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Red Solstice 2: Survivors News

Rise of the Demolition Patch Notes

[h3]Rise of the Demolition Patch Notes (2022 April 28)[/h3]

[h3]Patch summary[/h3]
Based on community feedback, we have put more life into the Demolition class. We have introduced a new play style which is centred around resource management as we have added a disarm skill. All Demolition players can create explosives on the go now, while disarming any placed explosives. However, any explosives which are disarmed will be 'degraded' to disarmed mines, a type of explosive that works like the minefield skill.

We have also added a new magnetic pulse mine skill on top of the disarm skill to add an extra punch to the Demolition class. Along with the two new skills, we have added more support by giving other skills for the Demolition an amplified explosion buff.

Let the explosions begin!

Patch details below and please find additional info for skills & monster changes here: https://elpida.info/update-25.html

[h3]MISC[/h3]
• Fixed reload exploit for changing fire modes
• Damage display fix for clients with AOE weapons
• Fix for jetpack particles
• Frozen buff now adds 20% instead of 30% additional damage
• Reduced cost of atmosphere controller
• Reduced cost of weapons


[h3]NOTABLE[/h3]
• Improved shout system for skills
• Various mission fixes

[h3]MONSTERS[/h3]
• Adjusted health for Zombie monster
• Zombie marine, UBAS does destructive damage as intended now
• Added spawn animation for atrocity
• Fix for invisible immortal
• Etaphreven and Mrityunjaya are stronger but will spawn less

[h3]ARMORY[/h3]
• New GAR and old GAR variant are now slightly different
• Fast shotgun has innate ammo of 20 now, longer range

[h3]SKILLS[/h3]
• Cryo pulse mine range fix if pre-detonated
• Health and energy now can use float values instead of whole numbers only
• Skill damage now increases heal of all healing skills
• Item damage now increases damage of all explosives and inventory items
• Crusader now properly blocks damage if shield is raised
• Fixed team thrusters’ duration so it corresponds with the skill duration
• Call reinforcements, marines no longer spawn behind walls
• Energy battery won't block bullets

[h3]MAP[/h3]
• Improved HASTAC prefab, now using the terminal will drop HASTAC shells
• Fixed nitrogen pipes
• Fix for creeper spawn so that players don't get eaten in loading screen
• Optimized minimap/big map
• Reduced chain explosives drop rate

[h3]DEMOLITIONS[/h3]
• +1 offense slot
• Added disarm skill (generates disarm mines from any already placed explosives)
• Added magnetic pulse skill
• Minefield can be used on location instead on self
• Minefield and disarmed mines now activated individually per threat; minimal threat required raised
• Improvements to spike strip placing
• Cluster mine does destructive damage
• Shrapnel bomb applies on biomass
• Magnetic pulse mine pulls minefields now



There will be more updates in the future!
Marines, DISMISS!!!!!

NEW Special Spring In-Game Event!

Marines...
Maaarrriinnnesss,
MAAAARRRIIIIIINNNNEEESSSS!!!!!!!
GET UP!
Let me guess - you overslept from playing with pet STROLs and that STROLblox game - but now you have to get your head in the REAL GAME!

We have an EXTREMELY EXCITING EXTRA Special In-Game Spring Event for you all. And luckily for you won't see any egg related puns in this news article - NO SIREE! Just because it's spring time, people think it's all about cracking EGG JOKES!
(Wait, was that one, no, just my imagination.)

ANYWAY! MORE ABOUT THE EVENT! SO HOP ON OVER - you better be all ears!

We have themed skins for your armour - including BUNNIES!
A seasonal theme for the armoury and many more things to make your experience on Mars feel a little more like Springtime!



SEE! A news article with NO PUNS!
It can be done!
Dismiss!

https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/

STROLLUMS - THE NEW VIRTUAL PET STROL!

NEW from Red Solstice 2: Survivors.

STROLLUMS
Take your pet STROL - for a stroll!

SOLD OUT IN STORES EVERYWHERE
[previewyoutube][/previewyoutube]

Missions & Loot Overhaul Patch Notes

Marines! Put down those almond croissants and listen up! We are dropping a patch - like it's a mic being dropped by a UBAS who has just won first prize in an 'all singing all dancing' musical competition.

