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Azusa v.2.5.0



Hello! Azusa has been through a downtime after the latest core changes and engine update, creating some bugs and leaving the game in an unplayable state, during this last period we have been working hard to fix and review every issue we could.


New Interface


Due to the engine's latest changes, Azusa's classic interface quickly became old and heavy, so I had to change to use some native elements of the engine, resulting into a faster experience.



The most noticeable changes are the amount of elements that used to cover the play-scene now being docked, this makes rendering faster, and results in less amount of visual bugs. However the 4 new elements on the screen can be resized/dragged to fit the player's preferences; I will explain each of these elements:


  • Top square is the Profile Display, here you will be able to see the other player's characters' profile information, this is also where the event window will appear when an event occurs nearby!
  • Under the Profile Display you will find your chat, the most important element in a RP game.
  • Far left is where your skills will be shown.
  • Next to your skills is your inventory, and here is also where will display listed elements, such as contacts, and admin commands.



Travel Changes


Now that the screen range has been adjusted to fit any monitor, this long wanted feature is finally doable.
We can now travel using the mouse, clicking in the destination will make your character walk there through pathfinding, letting you tab away or chat while you travel, but since you will always need to come back and click on the next destination, going full afk is still inefficient.



The required vigor per step is also increased to fit the new system, keeping travel the challenge that it should be.
An important note is also that every "dead end" common zones have now changed. Every common zone now has sources of food, and some even have slightly more dangerous mobs.
(so no more dead ends for your gameplay)

Capricorn and a new Nature!


Also would like to introduce our 10th Zodiac, Capricorn is finally here!
This armor is heavily linked with the new rare nature: Sword.



Capricorn's skill is called Cosmo Sword and gives the user a very high Sword mod/talent (0.7) and 1 control, letting the user train, and with high enough elemental control, they can raise the strongest offensive nature tag in game:
At 1-2 tags you will see slashes when you fight in melee.
At 4-5 tags you have a chance to cause the bleed effect.
And at the 6th tag, you will be able to reach the Legendary Slash, a cut wave that deals the highest real damage ratio among all other tags: (4-60) in a ratio of 30%.
These high numbers make Capricorn very lethal in melee combat, and all they need is great element control and to practice their sword nature to become the most lethal soldier in game!


https://gyazo.com/fbb3fabb95c29408a64bff6ac37cd68b
(a gif showing sword in action)

Sword is the second rare nature added to the game so far, in a list of 10 to come. (Sword and Wild are in)
and Sword has advantage against the future-to-come Dimension tag.

Change log



  • New Interface.
  • New Profile Display.
  • Travel with mouse.
  • Removed common zones without a food source during travels.
  • God's prayer database is back.
  • Fixed bug: Golden armors skills were not working!
  • Fixed bug: Nature focus wasn't working.
  • Fixed bug: Gods Relics were not working.
  • Fixed bug: Using Learn could get you stuck.
  • Fixed bug: Using credits could get you stuck.
  • Fixed bug: Spiritual Protection and teleport skill for angel/demon had switched permission, not letting you use it in spiritual mode.
  • Fixed bug: The interface bugs were linked to a lot of issues related to interface, crafting and shop.
  • Fixed bug: Bug related to Titan tier stars.
  • Fixed bug: A chain of problems related to invisibility upon relogging;
  • Fixed bug: Choosing "no" on the change god prompt, still removed your god.
  • Fixed bug: When a god tried to bless someone, it automatically gave them immortality bypassing every checks/reqs.
  • Fixed bug: Gods could ally themselves.
  • Fixed bug: Armor potential could be stacked if you spammed it after using rest/stop resting.
  • Fixed bug: Using the bandit's question window could help you farm nature and cosmo fist infinitely.
  • Fixed bug: Ultimate Tiger could be used to increase the global caps due to its huge bonus on cosmo.
  • Fixed bug: Same problem with bandits also could happen with horses.
  • Fixed bug: Active Training methods could have its cooldown bypassed, giving huge mastery gains.
  • Fixed bug: House destruction wasn't running properly resulting in many house building bugs.
  • Fixed bug: At the moment of death, every reaper and dark guardian were getting affected by Hades powers and keeping the immortality bonus, now it needs to be also a follower of a god allied with Hades to obtain the status loss shield.
  • Fixed bug: Dead people weren't being affected by the debuff of limited cosmo and reduced gains out of underworld.
  • Fixed bug: People affected by any kind of seal that should debuff the gains and reduce cosmo wasn't working as intended;
  • Now we can automatically withdraw water from wells, it will stop once you move; (this makes civilian's lives a lot better).
  • Nature Control doesn't affect PowerLevel anymore, instead it was replaced with Element Control; (This makes nature building way easier, also makes learning nature skills more feasible).
  • ncreased Element Control base gains.
  • Since Nature Control isn't capped anymore, the amount of nature each punch affects into a battle was reduced by 5x.
  • Changed the way to obtain Sixth Sense: during Any level up after level 10, you have (30+current level)% chance of learning sixth sense.
  • Changed the way to obtain Seventh Sense: with Sixth Mastery at 100%, during any level up after level 15, you have (15+current level)% chance of learning seventh sense. (These changes make your stats build don't ruin your chances of developing these senses, also catch up to a late game wouldn't make obtaining these too trivial either).
  • Skill Points can be obtained anytime through spending RPP.
  • Skill Points can only be obtained through RPP.
  • Increased significantly the armor breaking chance.
  • Added rare Nature: Sword,
  • Added new armor: Zodiac Capricorn.


(More to come soon)