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  3. Maintenance Notice, Feb.25

Maintenance Notice, Feb.25

Time: 9:00-12:00, Feb.25(UTC+8)
The scheduled time for maintenance is subject to change.

Content:
1、 The new lobby interface is online.
2、 Adjusted the novices guidance process.
3、 The Talent Accessory feature is temporarily offline and will be re-routed after subsequent refactoring.
4、 The challenge feature is temporarily offline and will be back online when subsequent refactoring is complete.
5、 The main interface of the hall adds a task center to quickly collect task rewards.
6、 Added combat dynamic weather change effect. Different weather events occur randomly during the game.




7、 Combat equipment system optimization.
(1) The durability of the equipment in the garage no longer affects the value of the equipment in combat.
(2) The drop of equipment when a chariot is destroyed is no longer determined by rank, but by the durability of each piece of equipment. High durability into the battle will reduce the drop rate.
(3) Damage to armor during combat no longer affects the durability of equipment in the garage.
(4) The maintenance price of the armor was restored.
(5) Increased silver revenue at battle settlement.
(6) Removed the appearance and functionality of the external backpack. Currently, all vehicles enter the battle with a 6-pack slot by default. The player's previously purchased external backpack will return 3 times the silver, and the external backpack and exterior will return the required gold if purchased in gold.
8、 Warehouse added Quick Sale function, players can quickly sell the specified multiple equipment
9、 The Replace Load Box and Load Map features in the dress-up are temporarily offline.
10、 Joint action function optimized and reopened
a. Equipment and props can be carried into the battlefield at the war readiness center and armored accessories will not fall after the chariot has been destroyed. Special ammunition and consumables will be lost after use and will need to be replenished in the next battle.
b. The airdrop box contains ammunition, consumables, skill items and no armored accessories.
c. Players can earn points by occupying resource points and destroying enemy targets. Our party is destroyed, self-destruction will be deducted points, the first to achieve the battlefield needs of the points will be won.
11、 Friends, chats, teams, check-in, tasks, activities appear to receive rewards when there will be a red dot prompt.
12、 Menu, mail interface UI, active UI optimization.
13、The armored interior thickness shows the UI.
14、The new model, "Single Training", which requires all equipment and ammunition to be explored in combat, does not bring in out-of-gear, silver-free rewards, no rank points, and supply box rewards.
15、Battlefield loading interface features are optimized.