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Red Solstice 2: Survivors News

TERMINATOR CLASS IS HERE! INCOMING ROADMAP



Attention Marines!

A new class has arrived!
A new patch has landed, and a new road ahead has opened.
So, checkout the latest update to Red Solstice 2: Survivors.

[h3]1.5 Patch Notes (2021 August 5)[/h3]
[h3]NEW CLASS: Terminator[/h3]
[h3]NEW BOT: Terminator[/h3]
• Energy Capacitors
• Quantum Singularity
• Energy Shield
• Teleport
• Plasma Gun
• XICS
• Portable Shield
• Plasma Discharge
• Surge
• Weapon Overload
• Nanite Exhaust
• Focused Plasma Pulse
[h3]NOTABLE[/h3]
• Added class limits
• Improved graphics of the planetary level
• improved server browser display
[h3]FIXES[/h3]
• Spawn system fix that prevented high threats from spawning
• Prevented duplicating items with loot drone
• Toggle skills now properly start cooldown if deactivated
• Resupply crate cannot fall on player anymore
• Fix for weapon stats affected by equipped modules
• Vindicator doesn't do line and explosion damage resulting in double damage on same target
• Conceal type skills should no longer result in permanent conceal graphics
• Fixed crash related to formation actor
• Removed missile swarm from some enemy marines
• Mountable turret cannot be permanently active anymore
• Flame burst flames now fall onto floor properly on slopes
• Communication skill will not make player permanently rooted
• Crashfix while entering armory
• Capture trap no longer spawns on stairs and other non-level surfaces
• Possible fix for random crashes that are happening in campaign on last mission objective
• Marksman and recon speed reversed
• Fixed a bug that caused skill cooldown to override weapon RPM (most noticeable when using power cell and assault banner with vindicator)
• Improved convoy movement over map
• Fix issue with civilians not being able to walk up certain stairs
• Improved follower bot teleporting logic
• Fixed a situation where supply crate could fall on friendlies
• Fixed an exploit that led to duplicating items
• Fixed black ops loading issue
• Fixed issue where destroy biomass objective could get stuck
• Fixed a lot of map issues
[h3]UI[/h3]
• Added remove all modules button
• Minimap will now rotate with camera
• Added close button to save/load premades
• Added proper description to weapon research
• Each tech now shows requirement and what's needed in more detail
• Buff after being revived now has proper description and name
• Buffs: ailments will be displayed in red, and buffs in blue
• Changed ammo saver description
• Added additional Chat widget options
• Minimap changed to circle one
• Research will show which components and modules you get including their tooltips
• Updates to Bestiary. Players should now be able to apply a difficulty buff, player count buff, and STROL health bonus buff to monsters to see their stat changes.
• Scroll speed will no longer reset
[h3]SKILLS/ITEMS/CLASSES[/h3]
• Elpida rework
• HASTAC cannot be duplicated anymore by dropping one stack
• HASTAC cannot be targeted in building
• Vital Spot changed to 30% damage / 5% crit per stack
• Vaccine dispensers will reduce infestation in region by 1 after finishing deployment in that region
• Safety zone activation timer set to 5 seconds from 0.5 seconds to prevent player accidentally activating it
• Ensnare duration now works like tooltip says
• Marksman has 3m increase in sight range
• Item flare can now be thrown and taunt monsters
• Reaper turret item now has 200 bullets instead of 500
• Primary extender cost reduced to 60
• Secondary extender cost increased to 50
• Dropship skill is back
• Maximum energy regeneration with wired armor is now -2
• Designate target kinetic reduce set to -30
• Flame burst duration is now set to max 7 seconds
• Added small delay between deleveling skills
• Recon conceal adds 4-10 move speed
[h3]MONSTERS[/h3]
• Mrityunjaya health regen reduced to 500
• Hellspawn wipe does 50% less damage now, giving players more time to exit building
• Hellspawn artillery AOE now does around ~200 destructive damage
• Certain story related boss cannot be stunned anymore
• Sargon health increased to 30k
• Adjusted Ker particle range so it corresponds with the damage
• General fixes with Strategy Layer
[h3]MISSIONS[/h3]
• Improved vehicles networking
• Added additional mission locations for certain missions
• Crisis missions cannot spawn more than one (colony reactor, red storm etc.)
• Potential fix for Meltdown mission having multiple locations instead of one
• Added reach location with timer for VIP Howell, Rescue Troops, VIP founders, Cities of Flesh, New World Order
• Field status adjusted radius and mission tags
• Soul Circuitry starts spawning monsters sooner
• Assault nest should no longer fail to generate location resulting in mission off map
• Convoy missions should no longer instafail due to being spawned at same start and end location
• Final Evac won't spawn multiple nukes in some cases
• Aella added additional biomasses, tweaked soldiers related to mission
• Crimson Storm 2 has additional ambushes and added ziplines, so edges of map are easier to reach
• Dropship down - changed storm from 2 > 3 > 0 from 4 > 5 > 0
• Added barricades to final stand
• Armageddon HAPC turret will no longer fire
• Emergence holes - small location changes
• New World order last part can fail now in last part
• Slingshot, last reaper requires defense
• Added crucial game ending dialogue that leads to prepare for final fight
• Added crucial dialogue information for soul circuitry that explains what is happening to Executor
• Added hope lost dialogue for bad ending, slightly rearranged ending dialogue so it fits better
• Added 30 seconds timer before fluffy hunt starts and can be triggered only on above easy difficulty
[h3]STRATEGY[/h3]
• Added additional dialogue especially near end of the game to clarify the story a bit more
• Increased cost for artillery and Elpida targeting
• Reduced the gap between easy and normal on campaign
[h3]MISC[/h3]
• Reduced cooldown on specialized ammunition items
• Changed last rank requirements
[h3]WEAPONS[/h3]
• Reworked ASV to so it feels better to use
• ASV Speed penalty reduced from 12% to 8%
• Missile swarm speed penalty reduced from 12% to 10%
• AJAX speed penalty reduced from 10% to 8%
• Vindicator speed penalty increased from 8% to 12%
• Stinger crit multiplier for energy mode increased by 0.5x

