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Ostriv News

Alpha 5 patch 5 hotfix 5

[h3]Fixed:[/h3]
  • Crash when placing decorations on trees in some cases
  • Some debug lines on the fulling mill were left out
  • Taxes were broken in the latest hotfix
  • Corner houses didn't blend in with pavement

Alpha 5 patch 5 hotfix 4

Ironing it all out before diving into a bigger content update


[h3]Added/changed:[/h3]
  • Number of animals to buy is now zeroed by default


[h3]Fixed:[/h3]
  • Tavern migration requirements were wrong in some cases
  • Long stuttering on building demolition
  • Weird navigation around some wells
  • Settings utility didn't work properly
  • Smelteries and fulling mills in some cases lead to navigation problems
  • Other minor fixes

Alpha 5 patch 5 hotfix 3

Changed:
  • Slightly reduced the amount of tallow produced



Fixed:
  • Wooden bridges didn't demolish properly (if you already started, cancel and demolish again)
  • Multiple crashes related to delivery orders
  • [for real this time] People who died of sickness could also die from old age to boot
  • Another crash related to fishing boats
  • Slaughtering very young animals didn't give any resources
  • Minor UI fixes

Alpha 5 patch 5 hotfix 2

[h3]Fixed:[/h3]
  • Crash on hovering a grave icon in the family tree
  • Bridges didn't connect land properly in some cases
  • The last update messed up "On hold" checks a bit
  • Crash on fishing boat departure in some older saves

Alpha 5 patch 5 hotfix 1

[h3]Fixed:[/h3]
The new map didn't have fish