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Version 0.7.22.0 - World Gen and Building UI Update



World Gen and Building UI Update


This update is mostly focused on starting to normalize how the world gen system works, establishing a building system that feels accessible to the widest range of players, and optimizing a few things.

[h2]Version 0.7.22.0 - Patch Notes:[/h2]
  • Simplified the building system to use a well-established 1m Grid snapping system, with the possibility of larger blocks later on that will fit into that grid. This is designed to maximize creative building while simplifying the mechanics for the sake of casual gameplay
  • Initial spawn biome and weather is now consistent with a more neutral temperate region, from which the player will venture out to hotter or colder areas as they explore the world
  • Updated ambient sound
  • Added saving/loading of generated terrain
  • Weather effects improved
  • Forced the game to use DirectX 11 for the time being, due to reported issues with DirectX 12 and certain Radeon cards


Stay tuned for more updates VERY soon (likely in a week), which will feature vegetation and resources that the player can harvest! Fun!

Version 0.7.21.0 - Infinite World and Build System Improvements



Infinite World and Build System Improvements


This took a minute, but this will mark a pretty significant expansion to game functionality, including infinite terrain generation as you explore the world. The barrier walls are down, and you're free to explore! The build system has also been improved, and is now snapped to a 4m increment world grid, for convenient alignment of rooms and wall elements. This system will also fit in nicely with the random POI and dungeon generation that will be added in the near future.

[h2]Version 0.7.21.0 - Patch Notes:[/h2]
  • Removed barrier walls, and added infinite terrain generation for limitless exploration
  • Build mode has been improved and aligned to a 4m world grid
  • New building parts have been added
  • Weather and lighting effects have been improved
  • Saving and Loading of structure elements is now functional (saving of world elements will be added very soon)

Version 0.7.20.5 - Survival Mode Testing



Survival Mode Testing and Visual Overhaul


Now that we've found success with initial multiplayer tests, it's time to bring the open world survival elements back in, using the restructured map sequence and overall architecture. The plan is to have these essential gameplay elements stabilized and combined with the Steam multiplayer connectivity before the end of the year!

[h2]Version 0.7.20.5 - Patch Notes:[/h2]
  • Adventure mode with on foot navigation, aiming, and shooting grenades
  • Build mode with category selection, block selection, breaking and building blocks, and block rotation
  • Overhauled environment setup with day / night cycle, fog, and other visual tweaks
  • New unique pixel art texture style which will be normalized across all structure and terrain elements as new building blocks and points of interest are added
  • Distance based sound effects and ambience
  • Streamlined controls to easily switch between Adventure mode and Build mode

Version 0.7.20.2 - Survival Stats and HUD Gauges

A small update to start introducing survival mechanics to the game!

[h2]Version 0.7.20.2 - Patch Notes:[/h2]

[h3]Added Things: ːsteamhappyː[/h3]

  • processing of player stats including health, stamina, food, and drink
  • corresponding stylized HUD gauges
  • controls to eat food and drink
  • audio cues for sprinting and slowing down

Version 0.7.20.1 - Fix for build coordinates

Version 0.7.20.1 - Patch Notes:

  • fixed block building coodinates not compensating for rotation and location of ship