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Ostriv News

Alpha 5 patch 8 hotfix 4

[h3]Added/changed:[/h3]
  • Can now choose which messages to show on the main screen



  • Slightly increased milk output of cows and sheep
  • Warehouses will not take resources from granaries anymore to avoid infinite delivery loops
  • Can now quickly fill the deal amount to available in export stock



  • Updated some help pages
  • Added a help page about employment


[h3]Fixed:[/h3]
  • Foresters did an overtime in some cases
  • Issues with town halls when loaded from previous save with the town hall being built
  • Some random UI issues
  • Crash when hovering some buildings over the edge of the map
  • Some info overlays didn't turn off properly
  • Crash related to town hall relocation
  • Couldn't destroy a broken wagon
  • "Allow using as a pasture when fallow" didn't save between sessions
  • White lines on finishing construction
  • "Apply to all" wrongfully copied the amount of supplied per year

Alpha 5 patch 8 hotfix 3

[h3]Added/changed:[/h3]
  • Number of vehicles to repair is now added to number of orders in queue for carpentery and boatyard

  • Added a cart model for beer and mead



  • The game will now cheat to even out male/female birth ratio on low populations
  • Can now destroy a boat even if it needs repair
  • Granary workers will now go a bit further to supply to nearby stores and market stalls

[h3]Fixed:[/h3]
  • Orchard trees didn't change type properly in some cases
  • A crash related to previously fixed remarrying bug
  • A crash when accidentally getting married while trying to leave the town
  • Crash when relocating a town hall with a counselor hired
  • Minor UI fixes

Alpha 5 patch 8 hotfix 2

Added/changed:
  • Added a carry model and animation for beer and mead



  • Optimized calculations on building demolish


Fixed:
  • Rowhouse stores didn't count as market availability in migration status
  • Remarried couples had a messed-up family tree
  • Crash related to remarrying

Alpha 5 patch 8 hotfix 1

[h3]Fixed:[/h3]
  • Warehouses were a bit glitchy

Alpha 5 patch 8

[h3]Added/changed:[/h3]
  • Can now relocate the town hall to another building and demolish it




  • "Take from other granaries/warehouses" can now be set for each resource separately




  • Added additional help tips on the start of the game




  • Can now hire managers at stables and cowsheds to replace dead draft animals




  • Another brick fence model




  • Some widows/widowers will now remarry. Orphans who has grown up should now also marry properly
  • Iron ore can now only be stored in a stone storage
  • Added a personal log entry for parent's death
  • Added a slight variation to rowhouse colors
  • Optimized pathfinding
  • Added some additional info in some help pages
  • Slightly changed rowhouse floor height to better fit to human proportions
  • Can now import limestone
  • Reduced the game startup time
  • Optimized grass trampling
  • Optimized plough rendering
  • Optimized citizen decision updates
  • Optimized model scaling
  • Optimized chicks rendering
  • Optimized info overlays rendering performance
  • Slightly optimized memory usage on trees


[h3]Fixed:[/h3]
  • Tents had a relocate button which they didn't need
  • Settings utility didn't start recently
  • Some resources were not selectable in "Find resource"
  • Citizens could get stuck in endless labor cycle while trying to move out
  • Replaced plough ox inherited its skin from a dead one
  • Fishing boat animation didn't work in the latest update
  • Wooden logs had storage space
  • "Allow chopping trees" didn't reset on replanting the area
  • Other minor fixes


A lot of people asked of the ways to support us outside of buying the game, so we made this little symbolic DLC which not only helps ensure the future of Ostriv, but also adds a nice decorative building:

https://store.steampowered.com/app/2365430

If you already have it, you can buy it for your friends.