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Ostriv News

Alpha 4 patch 5 hotfix 1

[h3]Changed:[/h3]
  • Can import more alcohol now


[h3]Fixed:[/h3]
  • Taverners settled before the tavern is ready
  • Priests settled before the church is ready
  • Immigration could stop in some cases
  • A rare crash on build queue changing

Alpha 4 patch 5

Release an update on Friday and than spend a weekend releasing hotfixes. That is just my dream job! :) Let's see what we got here:

Added/changed:
  • New building: tavern



  • Citizens will now occasionally buy alcohol from the market or visit a tavern
  • CPUs with more than 8 threads will use more of their processing power
  • Churches will now have priests
  • Added a context menu for vehicles



  • Added help text for windmill
  • Added help text for charcoal pile
  • Once again optimized pathfinding
  • Can now copy a resource list from one granary to another
  • Added more help text for village house
  • Added a notification if there's no workers to take care of animals
  • Clay pits are now being dug up by builders, not constructed instantly
  • Clay pits are now demolishable
  • Added scrolling in help window (those text don't get any shorter)
  • Added a bit more visible logs in the forestry storage
  • New families arrive with a bit randomized wealth now
  • Can now import alcohol
  • Having a tavern in the town is now required to grow population over 400
  • Slightly increased apiary probability


Fixed:
  • Some of the fulling mills had wrong occupied space footprint
  • Workers were hired while resting
  • Buildings around clay pit could create glitches in the pit
  • Crash related to moving resources by carts (for real this time)
  • Sheep from different farms could be sent to the same field (and several issues stemming from it)
  • Potentially fixed the "citizen stuck" issue (need confirmation)


Also one thing I always forget to mention is that you can now express your love and support for Ostriv in a new way: by purchasing the original soundtrack! Just leaving you here with this thought. Have a nice weekend!

Yevhen

https://store.steampowered.com/app/1279950/Ostriv_Soundtrack/

Alpha 4 patch 4 hotfix 4

The last hotfix was a bit of a mess, so this one fixes that. Unfortunately saves made in 0.4.4.3 that have any kind of livestock except chicken are officially broken. Sorry for that.
You should be able to continue from any save made before hotfix 3 with no problems. New games should be fine as well.

Thank you for your understanding!

Yevhen

Alpha 4 patch 4 hotfix 3

[h3]Changed:[/h3]
  • Foresters will not chop trees for paused constructions now


[h3]Fixed:[/h3]
  • Sheep hides weren't transported from slaughterhouses
  • Several crashes related to sheep
  • Crash when loading some saves
  • The building UI could be not updated in time leading to various problems
  • Crash related to moving resources by carts

Alpha 4 patch 4 hotfix 2

[h3]Fixed:[/h3]
  • Mutton wasn't transported from slaughterhouses
  • Sheep relocation didn't work properly
  • Clothes production was problematic
  • Sheep milking productivity was same as cows
  • Tailors from older saves didn't have the new production options