[h3]TERMINATOR CLASS[/h3]
Providing your squad with new, unique skills and the ability to survive the battlefield’s most lethal challenges, the Terminator Class is available now!



In the first of two free class updates for Red Solstice 2: Survivors, the Terminator Class suit abilities will charge either continuously or with each kill made, depending on setup.

This additional charge is then focussed into the Terminator’s unique skills, leading to massive damage bonuses.
Click here for more in-depth info.

[h3]THE ROAD AHEAD[/h3]
Fans of the series can look forward to ongoing support for Red Solstice 2: Survivors, as we want to provide smaller, regular updates to help fix community requests, alongside our bigger updates.
Our upcoming updates will have additions for the Skirmish mode, including new missions, maps, monsters and much more!



And talking of our bigger updates, the free Hellfire Class update will land in the third quarter of 2021, followed by “Howell-Barrex Inc.” in Q4 of 2021. This DLC will provide a completely new campaign story, playable Exoskeletons and the highly anticipated Engineer class as well as a new tech tree.

Throughout 2022 you will see, The “Condatis Group” DLC which will include the Psychic class. The “Insurgents” DLC which will introduce moddable weapons and then the “M.E.R.C.S.” DLC, which will focus on vehicles. Among other things, all DLCs will have their own campaign story.

More details around the DLCs and the pricing will be announced closer to the dates.

Red Solstice 2: Survivors Demo Available To Play!


[h3]For a short period of time, Experience a taste of the stunning real-time tactical battlefield game Red Solstice 2: Survivors![/h3]

Play a section of the opening of the game and get a glimpse of what is waiting for you on Mars!

The demo includes the single-player mission “The Awakening” and you can enjoy all the Co-Op action in the full game.

PATCH 1.4 NOW AVAILABLE & GENERAL UPDATE



Hello Marines,

Patch 1.4 just went live and below you can find all the changes we have made.

In addition to that, please find below further updates around Red Solstice 2: Survivors.

1.4 Patch Notes (2021 July 15)


[h3]NETWORK[/h3]
• Completely rewrote our lobby network infrastructure in hope that players will have better experience joining lobbies

[h3]STRATEGY[/h3]
• Dropship now returns to the nearest outpost
• Fixed an edge case where mission could spawn and immediately expire
• Missions with no information in uncontacted regions will no longer spawn
• You can now see the regional biomass growths from orbit
• Fixed an edge case where campaign investigation missions could get stuck

[h3]GENERAL[/h3]
• Added daily challenges that are completable only on very hard difficulty and give additional experience
• Optimizations for host
• Added new tooltips for infestation and intel
• Weapon can be used with jetpack
• Disruptor will no longer block monsters or players
• Followers will not use missile swarm inside buildings
• Power surge will activate door terminals now also
• Tungsten, Carapace, Shockwave show in-game as buff
• Explosive turret health increase from 600 to 3000
• Battle drone duration reduced from 40 to 30 seconds
• Red storm will spread wider with more players in game
• HASTAC shows correct radius
• Safety zones cannot be stacked next to each other anymore, there is distance of 3000 meters

[h3]ASSAULT[/h3]
• High ex rounds activation cost reduced to 70-50

[h3]HEAVY[/h3]
• Safeguard will not apply twice to owner
• Battle drone duration set to 30 sec, cooldown 75-55
• Heavy weapons add suppression damage, better reload, max mags

