1. Ostriv
  2. News

Ostriv News

Alpha 5 patch 3 hotfix 2

[h3]Fixed:[/h3]
  • Crash related to delivery orders
  • Field workers buried all their shoes and clothes in the field

Alpha 5 patch 3 hotfix 1

[h3]Fixed:[/h3]
  • People accidentally bought shoes each time they tried to buy soap or glassware
  • Crash after orphans move to older siblings

Alpha 5 patch 3

Enjoy this bakery-less update and don't forget that russia is a terrorist state!

[h3]Added/changed:[/h3]
  • New buildings: ashery, glassworks, soapworks




  • Orphans will now move in with their older siblings if possible
  • Bridges will now change themselves instead of trying to change the environment



  • New resources



  • Slaughtering cows will now also produce tallow
  • Citizens will now buy glassware and soap from the market
  • Rowhouses construction will now require window glass
  • Expanded the smithy help a bit
  • Optimized houses rendering
  • Improved loading speed for saves with big cities (old saves will load longer for the first time)
  • Added help for each of 3 stats tabs
  • Slightly improved UI in carpenteries and boatyards


[h3]Fixed:[/h3]
  • Couldn't plant trees near bushes in village house yards
  • Fixed a few memory leaks
  • Not being able to demolish saltworks in some cases
  • Couldn't demolish benches in some cases
  • Could demolish a rowhouse without emptying the store, leading to crashes
  • Another crash related to demolishing rowhouses
  • Invisible fields in big cities
  • Crash related to clay pit demolishing
  • Weird pathfinding behavior around iron ore mines (will stay in old saves)
  • Problems with water supply in some chicken coops
  • Wells sometimes held too much water
  • Saltworks stopped pumping brine in some cases
  • Some people could live forever by constantly shopping

Alpha 5 patch 2

[h3]Added/changed:[/h3]
  • New building: rowhouse corner



  • Added a number of sick citizens in stats
  • Added a message when someone is injured or got flu
  • Can now build rowhouses on slightly steeper slopes


[h3]Fixed:[/h3]
  • There were cases when foresters chopped too much trees
  • Charcoal pile queue issues when one of piles is in a tree clearing stage
  • Injuries and sicknesses didn't work properly
  • Fixed some of the UI overlapping issues on low resolutions
  • Pathfinding problems around some orchards and hopyards
  • Crash on destroying a mining cart
  • A crash related to livestock relocation


A lot of people asked of the ways to support us outside of buying the game, so we made this little symbolic DLC which not only helps ensure the future of Ostriv, but also adds a nice decorative building:

https://store.steampowered.com/app/2365430

Alpha 5 patch 1 hotfix 2

[h3]Added/changed:[/h3]
  • Can now hire 1 more carpenter per building
  • A few small optimizations for late game
  • People now tend to spend less money on barber services


[h3]Fixed:[/h3]
  • Crash on loading a save with a huge pavement area
  • Saltworks animals supply was a bit broken in some cases
  • Construction could get stuck with
  • Another crash on demolishing rowhouses
  • Crash on picking a house
  • Crash on families moving out
  • Crash related to cart relocation