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Ostriv News

Alpha 5 patch 1 hotfix1

[h3]Fixed:[/h3]
  • A crash introduced in the last update
  • Limeworks zero resource supplies
  • Another rowhouse-related crash

Alpha 5 patch 1

[h3]Added/changed:[/h3]
  • A couple of slight optimizations
  • New building: stone storage (can store stone, limestone or iron ore)



  • Now showing a notification if animal feed supply is low
  • Warehouses now have 5 slots instead of 4
  • Citizens will now be able to dry fruits at home to prevent spoilage



  • Limeworks workers will now empty the small remains of quicklime from the kiln
  • Saves from Alpha 3 (before March 2021) are not supported anymore
  • Can now store bricks in a warehouse
  • If charcoal piles are placed nearby, they will be filled in a queue
  • Rowhouse store can now be a destination to move resources
  • Added help for supply options


[h3]Fixed:[/h3]
  • "Continue" didn't work for non-latin named files
  • Could use newborn oxen as draft animals
  • Some hire options didn't "apply to all buildings"
  • Incorrect balance graph if all values are negative
  • Family tree listed separately-living siblings as children of weird age
  • Wrong model elevation during fulling mill construction
  • Another crash on demolishing rowhouses
  • Some other issues related to rowhouses
  • White lines on demolishing various buildings
  • Resources overlapped other UI items in some cases
  • Removing a cart to be relocated made recipient wait for it eternally
  • Crash in some UI actions

Alpha 5 hotfix 6

Fixed startup issues on some machines

Alpha 5 hotfix 5

[h3]Added/changed:[/h3]
  • Added animations for ploughing and grass mowing



  • Now showing a number of people looking for job in stats
  • Charcoal piles will now be emptied from leftover charcoal
  • Some people will now still be looking for job, even if filthy rich
  • Peer pressure may motivate people to work when population is low
  • Increased distance citizens will travel to sell garden produce
  • Added yearly balance in stats



  • Taverners will now be able to buy alcohol in any building with workers hired
  • Can now put a whole rowhouse on hold
  • Added overlay option to display "on hold" info boxes
  • Optimized UI rendering for long lists
  • Improved mouse panning on low FPS
  • Increased trade prices for alcohol
  • Now stored messages are limited to 1000
  • Increased maximum brick batch size to 1000
  • Raspberry will now be harvested earlier than other cultures


[h3]Fixed:[/h3]
  • Fishing boats catch was invisible
  • Wrong number of resources required for brickworks
  • Animals number in stats was wrong
  • A family could settle in an unfinished rowhouse, leading to crashes
  • Another edge case preventing carpentery supply
  • Brewery had problems with water supply
  • Iron ore mine had wrong capacity
  • Crash related to incomplete families
  • Couldn't create a trade deal if amount is less than 10
  • Random crashes related to hopyard
  • Could demolish carpentery before it delivered a vehicle to destination, leading to crashes
  • Widows could reproduce vegetatively
  • Crash related to burial plots
  • Couldn't start the game with certain keyboard layouts
  • There was snow under rowhouse arches

Alpha 5 hotfix 4

[h3]Added/changed:[/h3]
  • Can now paint trees to be protected



  • Expanded some help texts
  • Citizens will now also use carts from far away if can't find close one for too long
  • Can now relocate families between village houses and apartments
  • Increased milk production from cows and sheep
  • Minor UI changes and fixes


[h3]Fixed:[/h3]
  • Had problems supplying horseshoes and tack to wagon sheds
  • Crash when barber's or taverner's kid decides to get married
  • Couldn't plant trees near bushes
  • Could build rowhouses inside out
  • Iron ore mine didn't display warning about lack of wood
  • Rowhouse with store created incorrect occupied space
  • Personal log was unreadable in some cases
  • Crash on demolishing big pavement areas
  • Demolishing hopyards could lead to corrupted saves
  • Crash when two related families decide to move out