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Rheksetor News

Version 0.7.20.1 - Fix for build coordinates

Version 0.7.20.1 - Patch Notes:

  • fixed block building coodinates not compensating for rotation and location of ship

Rheksetor - Version 0.7.20.0 - Return to Space!



The space adventure is afoot! A foot? An foot?

Anyway, this update brings a decent combination of functional game mechanics (outlined below), with a lot more on the way VERY soon!

Version 0.7.20.0 - Patch Notes:

  • Reverted to Unreal Engine for the best possible high fidelity space adventure!
  • Re-added 3rd person ship piloting
  • Re-added on-foot 1st-person exploration and block-based building inside your ship
  • New sounds and eerie ambience (because its spooky!)

Version 0.7.19.4 - Interaction and Ambient Sounds

Today's update is a bit smaller and mostly focused on sound effects.

Version 0.7.19.4 - Patch Notes:

  • Added new ambience for main menu and world gen menu
  • Added new sound effects for structure building, hovering, selection, and destruction

Version 0.7.19.3 - New House! and other improvements...

Second update of the weekend! I've added a new building, a charming little cabin, and various other improvments...



Version 0.7.19.3 - Patch Notes:
  • Added the House, a new buildable structure
  • Improved visibility of hovered, selected, and potential structures
  • Started adding more of the expected UI elements, because an RTS game kinda needs that (obviously)
  • Added sound for hovering of different structures to make it feel a bit more tactile

Version 0.7.19.2 - First build with Godot Engine - Construction Gameplay Test

Greetings! This is kind of an advance test for people to try out the construction gameplay, and is the first of 3 updates happening throughout the long weekend. Give it a try! there's much more to come...



Version 0.7.19.2 - Patch Notes:
  • Brand new build using Godot Engine
  • Intuitive RTS building controls for testing
  • Random World Gen
  • New 1:2 pixel art assets