PATCH 1.4 NOW AVAILABLE & GENERAL UPDATE

Hello Marines,
Patch 1.4 just went live and below you can find all the changes we have made.
In addition to that, please find below further updates around Red Solstice 2: Survivors.
1.4 Patch Notes (2021 July 15)
[h3]NETWORK[/h3]
• Completely rewrote our lobby network infrastructure in hope that players will have better experience joining lobbies
[h3]STRATEGY[/h3]
• Dropship now returns to the nearest outpost
• Fixed an edge case where mission could spawn and immediately expire
• Missions with no information in uncontacted regions will no longer spawn
• You can now see the regional biomass growths from orbit
• Fixed an edge case where campaign investigation missions could get stuck
[h3]GENERAL[/h3]
• Added daily challenges that are completable only on very hard difficulty and give additional experience
• Optimizations for host
• Added new tooltips for infestation and intel
• Weapon can be used with jetpack
• Disruptor will no longer block monsters or players
• Followers will not use missile swarm inside buildings
• Power surge will activate door terminals now also
• Tungsten, Carapace, Shockwave show in-game as buff
• Explosive turret health increase from 600 to 3000
• Battle drone duration reduced from 40 to 30 seconds
• Red storm will spread wider with more players in game
• HASTAC shows correct radius
• Safety zones cannot be stacked next to each other anymore, there is distance of 3000 meters
[h3]ASSAULT[/h3]
• High ex rounds activation cost reduced to 70-50
[h3]HEAVY[/h3]
• Safeguard will not apply twice to owner
• Battle drone duration set to 30 sec, cooldown 75-55
• Heavy weapons add suppression damage, better reload, max mags
[h3]MEDIC[/h3]
• Adjust values of medical steroids to fit the skills better
• Revive drone movement speed increased
• Monster that is neutralized during his attack will not instant kill player anymore
• Rescue costs 170 and adds 100 health
[h3]MARKSMAN[/h3]
• Silent hunter reduced speed bonus to 25%
• Removed stealth from reaper
• Increased damage bonus for vital spot targeting by x2 and activation of the skill gives equal amount of initial stacks
• Sniper rounds slots reduced to 2, power cost to 70
• Each time reaper is activated it will assign (or not) a friendly unit for teleportation
• Silent hunter and stalker will not interfere with each other concealment anymore
[h3]RECON[/h3]
• Flare fun taunt duration reduced to 14-18
• Speed mechanism cooldown reduced to 20-12, move speed changed to 5-13%
• Overhauled orbital autocannon skill, added a lot of suppression and duration
• Artillery duration increased by 1s per level
• Orbital targeting damage set to 2000-3000, amount 4-5, and armor shreds now
• GED Elpida does more damage and attacks only 1 target now, cooldown reduces with level
• Conceal now gives 2-6 MS and cooldown reduced to 42-30s
[h3]WEAPONS[/h3]
• Rocket launcher now shreds 2 armor
• Reduced lightning/fluffy energy drain by 2 seconds and drain by 5 energy/sec
• Doubled Viking and Rhino AOE radius
• Frostbite gets 20 ammo per specialized clip and shoots 33% faster
[h3]DEMOLITION[/h3]
• Increased suppression for Cryo pulse mine and placement radius
• Adjusted tooltip in Shrapnel bomb
[h3]FIXES[/h3]
• Seismic resonator will now work same as skill resonator
• Fixed visual bug in power calibration buff tooltip
• Fixed problem where assault mission can have problematic location
• Cohesion now properly clamps min reload time to 0.5 sec
• Fluffy hunt challenge cannot be activated in campaign anymore
• Reaper now properly deactivates
• Heavy weapons and cleanse debuff will now properly save with loadout
• Fixed problems with stats displaying incorrectly on client
• Fixed double damage being applied from AOE sources from weapons on client
[h3]UI[/h3]
• Added more tooltips on strategy layer
[h3]MAP[/h3]
• Fixed some locations where items could spawn in unreachable locations
• Added more locations to support rescue specialist
• Fixed helipad props that were being destroyed when they should not be.
[h3]MISSIONS[/h3]
• Assault nest failure to spawn should be fixed
• Defend the wall will spawn 2 reapers when player wins the mission
• Removed STROL lure from map and monster will act normally after mission is won
[h3]MISC[/h3]
• Fixed problems with 3D mesh in armory
• Additional checks so that executor armor cannot be transferred to skirmish
• Improved followers AI with weapons
• Small inventory will properly sync
• Adjusted difficulty on waves 1-10
• Added information when events in game happen to chat
[h3]Daily Challenges[/h3]
With Patch 1.4 we introduced Daily Challenges. Each day you will be tasked with different challenge in the Skirmish Mode. You can select the Daily Challenge by selecting “Enemy Wave Generation” -> “Daily Challenge” in the Mission Setup. There is no limit of how many times you want to take on the challenge, but the reward will be less the more you play the Daily Challenges. Good luck!
[h3]Terminator & Hellfire Class Update[/h3]
We would like to clarify that both the Terminator and Hellfire Class will be free updates. Please stay tuned for more info.
[h3]Red Solstice Collection Bundle [/h3]
For all those who want to complete the Red Solstice series, the Red Solstice Collection is now available and includes The Red Solstice and Red Solstice 2: Survivors.
[h3]Mr. Quin and DhaluCard Skins Added [/h3]
We’ve worked together with the two influencers Mr. Quin and DhaluCard and you can now customise your character with their individual skins (drone and combat suit). Please note, these items are an in-game cosmetic only.
[h3]Prestige Ranks are Coming![/h3]
Reset your profile to gain new benefits to your game
Rank challenges will be improved