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Ostriv News

Alpha 5 patch 9 hotfix 22

[h3]Added/changed:[/h3]
  • Optimized some of the previous optimizations


[h3]Fixed:[/h3]
  • Some latest changes prevented the game from starting on Windows 7
  • Navigational issues around orchards and hopyards

Alpha 5 patch 9 hotfix 21 & some news

[h3]Added/changed:[/h3]
  • Limeworks workers will now prioritize removing a small remainder of quicklime from the kiln


[h3]Fixed:[/h3]
  • Planted trees could have some navigation problems
  • Field lost its link to a farm if entrance blocked
  • Yearly supply limits didn't always work properly
  • Navigation issues with fishing docks on map 3 (may need to rebuild the problem buildings in older saves)

So, about that deadline. This time I broke my rule about not having a release date for anything and it was a mistake. For instance, I had 2 days allocated for a new feature: help pages for every type of resource. When I got to implementing it, it quickly became apparent that the whole in-game help system could use some more substantial overhaul. What you see here is the current work-in-progress:



It's now taking 6 days and it's not finished yet. And of course it's all tied to the new buildings and resources in Alpha 6, so it can't be released separately. Our work is mysterious and important and, as such, very unpredictable. That's why games always either get delayed or botched.

I want Alpha 6 to be released as soon as possible more than anyone else, but I also want it to be actually worth revisiting for everyone. It's a rare opportunity and I don't want it to be wasted.
Sorry to disappoint, but you know that making the best game possible has always been my highest priority. Alpha 6 will be out when it's ready.

Thank you for your patience. We're under construction.

Alpha 5 patch 9 hotfix 20

[h3]Fixed:[/h3]
  • Various problems with removing trees for construction

Alpha 5 patch 9 hotfix 19


[h3]Fixed:[/h3]
  • Pausing construction led to some resource delivery issues
  • Pausing construction or changing priority in the end of the queue could lead to builders needlessly return their deliveries
  • Made some changes in hope to fix start-up problems on some systems
  • Could get stuck in placement verification on autosave (also led to crashes)

Alpha 5 patch 9 hotfix 18

[h3]Added/changed:[/h3]
  • Optimized emptying buildings in later game


[h3]Fixed:[/h3]
  • Trading dock was unfairly blocked in some cases
  • Fences could ask to chop trees
  • Some animals could secretely starve to death even after food arrived
  • Stone mining camp could be overly dramatic about not having reachable deposits
  • Crash on demolishing buildings in some cases