Alpha 5 patch 1 hotfix1[h3]Fixed:[/h3] A crash introduced in the last updateLimeworks zero resource suppliesAnother rowhouse-related crash
Alpha 5 patch 1[h3]Added/changed:[/h3] A couple of slight optimizationsNew building: stone storage (can store stone, limestone or iron ore)Now showing a notification if animal feed supply is lowWarehouses now have 5 slots instead of 4Citizens will now be able to dry fruits at home to prevent spoilageLimeworks workers will now empty the small remains of quicklime from the kilnSaves from Alpha 3 (before March 2021) are not supported anymoreCan now store bricks in a warehouseIf charcoal piles are placed nearby, they will be filled in a queueRowhouse store can now be a destination to move resourcesAdded help for supply options[h3]Fixed:[/h3] "Continue" didn't work for non-latin named filesCould use newborn oxen as draft animalsSome hire options didn't "apply to all buildings"Incorrect balance graph if all values are negativeFamily tree listed separately-living siblings as children of weird ageWrong model elevation during fulling mill constructionAnother crash on demolishing rowhousesSome other issues related to rowhousesWhite lines on demolishing various buildingsResources overlapped other UI items in some casesRemoving a cart to be relocated made recipient wait for it eternallyCrash in some UI actions
Alpha 5 hotfix 5[h3]Added/changed:[/h3] Added animations for ploughing and grass mowingNow showing a number of people looking for job in statsCharcoal piles will now be emptied from leftover charcoalSome people will now still be looking for job, even if filthy richPeer pressure may motivate people to work when population is lowIncreased distance citizens will travel to sell garden produceAdded yearly balance in statsTaverners will now be able to buy alcohol in any building with workers hiredCan now put a whole rowhouse on holdAdded overlay option to display "on hold" info boxesOptimized UI rendering for long listsImproved mouse panning on low FPSIncreased trade prices for alcoholNow stored messages are limited to 1000Increased maximum brick batch size to 1000Raspberry will now be harvested earlier than other cultures[h3]Fixed:[/h3] Fishing boats catch was invisibleWrong number of resources required for brickworksAnimals number in stats was wrongA family could settle in an unfinished rowhouse, leading to crashesAnother edge case preventing carpentery supplyBrewery had problems with water supplyIron ore mine had wrong capacityCrash related to incomplete familiesCouldn't create a trade deal if amount is less than 10Random crashes related to hopyardCould demolish carpentery before it delivered a vehicle to destination, leading to crashesWidows could reproduce vegetativelyCrash related to burial plotsCouldn't start the game with certain keyboard layoutsThere was snow under rowhouse arches
Alpha 5 hotfix 4[h3]Added/changed:[/h3] Can now paint trees to be protectedExpanded some help textsCitizens will now also use carts from far away if can't find close one for too longCan now relocate families between village houses and apartmentsIncreased milk production from cows and sheepMinor UI changes and fixes[h3]Fixed:[/h3] Had problems supplying horseshoes and tack to wagon shedsCrash when barber's or taverner's kid decides to get marriedCouldn't plant trees near bushesCould build rowhouses inside outIron ore mine didn't display warning about lack of woodRowhouse with store created incorrect occupied spacePersonal log was unreadable in some casesCrash on demolishing big pavement areasDemolishing hopyards could lead to corrupted savesCrash when two related families decide to move out