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Ostriv News

Alpha 5 patch 7 hotfix 1

[h3]Changed:[/h3]
  • Tallow is now perishable and expires in 3 years


[h3]Fixed:[/h3]
  • A little crashy glitch related to construction

Alpha 5 patch 7

This update features a completely reworked info overlays window which allows you to see a lot of useful information about your town. You can now also bind it to any key you like in options (by default its on O).


Let's see what overlays are available.

  • This one shows all the resources in your town, including those on the move:



  • If you want to know about the specific resource location, this one may be useful:



  • Everything you have stocked for export:



  • The local market overlay should already be familiar:



  • Looking for a place to put your resources? This one shows all the storage space:



  • Can now satisfy all your workforce micromanagement needs in a single screen:



  • All the water supply separately for citizens and production:



  • This one shows who's got all the money:



  • Optimal fishing docks placement should be much easier now:







There's also some other things as usual:

[h3]Added/changed:[/h3]
  • Can now copy village house configuration with eyedropper



  • Families are slightly less likely to have just one child
  • Can now set if a field can be used as a pasture when fallow
  • Added a preview of which additional areas will be paved after pavement area completion



  • Added a notification for when a fishing dock has no boats or they all need repair
  • Minor UI changes


[h3]Fixed:[/h3]
  • Cart shed workers sometimes had wrong workday status
  • "Destroy resources" didn't have logs and water
  • Slaughterhouse couldn't hire laborers
  • Crash when trying to place a gazebo on trees
  • Could build a farm field with the entrance on water
  • Cart sheds and wagon sheds continued supplying buildings even if they were set to be emptied
  • Field assignments could mess up leading to fields stuck in pasture mode
  • Trade wagon wheels turned at an incorrect speed
  • Could order boat relocation to unreachable body of water leading to stuck relocation
  • Top bar could sometimes be visible even when the UI is hidden

Alpha 5 patch 6 hotfix 1

[h3]Fixed:[/h3]
  • Crash when trying to move resources to the bench
  • Crash when trying to move resources to/from a building with a blocked entrance

Alpha 5 patch 6

A nice little update for you to enjoy after spending a whole day trying to do all you can to defeat the russia.
[h3]Added/changed:[/h3]
  • Can now place burial plots by rows



  • Pigs can now also be fed apples, marrow and pumpkin
  • Can now prioritize a stone deposit to be collected first
  • Animal feed storage space in livestock buildings is now reserved (so can now still be fed even if storage is full)
  • Now showing a notification if a wagon shed lacks horseshoes or tack
  • Can now destroy a specific amount of certain resource, not just all resources at once



  • Orchards can now produce dried fruit
  • Slightly optimized pathfinding


[h3]Fixed:[/h3]
  • Stone bridge construction could get stuck in some cases
  • Crash on changing construction priority in some cases
  • Crash on demolishing buildings in some cases
  • Fishing boats didn't always choose the most optimal fishing spot
  • Some problems with stone deposits availability (only fixed for new games)



People keep asking what can they do to help the development and this little symbolic DLC has been made exactly for that. Thank you all for your continued support!

https://store.steampowered.com/app/2365430

Alpha 5 patch 5 hotfix 5

[h3]Fixed:[/h3]
  • Crash when placing decorations on trees in some cases
  • Some debug lines on the fulling mill were left out
  • Taxes were broken in the latest hotfix
  • Corner houses didn't blend in with pavement