Missions & Loot Overhaul Patch Notes
Marines! Put down those almond croissants and listen up! We are dropping a patch - like it's a mic being dropped by a UBAS who has just won first prize in an 'all singing all dancing' musical competition.
So take a look below for all the details on the Missions & Loot Overhaul patch:
[h3]NOTABLE[/h3]

• Added information on prefab name below minimap so you know if you are in the hospital for example

• Added local loot based on building type, hospital will now give a lot of medical supplies from lockers for example
• Added display "Incapacitated" or "KIA" above bot depending on bot status on combat layer

• Added more ambient sounds
• Capture trap improvement so it's easier to use
• Changed mission rewards to be more consistent and removed edge cases where players could get tons of supplies

• Reduced mission repetitiveness and number of missions in campaigns
• Added prefab info in Archives

• New medals

• New environment setups for existing levels
[h3]BALANCE[/h3]
• Ajax max missiles reduced from 8 to 6 and range reduced to 3000
• Added 1 more inventory slot to psychic
• All secondary missions will grant always at least 1 capture trap
• Capture trap item has 1 stack
• Capture trap cannot be attained through lockers anymore
• Bots should be better with baton now in engaging targets
• Smoke bomb continuously gives buff to those inside smoke
• AJAX can target enemy marines
• Claymores now detonate on enemy marines
• Strol substance item can now be destroyed by explosives
• Call reinforcements now has maximum number of soldiers across entire gameplay capped to 24
• Kinetic pull and throw cannot pull cars if user is inside buildings
• Capture trap will now capture all creatures the moment they reach required suppression, duration of root and eligible to be suppressed is now 5 seconds
• Plasma pulse applies nitrogen frozen buff instead of chilled
• Echoes of fear mission fixes with cinematics
• Industrial map has now option for fixed waves
[h3]GRAPHICS[/h3]
• Psyblast particle tweak
• Added police car lights
• Reduced number of particles being shown while enemy marines are getting hit
• Added particles if engineer fails to build a wall
• Added more environment props and lightning
• Added fade-in to black for more smoother transition between menus
• Removed duplicate rewards from combat missions
• Zipline has better cable graphics
• Improvement to bot name display
[h3]MISC[/h3]
• Smoke wall can be used in defense slot
• Added Ker description
• Monster collision fix that causes targeting with AOE weapons being problematic
• Removed executor weapon from HB research display
• Combat suits now show correctly in tech unlocks menu
• Enemy vehicles are now displayed in red on minimap
• Game session should not allow more than 8 players anymore
• Minimap system clears out dead element
• Server browser is hidden in middle of hotjoining
• Client can no longer drop and fire items in same frame to spawn infinite items
• Improved weapons display UI
• Biomass destructible created for jungle of madness
• Added chat widget to more strategy level views
• Medal tooltip will work with tiny module buttons now
• Small tooltip display improvement
• Click to use is removed on specific storyline item in Echoes of Fear
• Slightly improved mech dash
• Lyganesh will have biomass icon on map
• Disabled thrusters on train
• Limited bot name to 8 characters
• Fluffy and dog charge skills should cancel when the capture trap springs
• Misplaced tech now shows which technologies you can get
[h3]BUGFIXES[/h3]
• Fixed a bug which caused item stack to go negative if server didn’t confirm the drop
• Various localization fixes
• Various map bug fixes
• Various fixes for deployable items to prevent issues with big lag
• Fixed bug related to pausing the game
• Fix for disconnected messages when leaving to main menu
• Fix for monsters not always attacking doors
• Fix for some overwatch issues on bots and players
• Fix for WASD continuing to kick doors after moving away
• Fix for swapping wave types fixed/random resetting selected mission
• Fixed Ensnare not rooting monster
• Fix for energy daily task not completing properly sometimes
• Fix for mission settings not correctly persisting between matches when returning from a Skirmish game
• Fixed a bug which caused UBAS to miss occasionally, this also makes it a bit stronger now
• Fix for baton not attacking biomass with right click/overwatch
• Fixed visuals on claymores
• Fix for UI wave flickering
• Heal drone double beam issue fix
• Credits display issue fix
• Fix for issue in safety zone that triggered infinite artillery
• Various dialog fixes for client and host in strategy and combat layer
• Fixed a bug where VLAK train would stop on a lot of monsters
• Some fixes on slasher monster
• Dialog fix for crimson storm 3
• Fix for grunt dialogue repeating itself
• Fix for clients missing cinematics
• Fix for bots doing FF based on difficulty
• Bilocation no longer damages friendly Condatis troops
• Melee skill animation is now visible on clients
• Fix for suppression on certain enemy marines
• Sam site no longer activated on game start
• Harpoon cannot drag rooted enemies anymore
• Fix for picked up and dropped mission items being destroyable
[h3]MISSIONS[/h3]
• Shiva mission fix to prevent double item spawn
• Added evac terminals on outpost 1,2,3 and firebase
• Cities of flesh will now have Elpida covering you during last part of mission
• Fixed bug where Condatis mission related chain explosives can be split, now they cannot
• Condatis train ambush now gives infestation
• Fleeting hope has better named terminals based on their functionality
• Up to maximum of 10 black ops will now help players in the final scene of crimson storm
• Locate marine, adjusted ambush timers for more grace
[h3]MISSIONS THAT WERE CHANGED/TWEAKED[/h3]
• Condatis Grand Missions
• Rescue Condatus abd Destroy Convoy
• Recruit Condatis
• Blacklight Mission
• Rescue Troops
• High tower
• A Curious Case
• Condatis HQ
• Starship
• Helluva Headache
• Field Status
• Locate Marine mission
• Center Mass Explosion
• Locate Marine
• Blacklight mission
Data Dump changes for update 2.4 available here
So take a look below for all the details on the Missions & Loot Overhaul patch:
[h3]NOTABLE[/h3]

