Alpha 2 patch 4
This update has a great chance to become the last one before the Steam release. I decided to put these patch notes here on Steam as well to let you know how's it going with development. In coming months I’ll be putting more effort to prepare for Early Access release along with a big content update, namely Alpha 3. Later I'll be sharing some more info on upcoming features.
Also just to remind to current owners that if you have bought the game directly from ostrivgame.com, there’s no need to buy it again: Steam activation keys will be provided to you for free once the game released on Steam.
Now to what’s new in patch 4.
Added/changed:
Fixed:
Also just to remind to current owners that if you have bought the game directly from ostrivgame.com, there’s no need to buy it again: Steam activation keys will be provided to you for free once the game released on Steam.
Now to what’s new in patch 4.
Added/changed:
- Redesigned the numeric system to show integer numbers. No more decimal points
- The game will now notify on the main screen if an update is available
- Added text descriptions about raw materials shortage in several buildings
- Added an ability to customize the look of market stalls. This feature will later be also implemented for other buildings
- Citizens can now buy multiple food items from market stalls at a time if they are sold nearby
- Now showing which resources are missing for the tanning batch
- The hay dryer now shows wet grass in right color
- Increased an amount of nails recovered from demolishing (50% to 80%)
- Decreased pig food consumption by 25%
- Now showing how many families are still living in tents
- Slightly optimized rendering with shadows disabled
- Now showing for how long current food/water stock gonna last in cowsheds, pigsties and chicken coops
- Added another autosave level autosave_previous_previous to be able to go back further
Fixed:
- Chickens didn't lay eggs if no wheat in storage
- Tailors didn't start production if textile amount is
- It was possible to create an oversized field causing glitches and/or crashes
- Could only trade 20 nails at a time
- Laborers could sometimes get stuck as if they are hired workers
- Sometimes adult males were accidentally married to underage girls
- Citizens had jerky movements in older towns
- Supply limits didn't reset on year change