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Red Solstice 2: Survivors Rebalance Patch Notes

ATTENTION MARINES! Get ready for a debriefing! We are not on shore leave yet!
Get them armored backsides out of those armchairs, turn off Mars Extreme Makeover and line up!
We are dropping a rebalancing patch so we need all Marines on the front line, as all of the details from the latest patch note are listed below.



[h3]Rebalance Patch Notes (2021 December 16)[/h3]
[h3]NOTABLE[/h3]
• Skirmish missions can be chosen now
• Daily challenge can have any available map in skirmish

[h3]GENERAL[/h3]
• Optimized the game and the network slightly
• Frost skills and items will apply chilled effect before applying freeze, monsters that are no longer Suppressed cannot be frozen
• Improved vehicles splines
• Fix for using specialized weapons (grenade launcher) while jumping with thrusters and crashing the game
• Added ARC shuttle to launchpad prefab
• Fix for emergency extraction terminal not working

[h3]UI[/h3]
• Remade match summary
• Overwatch range display fix for component
• In-game weapon tooltip will display final spread instead of current spread
• Improved kinetic spear tooltip
• Enemy vehicles now show on map as red
• Unranked games will correctly display non limits now
• Added storm tooltip in region compact and region list

[h3]MISC[/h3]
• Improved tentacle generation for biomass
• Localization fixes
• Demolition explosives will be protected by random cars now and destructibles



[h3]ITEMS[/h3]
• Increased claymores damage and added 40 suppression damage per claymore, reduced radius by 100
• Leaper mine can taunt very high threats now (Fluffies)
• Satchels will always break walls
• incendiary explosive adds 15 stacks on detonation and burning effect lasts for 15 seconds
• Increased claymore, satchel reaper, incendiary, chain explosives max stack by 5

[h3]MONSTERS[/h3]
• Zombie types will have roughly 50 suppressions
• Overall improvements and bugfixes to Ripjaw

[h3]SKILLS[/h3]
• Cryo pulse mine now shreds 1-2 armor
• Shockwave no longer triggers gas pipes to prevent accidental teamkills
• User of team thrusters will also get Death From Above buff
• GenerateAmmo no longer reloads and wastes advanced ammo when weapon is out of ammo
• Plasma Discharge now consumes stacks on clicking the skill
• Improvements to fortify and rebuild so it works better with people who hotjoin
• Reduced efficiency of equalizer and consumption by 33%
• Fixed for Repeller not applying resistance debuff
Full list of class skill changes listed here



[h3]MISSIONS[/h3]
• Crimson Storm will have better biomass spawns at final stand
• Gather Test subjects will not expire anymore
• Fix for blocker when traveling away after completing Crimson Storm 1 during dialogs
• Fix for world map state when quitting For Humanity mission
• Fixes Edge case issue of Artillery Mission splitting enemy marines and now reaper turret from the terminal location.
• Supply Cache now has an enemy marine drop pod assault force that attempts to recapture supply box.
• Fixes Edge Case issue of terminal splitting and issue where storm stopped growing by only activating power relays.
• Moved monster ambush to run parallel to turning on the terminal instead of spawn bulk and end.
• Added ambush of low tier monsters to disruptors to make it more engaging.
• Fixed Edge case splitting issue of Enemy HB marines from spawning somewhere else then the terminal being tagged.
• Slightly reworked Elysium Grand Skirmish where the Elpida Marine arrives later, but learned how to use a dropships evac rope.
• Fixed an Edge Case issue of support UBAS on Jungle Of Madness from spawning underground
• Various fixes and tweaks for Howell-Barrex DLC missions where Enemy Marines that defend a location stand their ground better.
• Added missing main mission 9 - Brotherhood in Howell-Barrex Campaign which completes the brothers storyline

[h3]FOLLOWERS[/h3]
• Buildable items can be completed via followers now (turrets etc.)

NOW GET BACK TO THE HEADQUARTERS! Stay alert and stay tuned for more updates coming in the future.
Marines, dismiss!