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Red Solstice 2: Survivors News

Red Solstice 2: Survivors Rebalance Patch Notes

ATTENTION MARINES! Get ready for a debriefing! We are not on shore leave yet!
Get them armored backsides out of those armchairs, turn off Mars Extreme Makeover and line up!
We are dropping a rebalancing patch so we need all Marines on the front line, as all of the details from the latest patch note are listed below.



[h3]Rebalance Patch Notes (2021 December 16)[/h3]
[h3]NOTABLE[/h3]
• Skirmish missions can be chosen now
• Daily challenge can have any available map in skirmish

[h3]GENERAL[/h3]
• Optimized the game and the network slightly
• Frost skills and items will apply chilled effect before applying freeze, monsters that are no longer Suppressed cannot be frozen
• Improved vehicles splines
• Fix for using specialized weapons (grenade launcher) while jumping with thrusters and crashing the game
• Added ARC shuttle to launchpad prefab
• Fix for emergency extraction terminal not working

[h3]UI[/h3]
• Remade match summary
• Overwatch range display fix for component
• In-game weapon tooltip will display final spread instead of current spread
• Improved kinetic spear tooltip
• Enemy vehicles now show on map as red
• Unranked games will correctly display non limits now
• Added storm tooltip in region compact and region list

[h3]MISC[/h3]
• Improved tentacle generation for biomass
• Localization fixes
• Demolition explosives will be protected by random cars now and destructibles



[h3]ITEMS[/h3]
• Increased claymores damage and added 40 suppression damage per claymore, reduced radius by 100
• Leaper mine can taunt very high threats now (Fluffies)
• Satchels will always break walls
• incendiary explosive adds 15 stacks on detonation and burning effect lasts for 15 seconds
• Increased claymore, satchel reaper, incendiary, chain explosives max stack by 5

[h3]MONSTERS[/h3]
• Zombie types will have roughly 50 suppressions
• Overall improvements and bugfixes to Ripjaw

[h3]SKILLS[/h3]
• Cryo pulse mine now shreds 1-2 armor
• Shockwave no longer triggers gas pipes to prevent accidental teamkills
• User of team thrusters will also get Death From Above buff
• GenerateAmmo no longer reloads and wastes advanced ammo when weapon is out of ammo
• Plasma Discharge now consumes stacks on clicking the skill
• Improvements to fortify and rebuild so it works better with people who hotjoin
• Reduced efficiency of equalizer and consumption by 33%
• Fixed for Repeller not applying resistance debuff
Full list of class skill changes listed here



[h3]MISSIONS[/h3]
• Crimson Storm will have better biomass spawns at final stand
• Gather Test subjects will not expire anymore
• Fix for blocker when traveling away after completing Crimson Storm 1 during dialogs
• Fix for world map state when quitting For Humanity mission
• Fixes Edge case issue of Artillery Mission splitting enemy marines and now reaper turret from the terminal location.
• Supply Cache now has an enemy marine drop pod assault force that attempts to recapture supply box.
• Fixes Edge Case issue of terminal splitting and issue where storm stopped growing by only activating power relays.
• Moved monster ambush to run parallel to turning on the terminal instead of spawn bulk and end.
• Added ambush of low tier monsters to disruptors to make it more engaging.
• Fixed Edge case splitting issue of Enemy HB marines from spawning somewhere else then the terminal being tagged.
• Slightly reworked Elysium Grand Skirmish where the Elpida Marine arrives later, but learned how to use a dropships evac rope.
• Fixed an Edge Case issue of support UBAS on Jungle Of Madness from spawning underground
• Various fixes and tweaks for Howell-Barrex DLC missions where Enemy Marines that defend a location stand their ground better.
• Added missing main mission 9 - Brotherhood in Howell-Barrex Campaign which completes the brothers storyline

[h3]FOLLOWERS[/h3]
• Buildable items can be completed via followers now (turrets etc.)

NOW GET BACK TO THE HEADQUARTERS! Stay alert and stay tuned for more updates coming in the future.
Marines, dismiss!

Red Solstice 2: Survivors - ‘Better with Friends’ Category!

Attention loyal and extremely dashing marines.
Do you like to kick STROL to the ground? Do you like to eat churros? Do you like to support your team members and be a proud member of your squad …on occasion?

If you answer yes to one, none or all of these, please consider nominating Red Solstice 2: Survivors for the ‘Better with Friends’ category in The Steam Awards!

Remember a time when your fellows squad members had your back. Remember a time when you failed to have your fellow squad members backs.
Remember those precious memories, hold on tight to them, feel the emotion and take that emotion into your next battle with the STROL …or directed towards the team member that left you for dead.

