Montgomery: Model Creation and Character Overview
[h2]Field Marshal Bernard Law Montgomery[/h2]

It is a fact of life that sometimes, great things aren’t done by being nice about it. Sir Bernard Law Montgomery, 1st Viscount Montgomery of Alamein, had many mottos and creeds, but he seemed to downright exemplify this one.
Born to a minister’s family, Bernard Law Montgomery, was slated to become a clergyman, but opted instead for a soldiering life. It was, perhaps, for the best - while a man of many virtues, it’s hard to imagine humility among them. As his good friend Sir Winston Churchill put it: “In defeat, unbeatable. In victory, unbearable”.

Montgomery was known for his lack of social awareness and insensitivity: he was a self-assured leader, and bruised many egos in the Grand Alliance. But the soldiers loved Montgomery. With his gray sweater and tanker’s black beret, he had the image of a rebel, and chafed under unnecessary restrictions - at the same time, his asceticism and strict discipline earned him the moniker “the Spartan General”. Having been through the meatgrinder of the First World War, he took its lessons to heart, and cared about the troop morale, and preferred a systemic, low-risk strategy. When it came to beating the enemy, Montgomery liked to be “mathematically certain”, and waste no lives needlessly.

His exploits were numerous, beginning with the battle of El Alamein, and the eventual defeat of General Rommel. But his finest hour came in 1944, when he was made Field Marshal and put in charge of the land troops in Operation Overlord, directing the Normandy landings.

After the war, Field Marshal Montgomery played an instrumental role in the establishment and development of NATO. He served as the Deputy Supreme Allied Commander Europe until 1958, when he ended his illustrious military career and peacefully retired.
[h2]Montgomery’s character model creation[/h2]

We will also tell you a bit about the model creation process. Here is some footage from the editor, that allows you to see the character through the eyes of our 3D artists.
In this picture you can see the process of fixing the character’s facial animations after motion capture:

In this picture you can see the some minor model polishing in progress:

Meet the hero:

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