Azusa 2.9.5

With the beginning of a new wipe, balancing and the introduction of new parts in mechanics previously considered complete were necessary, all for the proper functioning of the game. But my personal favorite is the new Elite Armors, Modestia based on Saint Seiya's Pisces armor, and Imperito based of Minos de Griffon's introduce a new gameplay style and opens up a new mix of strategy, can't wait to see it being used!
Also this time we will start the wipe with a new setting:
Starting Global Story: Circe vs Hermes
Two hundred years ago, a prolonged war among Zeus, Hades, Poseidon, and Athena nearly destroyed the world. Gradually, Hermes began to organize and take over the remnants of civilization in preparation for the return of the other gods. He did not, however, anticipate Circe awakening before the more powerful deities.
Circe's awakening has been affecting the tournaments for Guardian armors around the world, suggesting that a new Holy War could start at any moment. Aware of this, Hermes also prepared for his return.
A tense neutrality pervades the town on the outskirts of the Sanctuary, where civilization is just beginning to regrow.
Common Knowledge
-The Main Gods and the Holy Wars: Hades, Zeus, Poseidon and Athena
-Existence of Relics
-Existence of Armors and Tournaments

Changelog
@everyone Hey guys, summary of Changelog:
Two new complex Elite Armors: Imperito and Modestia
-Devils Garden skill, Throw Rose skill
-Cosmic Marionation skill
Gameplay Changes:
-Power Training Reviews:
Nerf from 3x,2x to 2x,1.5x
Normal Guardian to power train a non Guardian now requires the guardian to be a master,
Elite to power train a normal guardian now requires the elite to be a master,
A God to power train an Elite requires the god to be a master.
(elite x non guardian doesnt need to be a master etc.)
Power Train won't raise the snowball effect of cosmo gains.
Power Training will just trigger if both have been active and roleplaying in the last half an hour.
-Masters now gets half the SP of the RPP from people they train.
-Being Knocked out while Astral Projection will break all your bones.
-Being awakened brutally from a Astral Projection will also break all your bones.
-Being Limboed as a Reaper even with Hades Powers active, will break all your bones.
-Immortals resets God Worship when becoming immortal, but will now be able to restart worshiping after.
-Reviews on Inactivity gains, making catch up more realistic.
-Made Angel/Demon transformation reqs better as they arent immortal anymore.
-Gods can now pick Elites by the cost of 5% their current God Power, requires the player to have atleast 2k RPP (value change at runtime with admin setting)
Bugfixes:
-Fixed a problem with master gains continueing over their spar upon KO.
-Fixed a bug with Wagons entering.
-Limited cosmo wont affect gains anymore.
-Fixed some bugs with Cartography
-Fixed a bug with blasting some NPCs, and related to getting turn locked upon punching butterflies ontop of enemies
-Can't leave Atlantis with a player grabbed anymore (due to Olympo metas)
Final considerations
I been working hard for the players to be able to experience the best roleplay possible in Azusa but lately we been running through some issues with group of players breaking basic roleplay rules, so please consider reviewing these articles:
Roleplay Guide How to correlate Roleplay in the Games Mechanics Metagame Article Powergaming Article
Please, understand that as a roleplaying game this game shouldn't be played as a generic mmorpg or moba, doing so is like trying to play a race game in street fighter, different genres have different experiences.
Hope you are ready to live a great storytelling experience that you won't forget! with that said, hope to see you all ingame!