• Added information on prefab name below minimap so you know if you are in the hospital for example

• Added local loot based on building type, hospital will now give a lot of medical supplies from lockers for example
• Added display "Incapacitated" or "KIA" above bot depending on bot status on combat layer

• Added more ambient sounds
• Capture trap improvement so it's easier to use
• Changed mission rewards to be more consistent and removed edge cases where players could get tons of supplies

• Reduced mission repetitiveness and number of missions in campaigns
• Added prefab info in Archives

• New medals

• New environment setups for existing levels
[h3]BALANCE[/h3]
• Ajax max missiles reduced from 8 to 6 and range reduced to 3000
• Added 1 more inventory slot to psychic
• All secondary missions will grant always at least 1 capture trap
• Capture trap item has 1 stack
• Capture trap cannot be attained through lockers anymore
• Bots should be better with baton now in engaging targets
• Smoke bomb continuously gives buff to those inside smoke
• AJAX can target enemy marines
• Claymores now detonate on enemy marines
• Strol substance item can now be destroyed by explosives
• Call reinforcements now has maximum number of soldiers across entire gameplay capped to 24
• Kinetic pull and throw cannot pull cars if user is inside buildings
• Capture trap will now capture all creatures the moment they reach required suppression, duration of root and eligible to be suppressed is now 5 seconds
• Plasma pulse applies nitrogen frozen buff instead of chilled
• Echoes of fear mission fixes with cinematics
• Industrial map has now option for fixed waves
[h3]GRAPHICS[/h3]
• Psyblast particle tweak
• Added police car lights
• Reduced number of particles being shown while enemy marines are getting hit
• Added particles if engineer fails to build a wall
• Added more environment props and lightning
• Added fade-in to black for more smoother transition between menus
• Removed duplicate rewards from combat missions
• Zipline has better cable graphics
• Improvement to bot name display
[h3]MISC[/h3]
• Smoke wall can be used in defense slot
• Added Ker description
• Monster collision fix that causes targeting with AOE weapons being problematic
• Removed executor weapon from HB research display
• Combat suits now show correctly in tech unlocks menu
• Enemy vehicles are now displayed in red on minimap
• Game session should not allow more than 8 players anymore
• Minimap system clears out dead element
• Server browser is hidden in middle of hotjoining
• Client can no longer drop and fire items in same frame to spawn infinite items
• Improved weapons display UI
• Biomass destructible created for jungle of madness
• Added chat widget to more strategy level views
• Medal tooltip will work with tiny module buttons now
• Small tooltip display improvement
• Click to use is removed on specific storyline item in Echoes of Fear
• Slightly improved mech dash
• Lyganesh will have biomass icon on map
• Disabled thrusters on train
• Limited bot name to 8 characters
• Fluffy and dog charge skills should cancel when the capture trap springs
• Misplaced tech now shows which technologies you can get
[h3]BUGFIXES[/h3]
• Fixed a bug which caused item stack to go negative if server didn’t confirm the drop
• Various localization fixes
• Various map bug fixes
• Various fixes for deployable items to prevent issues with big lag
• Fixed bug related to pausing the game
• Fix for disconnected messages when leaving to main menu
• Fix for monsters not always attacking doors
• Fix for some overwatch issues on bots and players
• Fix for WASD continuing to kick doors after moving away
• Fix for swapping wave types fixed/random resetting selected mission
• Fixed Ensnare not rooting monster
• Fix for energy daily task not completing properly sometimes
• Fix for mission settings not correctly persisting between matches when returning from a Skirmish game
• Fixed a bug which caused UBAS to miss occasionally, this also makes it a bit stronger now
• Fix for baton not attacking biomass with right click/overwatch
• Fixed visuals on claymores
• Fix for UI wave flickering
• Heal drone double beam issue fix
• Credits display issue fix
• Fix for issue in safety zone that triggered infinite artillery
• Various dialog fixes for client and host in strategy and combat layer
• Fixed a bug where VLAK train would stop on a lot of monsters
• Some fixes on slasher monster
• Dialog fix for crimson storm 3
• Fix for grunt dialogue repeating itself
• Fix for clients missing cinematics
• Fix for bots doing FF based on difficulty
• Bilocation no longer damages friendly Condatis troops
• Melee skill animation is now visible on clients
• Fix for suppression on certain enemy marines
• Sam site no longer activated on game start
• Harpoon cannot drag rooted enemies anymore
• Fix for picked up and dropped mission items being destroyable
[h3]MISSIONS[/h3]
• Shiva mission fix to prevent double item spawn
• Added evac terminals on outpost 1,2,3 and firebase
• Cities of flesh will now have Elpida covering you during last part of mission
• Fixed bug where Condatis mission related chain explosives can be split, now they cannot
• Condatis train ambush now gives infestation
• Fleeting hope has better named terminals based on their functionality
• Up to maximum of 10 black ops will now help players in the final scene of crimson storm
• Locate marine, adjusted ambush timers for more grace
[h3]MISSIONS THAT WERE CHANGED/TWEAKED[/h3]
• Condatis Grand Missions
• Rescue Condatus abd Destroy Convoy
• Recruit Condatis
• Blacklight Mission
• Rescue Troops
• High tower
• A Curious Case
• Condatis HQ
• Starship
• Helluva Headache
• Field Status
• Locate Marine mission
• Center Mass Explosion
• Locate Marine
• Blacklight mission
Data Dump changes for update 2.4 available here