon or armour piece can effectively be upgraded to be as good as the next tier/item type in progression.

This means that if you prefer to keep an early game sword to match your play style, instead of swapping to a more recently added weapon with better stats, you can now enhance that sword so it remains useful even in late game encounters!

Please note: there is a maximum enhancement tier which is capped at the latest items in the game, so whilst most items can be enhanced up to 3 times, there can be a limit if the item is already late game gear.

Dismantling and recovering resources
Crafted items can now be dismantled to recover some of their component costs. Dismantling does not provide a full refund for any items it is applied to. The amount of resources that you receive for dismantling may be lower if the item has low durability.

Respec Attributes
Player attributes can now be reset at Herne for a cost. To restore all of your invested stat points, simply visit Herne at his camp by the Burrows entrance and select the dialogue option which asks to "refocus my training".

Hotfix #7

Greetings folks! A hotfix just went live addressing;

  • Winter being too bright in The Amber Valleys area
  • The Telson hammer not unlocking
  • A tweak to flying armor
  • Peaceful mode not working
  • Being unable to build in the park biome


Thank you all for your support!