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Alpha 5 hotfix 5

[h3]Added/changed:[/h3]
  • Added animations for ploughing and grass mowing



  • Now showing a number of people looking for job in stats
  • Charcoal piles will now be emptied from leftover charcoal
  • Some people will now still be looking for job, even if filthy rich
  • Peer pressure may motivate people to work when population is low
  • Increased distance citizens will travel to sell garden produce
  • Added yearly balance in stats



  • Taverners will now be able to buy alcohol in any building with workers hired
  • Can now put a whole rowhouse on hold
  • Added overlay option to display "on hold" info boxes
  • Optimized UI rendering for long lists
  • Improved mouse panning on low FPS
  • Increased trade prices for alcohol
  • Now stored messages are limited to 1000
  • Increased maximum brick batch size to 1000
  • Raspberry will now be harvested earlier than other cultures


[h3]Fixed:[/h3]
  • Fishing boats catch was invisible
  • Wrong number of resources required for brickworks
  • Animals number in stats was wrong
  • A family could settle in an unfinished rowhouse, leading to crashes
  • Another edge case preventing carpentery supply
  • Brewery had problems with water supply
  • Iron ore mine had wrong capacity
  • Crash related to incomplete families
  • Couldn't create a trade deal if amount is less than 10
  • Random crashes related to hopyard
  • Could demolish carpentery before it delivered a vehicle to destination, leading to crashes
  • Widows could reproduce vegetatively
  • Crash related to burial plots
  • Couldn't start the game with certain keyboard layouts
  • There was snow under rowhouse arches