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Ostriv News

Alpha 5 patch 5 hotfix 4

Ironing it all out before diving into a bigger content update


[h3]Added/changed:[/h3]
  • Number of animals to buy is now zeroed by default


[h3]Fixed:[/h3]
  • Tavern migration requirements were wrong in some cases
  • Long stuttering on building demolition
  • Weird navigation around some wells
  • Settings utility didn't work properly
  • Smelteries and fulling mills in some cases lead to navigation problems
  • Other minor fixes

Alpha 5 patch 5 hotfix 3

Changed:
  • Slightly reduced the amount of tallow produced



Fixed:
  • Wooden bridges didn't demolish properly (if you already started, cancel and demolish again)
  • Multiple crashes related to delivery orders
  • [for real this time] People who died of sickness could also die from old age to boot
  • Another crash related to fishing boats
  • Slaughtering very young animals didn't give any resources
  • Minor UI fixes

Alpha 5 patch 5 hotfix 2

[h3]Fixed:[/h3]
  • Crash on hovering a grave icon in the family tree
  • Bridges didn't connect land properly in some cases
  • The last update messed up "On hold" checks a bit
  • Crash on fishing boat departure in some older saves

Alpha 5 patch 5 hotfix 1

[h3]Fixed:[/h3]
The new map didn't have fish

Alpha 5 patch 5

[h3]Added/changed:[/h3]
  • Added a hotkey to temporarily hide the UI (for nice screenshots), which is 'H' by default
  • Cart/wagon sheds will now prioritize special orders over construction supply
  • Added a new panel to show all current delivery orders



  • Village house gardens will now tend to split to more crop plots
  • Some buildings will now automatically change their pavement style if nearby paved area



  • Added hotkeys (F1/F2 by default) to change brush radius when marking trees
  • A new rowhouse variation



  • Two new fences



  • New building: stone bridge



  • Added tooltips on all family tree items
  • New map with lots of unlimited resources and a nice lake



  • Other minor changes


[h3]Fixed:[/h3]
  • Another case of construction getting stuck
  • Cursor was invisible in fullscreen if mouse trail is enabled
  • Couldn't copy a barley field
  • Some UI glitches related to vehicles/animals relocation
  • A bull could be taken to two places at once leading to unexpected results
  • Navigation issues between long village house fences
  • "On hold" didn't always work properly for rowhouses
  • There was no lye supply option for ashery
  • All plough oxen died exactly at the same age
  • One of the roof variations added in the previous update never appeared in game
  • Charcoal pile deliveries could stuck in a cycle
  • Asheries could cycle-deliver ash to each other
  • Some edge cases with sheep livestock optimization
  • Couldn't destroy a cart if it needed repair
  • Visual glitches on some water wells