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Deadstick - Bush Flight Simulator News

Dev Update | Cockpit Overview

[p]Hey bush flyers! It's our September wrap-up and we've been sharing a bit more around the cockpit in the game as it's been requested by a bunch of you.

In our latest Development Milestone we've taken the game through an initial UI / UX review, as well as continued implementation of audio into the game (hopefully we'll have more to share on this soon), and of course working hard on the playtest build. For those asking this will likely be coming in early 2026, if this changes we'll keep you all updated. Don't forget you can sign-up on the store page.[/p][p][/p][p]As usual, please note that all of this is work in progress in-game footage/images.
[/p][previewyoutube][/previewyoutube][p]This is how the instruments in the cockpit are currently looking, some of the key instruments you can see are: [/p]
  • [p]AOA Indicator[/p]
  • [p]Airspeed Indicator[/p]
  • [p]Artificial Horizon[/p]
  • [p]Altimeter[/p]
  • [p]Oil Pressure Gauge[/p]
  • [p]Oil Temperature Gauge[/p]
  • [p]CHT Gauge[/p]
  • [p]Tachometer[/p]
  • [p]Engine Hours[/p]
  • [p]VSI [/p]
  • [p]Heading Indicator[/p]
  • [p]CDI [/p]
  • [p]ADF Receiver[/p]
  • [p]Suction Gauge[/p]
  • [p]Magnetic Compass[/p]
  • [p]Slip/Skid Indicator[/p]
  • [p]Engine Primer[/p]
  • [p]Ignition Switch[/p]
  • [p]Carburetor Heat Control[/p]
  • [p]Mixture Control [/p]
[p]Here are some of the short form videos we've put out across our YouTube Shorts, TikTok and Instagram Reels this month. [/p][p]Best Location Yet Bugs in Development Calm Flighting What would you like to see

-Mythwright[/p]

Dev Update | Peaks & Valleys

[p]Hey bush flyers! It's our August wrap-up and we've been doing a lot of sight seeing! [/p][p][/p][p]In our latest Development Milestone we've done some work on the weather parameters (balancing based on the specific biome), added navigation aids and associated cockpit instrument upgrades, we've added more varied jobs and began implementing Aircraft audio.[/p][p][/p][p]Playtest sign-ups are still open for folks who may have missed these in previous updates, you can sign-up over on the store page. We are hoping to have news about the date of a playtest soon. [/p][p][/p][p]As usual, please note that all of this is work in progress in-game footage/images. [/p][p]
In August we've shared a look at some of the peak and valley work we've been doing. [/p][p][/p][p] Valley tour[/p][previewyoutube][/previewyoutube][p]Camping [/p][p]Here are a few recent short form videos we'll think you'll enjoy:

Deadstick then & now[/p][p]Terrain[/p][p]Crash land views[/p][p]Jobs in Deadstick[/p][p]Exploring the world[/p][p]Which airport are you landing at[/p][p]Snowy scenes[/p][p][/p][p]Is there something you'd like to see? Let us know in the comments!

-Mythwright[/p]

Dev Update | Fog & Hand Cranking

[p]Hey bush flyers! It's our June wrap-up and we've got some pretty cool things to share. In our latest Development Milestone we've implemented rewards based on cargo type deliveries and riskiness of the weather, plane components have their own individual damage parameters and durability, and we've structured passive missions around world landmarks.
[/p][p] If you read last months update you will know we've opened up playtest sign-ups for future public playtests, we are now at 3.500+ people who have signed-up to join these and provide valuable feedback ahead of launch! πŸ₯³ Our goal is to open this up to everyone when the public playtest is available, so if you haven't already click 'request access' on the Deadstick store page. [/p][p]
As usual, please note that all of this is work in progress in-game footage/images.

We shared a snippet of what flying with heavy fog is like.[/p][previewyoutube][/previewyoutube][p]
Sometimes incidents happen and you will need to hand crank your plane back into action to finish that delivery. [/p][previewyoutube][/previewyoutube][p] Here are some in-game screenshots we've taken recently πŸ“Έ [/p][p]And finally, if you don't already follow us, we have been posting regularly about Deadstick on our video channels, TikTok, Instagram and YouTube.

Here are a few recent videos we think you'll enjoy: [/p][p]Camping Bears Landing at Night Airports Late Night Cargo
[/p][p]Is there something you'd like to see? Let us know in the comments!

July we will not have a monthly community update, however we'll be back in August πŸ§‘β€βœˆοΈβœˆοΈ


-Mythwright[/p]

Dev Update | Airports & Playtest Sign-ups

Hey bush flyers,


It's our end of month wrap up and we've got a bunch to share with you. In our latest development Milestone we've started working on procedural weather changes (very excited to share this with the community), tweaks to the reputation system, updated the map UI and began concepting side missions.


Let's get straight to the thing you've seen in the title and clicked in for, playtest news.

Now, we don't have a playtest date yet. However while we continue our work on the development of a first playable later this year for Deadstick we wanted to open up sign-ups, this is so we have an idea of who wants to get hands-on ahead of launch to provide us very valuable feedback!

You can sign-up for the playtest by heading over to the Deadstick store page and hitting the 'request access' button. Don't worry you won't miss out when the playtest does become available, we will post about it EVERYWHERE and Steam will notify you :)

The button looks like this on the store page πŸ‘‡




So what have we shown this month?


As usual, please note that all of this is work in progress in-game footage/images.


We shared a hangar tour and gave a sneak peak as to how you can upload images and place them on your picture wall.

[previewyoutube][/previewyoutube]

An early look at cargo deliveries, this is an example of an early game cargo delivery. We've seen a bunch of the community say great things about the center of gravity and weight chart.

[previewyoutube][/previewyoutube]

Meet a first look at airports, Lawless, Graves & Cook (and a bonus Cook at dusk πŸŒ‡)



Is there something you'd like to see? Let us know in the comments!


-Mythwright

Dev Update | Parts & Visuals

Hey bush flyers,

We've been sharing even more progress of Deadstick! In our latest milestone we've started to populate the entire environment with airports (which we can hopefully show you in the coming months🀞), and expanded the job system factoring in pilot reputation, cargo weight, item amount, load fragility and urgency as a precursor to planning out career progression.

Here is a recap of what we shared in April with our community.

We gave a first look at damage to the plane by throwing cargo at it...the cargo launcher may be a fun addition in developer mode, but maybe not in the final game πŸ˜…

[previewyoutube][/previewyoutube]

We shared a very early look at customisation of the plane and some of the things you'll be able to do to your vehicle. Yes, a bright neon plane is totally acceptable.

[previewyoutube][/previewyoutube]

And we gave a first look at the ongoing work to upgrade the detail and rendering of environments.



And finally, we have be working on a new logo and key art for Deadstick, this has now been updated across all our socials and steam page. Let us know what you think!



We'll see you next month for another developer update! Don't forget to join our Discord, wishlist Deadstick and stay tuned for news about future playtests.

https://store.steampowered.com/app/771800/Deadstick__Bush_Flight_Simulator/

Is there something you'd like to see? Let us know in the comments!


-Mythwright