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Ostriv News

Alpha 5 patch 9 hotfix 52

[h3]Added/changed:[/h3]
  • Water supply will now happen even if both "by hand" options are disabled
  • Barbers will now wear a nice little accessory when they visit patients






[h3]Fixed:[/h3]
  • Minor UI corrections
  • Crash on placing fences in some cases
  • Crash on start in some cases
  • Crash related to trade transport animals
  • Crash on autosave in some cases

Alpha 5 patch 9 hotfix 51

Added/changed:
  • Added a notification if a tavern serves no alcohol
  • Added "Reached a yearly supply limit on water" notification on livestock buildings
  • Warnings on livestock feed supply problems now heed yearly limits
  • Some more minor optimizations
  • The game can now open save files from your file manager (if you use "open with")
  • Updated wagon shed help page
  • Added resource stats categories description in help
  • Added some text formatting in help pages




  • Now constructed building's properties highlight builders working on this specific building




  • Added builder statuses clarifying which building they are working on (if building is selected)
  • Added tooltip "Can't change without town hall built" in control panel when appropriate

Fixed:
  • Crash on town hall relocation
  • Rowhouse, tavern and barber surgery residents didn't use firewood
  • Snow had choppy animation in some cases
  • Could demolish a field while animals head towards it (lead to crash on arrival)
  • Minor UI corrections
  • List of builders in construction properties wasn't always shown when appropritate

Alpha 5 patch 9 hotfix 50

[h3]Fixed:[/h3]
  • Wrong text color in migration status
  • Orchard trees were not chopped when needed

Alpha 5 patch 9 hotfix 49

[h3]Added/changed:[/h3]
  • Optimized info overlays rendering
  • Added status "Resources are on the way" for construction


[h3]Fixed:[/h3]
  • Workers overlay didn't show teachers
  • Minor UI corrections
  • Crash on load in some cases
  • Mysterious symbols on number inputs
  • Construction workers were a bit too chaotic
  • Fallow field could be still plown from last year in spring
  • Cartwrights could steal horses from saltworks

Alpha 5 patch 9 hotfix 48

[h3]Added/changed:[/h3]
  • Minor performance optimizations


[h3]Fixed:[/h3]
  • Unexpected March in winter when loading a save (could lead to dead livestock)