[h3]MEDIC[/h3]
• Adjust values of medical steroids to fit the skills better
• Revive drone movement speed increased
• Monster that is neutralized during his attack will not instant kill player anymore
• Rescue costs 170 and adds 100 health

[h3]MARKSMAN[/h3]
• Silent hunter reduced speed bonus to 25%
• Removed stealth from reaper
• Increased damage bonus for vital spot targeting by x2 and activation of the skill gives equal amount of initial stacks
• Sniper rounds slots reduced to 2, power cost to 70
• Each time reaper is activated it will assign (or not) a friendly unit for teleportation
• Silent hunter and stalker will not interfere with each other concealment anymore

[h3]RECON[/h3]
• Flare fun taunt duration reduced to 14-18
• Speed mechanism cooldown reduced to 20-12, move speed changed to 5-13%
• Overhauled orbital autocannon skill, added a lot of suppression and duration
• Artillery duration increased by 1s per level
• Orbital targeting damage set to 2000-3000, amount 4-5, and armor shreds now
• GED Elpida does more damage and attacks only 1 target now, cooldown reduces with level
• Conceal now gives 2-6 MS and cooldown reduced to 42-30s

[h3]WEAPONS[/h3]
• Rocket launcher now shreds 2 armor
• Reduced lightning/fluffy energy drain by 2 seconds and drain by 5 energy/sec
• Doubled Viking and Rhino AOE radius
• Frostbite gets 20 ammo per specialized clip and shoots 33% faster

[h3]DEMOLITION[/h3]
• Increased suppression for Cryo pulse mine and placement radius
• Adjusted tooltip in Shrapnel bomb

[h3]FIXES[/h3]
• Seismic resonator will now work same as skill resonator
• Fixed visual bug in power calibration buff tooltip
• Fixed problem where assault mission can have problematic location
• Cohesion now properly clamps min reload time to 0.5 sec
• Fluffy hunt challenge cannot be activated in campaign anymore
• Reaper now properly deactivates
• Heavy weapons and cleanse debuff will now properly save with loadout
• Fixed problems with stats displaying incorrectly on client
• Fixed double damage being applied from AOE sources from weapons on client

[h3]UI[/h3]
• Added more tooltips on strategy layer

[h3]MAP[/h3]
• Fixed some locations where items could spawn in unreachable locations
• Added more locations to support rescue specialist
• Fixed helipad props that were being destroyed when they should not be.

[h3]MISSIONS[/h3]
• Assault nest failure to spawn should be fixed
• Defend the wall will spawn 2 reapers when player wins the mission
• Removed STROL lure from map and monster will act normally after mission is won

[h3]MISC[/h3]
• Fixed problems with 3D mesh in armory
• Additional checks so that executor armor cannot be transferred to skirmish
• Improved followers AI with weapons
• Small inventory will properly sync
• Adjusted difficulty on waves 1-10
• Added information when events in game happen to chat

[h3]Daily Challenges[/h3]
With Patch 1.4 we introduced Daily Challenges. Each day you will be tasked with different challenge in the Skirmish Mode. You can select the Daily Challenge by selecting “Enemy Wave Generation” -> “Daily Challenge” in the Mission Setup. There is no limit of how many times you want to take on the challenge, but the reward will be less the more you play the Daily Challenges. Good luck!

[h3]Terminator & Hellfire Class Update[/h3]
We would like to clarify that both the Terminator and Hellfire Class will be free updates. Please stay tuned for more info.

[h3]Red Solstice Collection Bundle [/h3]
For all those who want to complete the Red Solstice series, the Red Solstice Collection is now available and includes The Red Solstice and Red Solstice 2: Survivors.

[h3]Mr. Quin and DhaluCard Skins Added [/h3]
We’ve worked together with the two influencers Mr. Quin and DhaluCard and you can now customise your character with their individual skins (drone and combat suit). Please note, these items are an in-game cosmetic only.

[h3]Prestige Ranks are Coming![/h3]
Reset your profile to gain new benefits to your game

Rank challenges will be improved

UPDATE 1.3 NOW AVAILABLE



Hi marines,

Update 1.3 is now available! The game can now be fully played while Steam is offline! Please see all the changes in the full patch notes below. We hope you enjoy the update!

Thanks for all the support!