So take a look below for all the details on the Missions & Loot Overhaul patch:

[h3]NOTABLE[/h3]



• Added information on prefab name below minimap so you know if you are in the hospital for example



• Added local loot based on building type, hospital will now give a lot of medical supplies from lockers for example
• Added display "Incapacitated" or "KIA" above bot depending on bot status on combat layer



• Added more ambient sounds
• Capture trap improvement so it's easier to use
• Changed mission rewards to be more consistent and removed edge cases where players could get tons of supplies



• Reduced mission repetitiveness and number of missions in campaigns
• Added prefab info in Archives



• New medals



• New environment setups for existing levels

[h3]BALANCE[/h3]
• Ajax max missiles reduced from 8 to 6 and range reduced to 3000
• Added 1 more inventory slot to psychic
• All secondary missions will grant always at least 1 capture trap
• Capture trap item has 1 stack
• Capture trap cannot be attained through lockers anymore
• Bots should be better with baton now in engaging targets
• Smoke bomb continuously gives buff to those inside smoke
• AJAX can target enemy marines
• Claymores now detonate on enemy marines
• Strol substance item can now be destroyed by explosives
• Call reinforcements now has maximum number of soldiers across entire gameplay capped to 24
• Kinetic pull and throw cannot pull cars if user is inside buildings
• Capture trap will now capture all creatures the moment they reach required suppression, duration of root and eligible to be suppressed is now 5 seconds
• Plasma pulse applies nitrogen frozen buff instead of chilled
• Echoes of fear mission fixes with cinematics
• Industrial map has now option for fixed waves

[h3]GRAPHICS[/h3]
• Psyblast particle tweak
• Added police car lights
• Reduced number of particles being shown while enemy marines are getting hit
• Added particles if engineer fails to build a wall
• Added more environment props and lightning
• Added fade-in to black for more smoother transition between menus
• Removed duplicate rewards from combat missions
• Zipline has better cable graphics
• Improvement to bot name display

[h3]MISC[/h3]
• Smoke wall can be used in defense slot
• Added Ker description
• Monster collision fix that causes targeting with AOE weapons being problematic
• Removed executor weapon from HB research display
• Combat suits now show correctly in tech unlocks menu
• Enemy vehicles are now displayed in red on minimap
• Game session should not allow more than 8 players anymore
• Minimap system clears out dead element
• Server browser is hidden in middle of hotjoining
• Client can no longer drop and fire items in same frame to spawn infinite items
• Improved weapons display UI
• Biomass destructible created for jungle of madness
• Added chat widget to more strategy level views
• Medal tooltip will work with tiny module buttons now
• Small tooltip display improvement
• Click to use is removed on specific storyline item in Echoes of Fear
• Slightly improved mech dash
• Lyganesh will have biomass icon on map
• Disabled thrusters on train
• Limited bot name to 8 characters
• Fluffy and dog charge skills should cancel when the capture trap springs
• Misplaced tech now shows which technologies you can get

[h3]BUGFIXES[/h3]
• Fixed a bug which caused item stack to go negative if server didn’t confirm the drop
• Various localization fixes
• Various map bug fixes
• Various fixes for deployable items to prevent issues with big lag
• Fixed bug related to pausing the game
• Fix for disconnected messages when leaving to main menu
• Fix for monsters not always attacking doors
• Fix for some overwatch issues on bots and players
• Fix for WASD continuing to kick doors after moving away
• Fix for swapping wave types fixed/random resetting selected mission
• Fixed Ensnare not rooting monster
• Fix for energy daily task not completing properly sometimes
• Fix for mission settings not correctly persisting between matches when returning from a Skirmish game
• Fixed a bug which caused UBAS to miss occasionally, this also makes it a bit stronger now
• Fix for baton not attacking biomass with right click/overwatch
• Fixed visuals on claymores
• Fix for UI wave flickering
• Heal drone double beam issue fix
• Credits display issue fix
• Fix for issue in safety zone that triggered infinite artillery
• Various dialog fixes for client and host in strategy and combat layer
• Fixed a bug where VLAK train would stop on a lot of monsters
• Some fixes on slasher monster
• Dialog fix for crimson storm 3
• Fix for grunt dialogue repeating itself
• Fix for clients missing cinematics
• Fix for bots doing FF based on difficulty
• Bilocation no longer damages friendly Condatis troops
• Melee skill animation is now visible on clients
• Fix for suppression on certain enemy marines
• Sam site no longer activated on game start
• Harpoon cannot drag rooted enemies anymore
• Fix for picked up and dropped mission items being destroyable

