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Airhead News

HandyGames Winter Sale

Dark, cold, and snowy days are the perfect time to stay in and dive into great gaming experiences. So, make sure to fill up your library with amazing games for even more amazing prices!

Embark on exciting adventures, defeat your enemies in action-packed shooters, solve puzzles, experience beautiful worlds in platformers, or have a great time with friends or family playing our party games. It does not matter how you want to spend your time. We will have something for you - now for up to 90% off!

HandyGames AI-Powered Showcase 2024

HandyGames is thrilled to announce the first-ever AI-powered HandyGames Showcase 2024, which will be part of the THQ Nordic Digital Showcase 2024. The event will kick off on August 2nd, 2024, at 8:45 PM CEST. Gaming enthusiasts can tune in to watch the full showcase on the THQ Nordic Showcase Page, YouTube, and Twitch, or view the HandyGames Showcase separately on the official HandyGames YouTube channel. Prepare for a showcase crafted with the precision of an AI-driven algorithm versus the creativity of a caffeinated game dev.

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Join us as we reveal more about our exciting titles and celebrate the creativity and innovation in gaming. We have programmed our AI to ensure it's an unforgettable experience. So, sit back, relax, and let our artificial intelligence entertain you like never before.

Stay tuned for more updates and be prepared to welcome our new AI Overlords!

Update Notes For Apr 30

  • Overhauled all areas surrounding a certain kind of collectible to contain more hidden lore
  • Visual improvements all around the game

The Location Name Update!

We’ve been hard at work on Airhead since it launched a while ago and today we can proudly release a new patch that will enhance the world of Airhead even more!

The main focus of this update is the new location name feature. You can now see the name of each location displayed on the screen as you enter it and save at an air cylinder there. This will make it easier to understand where you are in the game and – should you need to look up a solution for a puzzle – makes it easier to find the right spot in walkthroughs or guides.



Additionally, we’ve worked to improve the balancing of some puzzles a bit and have decreased the amount of air Head loses while filled with heavy air by 20%, which makes the timing on some tricky sections more forgiving!

We’ve also improved some visuals and fixed a lot of bugs. See the full changelog below for everything the update contains!

Full changelog:
  • Location names are now displayed when saving in a new area for the first time
  • Head now loses air 20% slower while being filled with heavy air
  • Heavily improved visuals during a certain secret ending
  • Updated several shadows in the game to look better
  • Improved look of water and glass surfaces on low-quality settings
  • Fixed a memory leak that would slowly drain the performance or crash the game during longer play sessions on weaker hardware
  • Fixed a case where the game would sometimes get stuck in an infinite loading screen shortly after interacting with a rope
  • Fixed a soft lock where players were able to bypass an obstacle without having an Airhunter help them.
  • Fixed a possible soft lock that occurred when players bypassed the first room in the mines with a well-timed double jump.
  • Fixed a possible soft lock where a cleaner would block an elevator on the roof of the left tower.
  • Fixed a soft lock related to quickly jumping off of a moving rope in the mine
  • Fixed an issue where tutorials would sometimes not fully disappear from the screen
  • Fixed an issue in a puzzle with two robots in it
  • Fixed an issue where a segment of the map in the small mountain area would sometimes not get uncovered
  • Fixed a certain glowbee easily stopping to follow the player on its intended path
  • Reduced volume of pushing a certain train piece to fit the rest of the game volume
  • Fixed a glowbee appearing in the wrong spot and then just disappearing after a few seconds


We hope you continue to have a great time with Airhead!

Игра, где ты действительно голову дома забыл: Обзор Airhead

С "Воздухоголовым" у меня вышла довольно неприятная ситуация. Я не раз сломал голову в попытках отделить, собственно, игру от ее технического состояния. С одной стороны, перед нами махровая инди-жемчужина, сделанная с горячим сердцем, свежим взглядом на привычные вещи и льющимся как из ведра креативом. С другой… из-за безобразного технического состояния и некоторых странных решений мой опыт прохождения был настолько тернистым, что к экрану телевизора хотелось слезно приложить подорожник. Тем не менее, к финальным титрам игру хотелось скорее понять, простить и даже похвалить.