Alpha 5 patch 9 hotfix 47
This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prudent decisions.
[h3]Added/changed:[/h3]
[h3]Fixed:[/h3]
[h3]Added/changed:[/h3]
- Some minor optimizations
- Added text flow around image in help pages
- Can now use command line argument like "ostriv.exe -map level01" to start on specific map (mostly for dev purposes, but who knows)
- Added help page for stone mining camp
- Added a few more resource carry models
- Improved construction workers logic (don't go with a gang of 20 to build a single cart parking)
- Added options in cartwright to repair specific vehicles (or none)
- Added category totals in resource stats

[h3]Fixed:[/h3]
- Roads could get weird after loading one save after another
- Imported oxen were female and could give milk
- Wagon sheds and farms could secretly breed animals
- Crash when barber surgeon's patient didn't wait for him and died
- Fallow fields could restore too much nutrients in some cases
- Changing crop could immediately restore field nutrients