New trailer and ALPHA SIGN UP - Open!

SIGN UP FOR ALPHA AT: theredsolstice.com
Gamescom is over and (sadly) so is the summer vacation season. It has been a pleasure showing the game, meeting our old friends and making some new ones. We have received a lot of positive feedback, got some great new ideas, and some very interesting future possibilities have been opened. We are now once again at full speed, pushing the game forward on numerous fronts.
First of all, we would like to announce a gameplay trailer The Price of Failure that is now live on Youtube.
https://youtu.be/s5WDPYi5s-M
This is the second of five planed pre-release trailers that follow a common storyline and showcase game features as they are completed.
We are also happy to announce that we will soon be starting alpha testing. You can now sign up to take part in the alpha tests at www.theredsolstice.com
As mentioned the game is progressing at a steady pace and is already shaping into a product we hope to create. Among other things, we are working a number of different level types, each presenting a distinct type of gameplay challenge. Some of the levels that are nearing completion are:
Hunter level
Where marines must navigate corridors of a claustrophobic installation while facing a constant threat of both regular monsters and a specially tough hunter creature lurking from the shadows. You don't want to be caught with your pants down on this one or else...

Escape lane
Where players must defend a number of positions along a route of a retreating civilian convoy, trying to save as much survivors as possible while making sure not to let any of the infected slip by.

The Colony
Of course, The Red Solstice would not be The Red Solstice without a good old Tharsis level.
It is now prettier then ever, providing a diverse open ended gameplay, featuring both open exterior areas, narrow streets and numerous buildings to die in explore.

New Armory
We have received a lot of good suggestions regarding the character build creation UI and are currently in the process of implementing the second iteration of the armory

Want to tell us what you think about it? Got any other ideas? We often hang out at our discord channel. Join us at https://discord.gg/theredsolstice