1.3 Update Notes (2021 July 5)


[h3]NOTABLE[/h3]
• Added Tutorials button to main menu
• Music system improved
• Attempt to stabilize connectivity between 2 lobbies
• Campaign missions that last up to 60 min have been changed, now you only get 1 out of those 3
• New Missions: Gas Pressure, Disruptors, Suppress Biomass, Monster Samples and Red Storm
• Nuke Area returned and it will spawn as critical strike inside Assault Nest
• Game can now be fully played while steam is offline
• Mission ending timer activates, if enough people evacuate

[h3]STRATEGY[/h3]
• Intel level will now determine the length before dropship arrives on any evac that is not scripted by mission itself
• Starting wave based on infestation will be shown on graph

[h3]SKILLS AND WEAPONS[/h3]
• Changed Rhino pistol damage to fit its role better
• Seeker mine will add 2nd seeker at levels 3 and beyond
• Fixed/improved some recon skills
• Guardian drone and battle drone can be activated even when another is still active

[h3]FOLLOWERS[/h3]
• Followers get 3% more damage per level now
• Ordnance support has small radius now to prevent teamkills
• Followers can now use secondary weapons even without a target
• Toggle follower skills now work better
• Small improvements to AI

[h3]MISSIONS[/h3]
• Emergence holes has 2 objectives instead of 3 now
• Civilians will be closer to EVAC point and player now
• Get supplies now has 2 instead of 3 objectives, making the mission shorter
• Assault nest can now also spawn in medium buildings
• Completing secondary missions on field will now display its rewards when you return to strategy layer
• Repair reactor has maximum storm now, starts when reactor goes out, stops when reactor is repaired
• SHIVA item will no longer spawn directly on evac preventing you to pick it up easily
• Marines are hidden by AI, so there is less chance they will die before you reach them
• Fallen fury will reactivate it's turrets once reinforcements arrive
• Legendary items can now be obtained from certain missions
• Power surge will properly work with certain missions now
• Campaign Armageddon now has total of 4 hunters which can be killed with given gadgets
• Scan missions give proper infestation/intel rewards

[h3]MAP[/h3]
• 2 small bunkers with blast doors can be used now to lock yourself inside if in trouble
UI
• After the mission, all additional rewards will be listed with their secondary mission names
• Added wave graph to mini-map in game
• Specimen will now show on map as big red dot, enabling players to easily track it after it jumps away
• Executor resources on strategy map combined into one tooltip

[h3]MISC[/h3]
• Failsafe for people falling off bridges
• Improved logging stats for lockers
• Waves are properly counted even after primary mission has been finished
• Slight changes to camera
• Fixed navigation mesh problems with bridge in certain cases
• Guardian drone and battle drone can be activated even when another is still active
• Logistics items are no longer consumed when you load pre mission autosave
• Additional validation to prevent executors and reapers joining skirmish
• Civilians will not be killed by vanguard anymore
• Reduced storm lightning frequency
• Stabilizer will now reduce storm severity by 1 when used if there is storm in the field
• Overwatch upgrade now properly applies all bonuses
• Reaper will now refresh stacks at max reaper level
• Stabilizer will show activation cost now
• Teleport bots to player if bot falls off
• Disable unassigned bots
• Rapid fire will have proper duration now
• Orbital targeting better range particle
• Subtitles added, if cinematic cannot be played for some reason it will just skip

GENERAL UPDATE

Hi Marines,

We hope you have enjoyed the first few days of Red Solstice 2: Survivors. Our friends from Ironward are continuously working on the game and are monitoring your feedback closely.

We would like to give you an update on everything that is going on in the world of Red Solstice 2: Survivors:

PATCH 1.2
We have released patch 1.2 and you can find the patch notes here:

https://steamcommunity.com/games/768520/announcements/detail/2997690007643138444

EXECUTOR BUNDLE
The official Soundtrack and the Executor Bundle are now available. Some of you have experienced issues with receiving the exclusive Executor Armor Skin and this has been solved now. If you have purchased the base game before the release of the Executor Bundle, you will be able to purchase the Executor Armor Skin by completing the set.

GAME PROGRESSION CAMPAIGN
We understand that UI and coop experience in the campaign might be confusing, this is very important for us, and we are looking for ways to improve it. We are monitoring community forums and we will try to do what is the best for the game.

UPCOMING UPDATES
In the next coming weeks, the development team will work on improvements which have been asked by you. Below you will find a list of what we are aiming to include (please note, the items are not listed by order nor release time):

•Skirmish bots
•Name your bot!
•Option to limit everyone in campaign to share host tech, and reward them with extra profile XP for doing that
•Ability to follow other players
•Ability to see recent played with
•Reassign followers to other players
•AI improvements
•More missions and more mission variety
•More monsters
•Daily challenges
•Ability for clients to see the strategy world map
•Additional campaign modifiers (2x monsters, 2x resources etc.)
•Fireteams (2 leaders where each can lead/name their own fireteam, and draw waypoints on the map, helps coordination)
•UI improvements
•Weekly challenges
•Monthly challenges
•Bugfixes

As you can see, the team is working on a lot right now and as soon as we have exact dates, we will share them with you!