[h3]MISSIONS[/h3]
• Shiva mission fix to prevent double item spawn
• Added evac terminals on outpost 1,2,3 and firebase
• Cities of flesh will now have Elpida covering you during last part of mission
• Fixed bug where Condatis mission related chain explosives can be split, now they cannot
• Condatis train ambush now gives infestation
• Fleeting hope has better named terminals based on their functionality
• Up to maximum of 10 black ops will now help players in the final scene of crimson storm
• Locate marine, adjusted ambush timers for more grace

[h3]MISSIONS THAT WERE CHANGED/TWEAKED[/h3]
• Condatis Grand Missions
• Rescue Condatus abd Destroy Convoy
• Recruit Condatis
• Blacklight Mission
• Rescue Troops
• High tower
• A Curious Case
• Condatis HQ
• Starship
• Helluva Headache
• Field Status
• Locate Marine mission
• Center Mass Explosion
• Locate Marine
• Blacklight mission

Data Dump changes for update 2.4 available here

Condatis Group DLC - OUT NOW!

Calling all Marines!
The NEW Condatis Group DLC is here!

There are so many Condatis group soldiers running around, I’m not sure we have enough chairs to go around – we better pull up some of those crochet beanbags I bought in bulk off marineBay.

So get ready to experience a new story line, a new enemy and try to survive by any means.

VIEW THE DLC!
https://store.steampowered.com/app/1832100/?utm_campaign=CondatisTease&utm_source=Steam&utm_medium=SO_organic

NEW CAMPAIGN STORY
Play as Marshal, a powerful psychic that works for the Condatis Arcadian Government. Experience a new story line with new and old characters and settings.

NEW PSYCHIC CLASS
From flinging objects, teleporting enemies, and psionic blasting your foes, your mind is your weapon.

PLATOONS
The Condatis group is never alone! They might lack weapons and gear, but they’ve got the numbers! Call-in soldiers to fight by your side!

AND MUCH, MUCH MORE!
Fight and survive against all new hunter class enemies! And stay on the move with the new VLAK HQ mechanic.

(Please note, you can join another player’s Condatis Group content without owning it. But you cannot host a Condatis Group campaign without owning the DLC.)



Get access to all released and upcoming DLCs, INSURGENTS (coming Q2 2022) and M.E.R.C.S. (coming Q3 2022).
Also get two exclusive in-game skins: Frogsheoth Armor & Dragon Skin. Experience new story lines, new classes, new maps and much more!
(Does not include the full game Red Solstice 2: Survivors)

VIEW THE SEASON PASS!
https://store.steampowered.com/bundle/23052/Red_Solstice_2_Season_Pass_Bundle/?utm_campaign=CondatisSeason&utm_source=Steam&utm_medium=SO_organic
ARMIES OF CONDATIS PATCH NOTES
  • Biomass radius will get reduced the more you kill monsters that it spawns
  • Added significance manager which further optimizes the game
  • Fixes for various missions
  • Capture trap will now trap multiple monsters and will be easier to use
  • Fortify no longer builds walls if there is something in the way
  • Missile swarm now targets enemy vehicles
  • Civilians won’t get murdered by lightning storm anymore, increased civilian speed
  • Fixed a bug where HASROC did 3 damage to region per shot instead of 1
  • Fix for HASROC damage display to regions
  • You can now trigger buff tooltips in-game if you hover over specific buff when monster is selected
  • Fix for engineering item buff display
  • Fix for bestiary not allowing negative resistance display
  • General fixes to dialogues for world map and combat layer
  • Fix for energy used and skills used not being tracked correctly, clients can now earn medals requiring this
  • Added new button on savegame widget for "overwrite"
  • Added info if saving game failed for some reason
  • Small hovering fixes for radial menu
  • Vanguard skill fix in WASD mode
  • Fix for mech not stopping when switching to WASD
  • Fix for Elpida skill
  • Added gameplay option to stop time when HQ reaches its destination, set this to true by default
  • Added checkbox on HQ move confirm
  • Fix for terminator power bar overlapping
  • Fix for skirmish games not updating their player map correctly

That's all for now. Return to HQ!

Marines, DISMISS!!!!