1. Ostriv
  2. News
  3. Alpha 5 patch 9 hotfix 47

Alpha 5 patch 9 hotfix 47

This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prudent decisions.

[h3]Added/changed:[/h3]
  • Some minor optimizations
  • Added text flow around image in help pages
  • Can now use command line argument like "ostriv.exe -map level01" to start on specific map (mostly for dev purposes, but who knows)
  • Added help page for stone mining camp
  • Added a few more resource carry models
  • Improved construction workers logic (don't go with a gang of 20 to build a single cart parking)
  • Added options in cartwright to repair specific vehicles (or none)
  • Added category totals in resource stats





[h3]Fixed:[/h3]
  • Roads could get weird after loading one save after another
  • Imported oxen were female and could give milk
  • Wagon sheds and farms could secretly breed animals
  • Crash when barber surgeon's patient didn't wait for him and died
  • Fallow fields could restore too much nutrients in some cases
  • Changing crop could immediately restore field nutrients