Red Solstice 2: Survivors is great in single player, but it really is ‘Better with Friends’.



QUICK MARCH MARINES!
Get 40% off Red Solstice 2: Survivors in the Steam Autumn sale!


https://store.steampowered.com/app/768520/?utm_campaign=AutumnSale&utm_source=Steam&utm_medium=SO_organic

40% OFF Red Solstice 2: Survivors! PLAY DEMO NOW FOR A LIMITED TIME

Hey there new recruits!
Consider this your first training exercise!

For a short time, you can get a glimpse of what's waiting for you over on Mars!
Play the opening missions of Red Solstice 2: Survivors to see of you are tough enough to take on the whole campaign!

The demo includes three single-player missions of the stunning real-time tactical battlefield game.
“The Awakening”, “Emergency Extraction” and “New War” as well as a portion of the Strategy Layer!

The demo will be available for a limited period of time, so armor up - it's time to take on the STROL infestation!



As well as that Marines, you can currently get 40% off the main Red Solstice 2: Survivors game in the Steam Autumn sale! So you can continue fighting the STROL on your own or with friends in co-op!

https://store.steampowered.com/app/768520/?utm_campaign=AutumnSale&utm_source=Steam&utm_medium=SO_organic

2.05 Hotfix

Hotfix 2.05

GENERAL
HASROC works with all it's upgrades now
Total Cleanup form Howell Barrex now works multiple times not just once
Commander and all ranks above will have wave 14 requirement set up
Removed nanonet from the game(was obsolete), it will make loadouts invalid if you had it
Elpida Item will work vs enemy marines now
Ubas Hypercore adds +1 energy now
Decoy skill will not block rockets and vindicator anymore
Turrets have 50% destructive resistance
Optimizers will work on clients and on hotjoin
Evac Shiva will not slowdown the game permanently when everyone achieved total victory
Generate ammo won't override teammates ammo, unless they have normal ammo
Potential fix for biomass spawning below floor
Phase reaper won't detonate pipe networks anymore
Small fixes and improvements on mech skills
Changed default lobby search to worldwide
Breecher toxin cost reduced to 200 supplies, does not do 20x more damage to player anymore
Autoswap option for secondary weapon in UI works properly now (most noticable change for Marksmans)

MISSION
Gather intel mission fix
Living Ghosts will add critical bonus after the mission has been completed
In Howell campaign SARA will talk in Reinforce and Resupply mission on helipad
Critical Error adds +1 specialists as reward
Destabilizing factor will despawn enemy VIP properly
Increased timer on destabilizing factor
Behind enemy lines Moth spawns are capped by wave points
Lifeline adds up to 8 specialista and up to 250 supplies, reward grows bigger the longer you stay
Hightower - Enemy marksman effect now shows on clients
Under siege will spawn after deadly shadows is completed now

BOTS
Using Radial menu to order specific follower to use secondary weapon on biomass will no longer leave him in permanent firing state
Bots will no longer try to use skill while targeting with secondary weapon order, causing them to FF entire team in some situations
Demolition will use Seismic Resonator now
Fixed issue in Clean Sweep where sometimes it autocompleted
Heavy weapons will work properly
Engineer will use his skills properly now
Medic will use revive skill and heal gun properly now
Removed 5 blue skills from skirmish bots if they had it

CRASHFIXES
Crashfix in turret actor in edge cases
Crashfix related to players quiting game in certain cases
Crashfix in ClientUIComponent
Crashfix in mech HUD
Crashfix in spline generator for convoy vehicles

UI
Improved loadout widgets
Added additional vehicle controls and it's seperate section

Enjoy the game!

Red Solstice 2: Survivors Season Pass Bundle

Attention Marines!
Experience all the entrails, slime, fun, bigger entrails and messy STROL action that Mars has to offer and find a cure to the virus that threatens to end humanity with the Red Solstice 2: Survivors Season Pass Bundle!

The Season Pass Bundle includes the following items:

Red Solstice 2: Survivors: the sequel to the best-seller The Red Solstice​. Plan your strategy and infiltrate a real-time tactical battlefield - alone or with up to 7 squad members. Can you demonstrate the combat prowess needed to survive and ensure a future for humanity?

Season Pass: Continue your mission on Mars with the Red Solstice 2: Survivors Season Pass! Get access to all released and upcoming DLCs and experience new story lines, new classes, new maps and much more! The Season Pass includes two exclusive in-game skins*: Froghemoth Armor & Dragon Skin.

https://store.steampowered.com/bundle/23052/Red_Solstice_2_Season_Pass_Bundle/