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  3. Update 1.5 - Patch #2

Update 1.5 - Patch #2



Hunters,

Below are the notes for Patch #2 of Update 1.5:




Reduced the amount of extra ammo that single shot weapons can carry:
  • Martini Henry now has a capacity of 20.
  • Springfield now has a capacity of 24.
  • Spark now has a capacity of 16.


Changes made to the damage falloff for Slug rounds:
  • Slugs will perform a OHK at 15m with a headshot and 10m to the upper chest for all shotgun variants.
  • Larger variants will now perform a OHK with a headshot at 25m.


Decreased bleeding intensity falloff for the Springfield Dum Dum ammo:
  • Medium intensity bleeding will be applied up to 80m.




  • Fixed an issue where animals and other AI were triggered by generators that are switched on at the start of a round.
  • Fixed a bug that meant oil pools could not be set on fire by incendiary rounds.
  • Fixed an issue where in some cases certain doors and gates took too any hits to be destroyed by explosive ammo.
  • Barricaded doors will now take more than 1 hit to destroy when shot with explosive ammo.
  • Fixed a bug with the explosive ammo for the Martini Henry where it did not have the correct bullet speed.
  • Fixed a bug that caused the hand crossbow would switch types too late when using the bolt thrower trait.
  • Fixed a bug that resulted in the Handcannon variants of Shotguns using the incorrect tooltip for custom ammo.
  • Fixed a bug that meant the level of dirt on weapons was impacted by custom ammo.
  • Fixed several issues that could cause the client to crash.