Alpha 5 patch 9 hotfix 6
[h3]Added/changed:[/h3]
[h3]Fixed:[/h3]
If you'll get bored waiting for Alpha 6 release, check out our little side project's second installment, which is also a great way to support Ostriv's future development:
https://store.steampowered.com/app/2838720/Tile_Cities_2/
- Citizens who live farther from workplace will now work longer to compensate the travel distance
- Increased maximum number of workers at an oil workshop to 5
- Increased maximum number of workers at the forestry to 7
- Slightly rebalanced how multiple forestries distribute jobs between them
- Added a notification when a resource is not available at the specified supply source, but available elsewhere
- Added a message when trying to add supply source for water
- The game is now set on pause when trade deal window is visible/li>
- Added more info in farm help page
- Not showing "Storage is full" on stone storage anymore
- Some minor optimizations
[h3]Fixed:[/h3]
- Crash on adding a supply source
- Could add same supply source twice
- Could add the building to its own supply sources list
- Crash when delivering a resource to a camp storage which is emptied at the moment
- Distillery didn't show if it's missing fuel before distilling
- Couldn't cancel a cart/wagon order when it's stuck collecting resources
- First-built buildings had priority in getting laborers
- Laborers could walk extremely long distances for work in some cases
- Crash related to saltworks
- Another random crash
- Crash related to widows/widowers
If you'll get bored waiting for Alpha 6 release, check out our little side project's second installment, which is also a great way to support Ostriv's future development:
https://store.steampowered.com/app/2838720/Tile_Cities_2/