fixed block building coodinates not compensating for rotation and location of ship
Rheksetor - Version 0.7.20.0 - Return to Space!
The space adventure is afoot! A foot? An foot?
Anyway, this update brings a decent combination of functional game mechanics (outlined below), with a lot more on the way VERY soon!
Version 0.7.20.0 - Patch Notes:
Reverted to Unreal Engine for the best possible high fidelity space adventure!
Re-added 3rd person ship piloting
Re-added on-foot 1st-person exploration and block-based building inside your ship
New sounds and eerie ambience (because its spooky!)
Version 0.7.19.4 - Interaction and Ambient Sounds
Today's update is a bit smaller and mostly focused on sound effects.
Version 0.7.19.4 - Patch Notes:
Added new ambience for main menu and world gen menu
Added new sound effects for structure building, hovering, selection, and destruction
Version 0.7.19.3 - New House! and other improvements...
Second update of the weekend! I've added a new building, a charming little cabin, and various other improvments...
Version 0.7.19.3 - Patch Notes:
Added the House, a new buildable structure
Improved visibility of hovered, selected, and potential structures
Started adding more of the expected UI elements, because an RTS game kinda needs that (obviously)
Added sound for hovering of different structures to make it feel a bit more tactile
Version 0.7.19.2 - First build with Godot Engine - Construction Gameplay Test
Greetings! This is kind of an advance test for people to try out the construction gameplay, and is the first of 3 updates happening throughout the long weekend. Give it a try! there's much more to come...