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Ostriv News

Alpha 5 patch 9 hotfix 2

[h3]Added/changed:[/h3]
  • Harvesting hemp will now also yield hemp seeds



  • Chickens, pigs and horses can now be fed hemp seeds
  • Oil workshop will now also produce hemp oil and linseed oil



  • Citizens will now consume hemp oil and linseed oil additionally to sunflower oil. Only one kind of oil is counted towards food variety
  • Can now set supply sources for each building



  • "Set resource slots automatically" in market stalls will now replace slots with empty storage to more appropriate ones
  • Slightly rebalanced hemp and flax nutrients demand


[h3]Fixed:[/h3]
  • When someone moved in with their relatives in a tavern or a barber surgery, they kept their previous occupation, leading to undefined behavior when they died
  • Citizens could use stone mining carts for regular deliveries
  • It was possible to start a production batch for zero amount
  • Treasury amount stopped working correctly after reaching around 1 million
  • Hay barracks didn't show their list of laborers


A lot of people asked of the ways to support us outside of buying the game, so we made this little symbolic DLC which not only helps ensure the future of Ostriv, but also adds a nice decorative building:

https://store.steampowered.com/app/2365430

Alpha 5 patch 9 hotfix 1

[h3]Added/changed:[/h3]
  • The game will now automatically increase UI scale on higher screen resolutions (if not set manually)
  • Trade screen will now highlight resources which you have in exports stock



  • Added an option to turn off wind ambient sounds at high altitude
  • Elaborated some info in ashery help page



[h3]Fixed:[/h3]
  • Crash when orphans move in with their older sibling in some cases
  • Crash when a forestry is demolished in some cases
  • Crash when building a hay dryer on trees in some cases

Alpha 5 patch 9

[h3]Added/changed:[/h3]
  • Hay dryers are now sensitive to grass trampling around them



  • New building: single cart parking



  • Can now exclusively link a cart parking to a specific building



  • Updated help page for cart parking
  • Improved cart parking construction animation
  • A new fence model (can never have too much)



  • Improved windmill model and construction animation





[h3]Fixed:[/h3]
  • Settings utility didn't start recently
  • Fuel type change didn't always work immediately
  • Animals could be brought on pasture in autumn leading to broken crop rotation cycles
  • Construction could get stalled if several buildings placed on trees


Alpha 5 patch 8 hotfix 7

This time while we're working on the next big update (Alpha 6) we are releasing these more frequent smaller updates. Although it takes more time overall, hopefully, it'll make the wait more bearable.

[h3]Added/changed:[/h3]
  • Spoilage for fast-perishing resources is now slower in cold months (November through March)
  • Updated a help page about shelf life (resource list added)
  • Added hotkeys to jump to next/previous building of the same type (arrow keys by default)


[h3]Fixed:[/h3]
  • Family tree tooltips didn't work if both parents are dead
  • A small memory leak
  • Top bar popups didn't work when the world map was open

Alpha 5 patch 8 hotfix 6

[h3]Added/changed:[/h3]


  • Added a "Search by name" feature to quickly search for a specific building



  • Can also search buildings by resources they produce



  • Or by both



  • Or simply check for new buildings:



  • Added a button to even the resource amounts in granaries and warehouses



  • Can now reserve a deposit if you want to keep it for decorational purposes



  • Improved the lime kiln UI to show more info on the current batch





[h3]Fixed:[/h3]
  • Stone deposit prioritization didn't always work properly
  • Some personal log entries didn't show correctly
  • Crash on demolishing some very small pavement areas
  • Fulling mills could create an unbuildable area on their place if demolished