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Airhead News

Update Notes For Apr 30

  • Overhauled all areas surrounding a certain kind of collectible to contain more hidden lore
  • Visual improvements all around the game

The Location Name Update!

We’ve been hard at work on Airhead since it launched a while ago and today we can proudly release a new patch that will enhance the world of Airhead even more!

The main focus of this update is the new location name feature. You can now see the name of each location displayed on the screen as you enter it and save at an air cylinder there. This will make it easier to understand where you are in the game and – should you need to look up a solution for a puzzle – makes it easier to find the right spot in walkthroughs or guides.



Additionally, we’ve worked to improve the balancing of some puzzles a bit and have decreased the amount of air Head loses while filled with heavy air by 20%, which makes the timing on some tricky sections more forgiving!

We’ve also improved some visuals and fixed a lot of bugs. See the full changelog below for everything the update contains!

Full changelog:
  • Location names are now displayed when saving in a new area for the first time
  • Head now loses air 20% slower while being filled with heavy air
  • Heavily improved visuals during a certain secret ending
  • Updated several shadows in the game to look better
  • Improved look of water and glass surfaces on low-quality settings
  • Fixed a memory leak that would slowly drain the performance or crash the game during longer play sessions on weaker hardware
  • Fixed a case where the game would sometimes get stuck in an infinite loading screen shortly after interacting with a rope
  • Fixed a soft lock where players were able to bypass an obstacle without having an Airhunter help them.
  • Fixed a possible soft lock that occurred when players bypassed the first room in the mines with a well-timed double jump.
  • Fixed a possible soft lock where a cleaner would block an elevator on the roof of the left tower.
  • Fixed a soft lock related to quickly jumping off of a moving rope in the mine
  • Fixed an issue where tutorials would sometimes not fully disappear from the screen
  • Fixed an issue in a puzzle with two robots in it
  • Fixed an issue where a segment of the map in the small mountain area would sometimes not get uncovered
  • Fixed a certain glowbee easily stopping to follow the player on its intended path
  • Reduced volume of pushing a certain train piece to fit the rest of the game volume
  • Fixed a glowbee appearing in the wrong spot and then just disappearing after a few seconds


We hope you continue to have a great time with Airhead!

Игра, где ты действительно голову дома забыл: Обзор Airhead

С "Воздухоголовым" у меня вышла довольно неприятная ситуация. Я не раз сломал голову в попытках отделить, собственно, игру от ее технического состояния. С одной стороны, перед нами махровая инди-жемчужина, сделанная с горячим сердцем, свежим взглядом на привычные вещи и льющимся как из ведра креативом. С другой… из-за безобразного технического состояния и некоторых странных решений мой опыт прохождения был настолько тернистым, что к экрану телевизора хотелось слезно приложить подорожник. Тем не менее, к финальным титрам игру хотелось скорее понять, простить и даже похвалить.

Update Notes for Feb 22

  • All Ears and All Eyes achievements no longer trigger too early
  • fixed an issue where the Head would sometimes fall through the ground in a specific spot in the Mine
  • fixed an issue where climbing back into the village area would make the player land on a wrong layer


Due to a confusion with the previous patch's version, this version also now *actually* includes the following fixes:
  • fixed an issue where an Airhunter was not able to return to the village area
  • fixed an issue where a certain elevator in the canyon would be blocked for no reason
  • fixed an issue where Body would sometimes fall out of a monorail tram during the ride
  • fixed an issue where map waypoints would get stuck when dying right after getting an upgrade

Update Notes for Feb 21

  • fixed an issue where an Airhunter was not able to return to the village area
  • fixed an issue where a certain elevator in the canyon would be blocked for no reason
  • fixed a possible softlock in the tower
  • fixed an issue where Body would sometimes fall out of a monorail tram during the ride
  • fixed an issue where map waypoints would get stuck when dying right after getting an upgrade
  • fixed an issue where players would fall through the floor after jumping from the boulder lizard
  • fixed an issue where players would clip through a wall when returning to the village lake